View Full Version : Eyeon debuts After Effects-rival for graphics
Mark L. Pederson
04-03-2007, 05:27 PM
Let's see if Apple has their game on at NAB ...
Eyeon (Fusion rocks!) is already kickin' things up a notch ....
Rotation -
http://www.eyeonline.com/web/eyeonweb/products/rotation/rotation.aspx
Vision -
http://www.eyeonline.com/Web/EyeonWeb/Products/vision/vision.aspx
Joel Kaye
04-03-2007, 06:37 PM
Got any idea what the prices are? I can't figure out if these are stripped down Fusion based apps or something else altogether.
Mark L. Pederson
04-03-2007, 06:45 PM
they are new apps - with fusion integration - I am assuming they will be much less than Fusion - I would GUESS $999
Ken Corben
04-03-2007, 06:48 PM
If Apple drops the ball at NAB I certainly hope their iphone and apple tv distractions will not impede their kicking butt by Jan '08 in Frisco?
Joel Kaye
04-03-2007, 06:50 PM
they are new apps - with fusion integration - I am assuming they will be much less than Fusion - I would GUESS $999
I think they should have just made Fusion $999. Maybe this is an effort towards providing that functionality for less but without offending everyone who paid full price for Fusion. It's a nice app - but spendy.
The new After Effects will be interesting, but no nodal based workflow yet.
Michael Schrengohst
04-03-2007, 08:23 PM
If Apple drops the ball at NAB I certainly hope their iphone and apple tv distractions will not impede their kicking butt by Jan '08 in Frisco?
I think little Stevie got his butt kicked by his iPhonie distraction.
I would rather see them make iPodHD.
I have a good feeling about this NAB.
Bruce Allen
04-03-2007, 08:50 PM
Vision -
http://www.eyeonline.com/Web/EyeonWeb/Products/vision/vision.aspx
Interesting! Although I respect Eyeon a ton, if you look at the screenshots for Vision, you already see the problem with a nodal system for motion graphics. That is, even simple graphics comps like their examples (which look like they're from the early 80s...) seem to need an inordinate amount of nodes.
The average comp that I work on has so many more layers than that, it isn't funny. I've tried to use nodal systems for motion graphics before - it just bogs down when you start doing complex timeline stuff with > 100 different layers that have different transfer modes and are scaling, rotating, moving, etc. After Effects bogs down too but you can at least wade through everything with the timeline!
If Eyeon wants Vision to challenge After Effects, they must offer to do more things that AE currently does not do well. The easiest for Eyeon to do would be to have a true 3D type engine and 3D object support (a la Fusion) built in. Then I would consider it for titles as it would mean I wouldn't have to jump into Maya or Cinema 4D every time I wanted to change a line of 3D type.
That said, I've heard that yu & co sometimes uses Shake / other node-based systems for motion graphics. Anyone else? I guess you could count Flame houses in, but Flame offers a good layers system as well as its batch-based node system.
Bruce Allen
www.boacinema.com