View Full Version : R3D Data Manager Quicktime Batch Renders Released (v4.0)
Conrad Hunziker
10-20-2008, 12:08 AM
http://www.r3ddata.com/logo.pngWe are proud to announce the newest version of R3D Data Manager, which includes the Quicktime Batch Renders module.
Updates in this release:
Quicktime Batch Render We have released the Quicktime Batch Render module for R3D Data Manager. With this powerful tool, you can create native quicktime files for dailies, editing and finishing, right from R3D Data Manager. Some features include:
Batch Rendering: Select a folder of R3D files (or more correctly, a RDM folder) and render all the files therein, in one batch process.
Metadata Save options: Save all the metadata from each R3D file in your batch, to a text file, csv file or PDF file.
Copy of renders: Once rendered, copy the rendered files to up to 4 destinations, at once. This saves you time distributing your rendered files to all the correct places
Assign looks: You can assign a "default look" by selecting a RSX file to use for all the renders. Or you can color-correct each file, and R3D Data Manager will look for the RSX in the RDC folder and use that specific look.
In/Out Points: Assign In and Out points in the RSX file, and R3D Data Manager will render the R3D files in accordance to those In/Out points. No need to render data you wont need!
Supports 5k & 4k HD: Supports the upcoming 5k and 4k HD recording formats. (5k based on current Epic speculation, subject to change)
Frame Masking: R3D Data Manager will exactly letterbox your material to what you were framing for, and then best-fit that inside your output format.
Output Formats: Supports standard HD formats (1080 & 720) and PAL and NTSC.
Output Codecs: Render to any major Quicktime codec supported by Red. Please note, you must have that codec installed on your system to render to.
Timecode Windows: Enable a window burn of timecode information in a variety of sizes and colors.
Processor limit: Limit the processing to the number of cores you wish to use. (experimental)
Help Menu Updates: We've updated the help menu to support the new Quicktime Batch Render module.
In addition, we are taking reservations for the Windows version of R3D Data Manager. We have a special price right now for current R3D Data Manager license holders for a discount above the posted website price. For new orders, we are running a pre-release special: place your order now and get special advance price. Order both the Mac and Windows versions and receive a combo discount. All the details are on our order page (https://www.r3ddata.com/order/).
IF UPGRADING FROM 2.x: You will need a new key before using this product. Make sure to have one sent to you by entering your information here (https://www.r3ddata.com/order/resend/)
Conrad Hunziker
10-20-2008, 12:18 AM
Sorry, forgot to include the screenshot:
http://r3ddata.com/images/qtrendersscreen-small.jpg (http://r3ddata.com/images/qtrendersscreen.jpg)
mikeburton
10-20-2008, 12:25 AM
Awesome!!! When will it be available to download. My current version 3.1 says I'm up to date and the website doesn't have a downloadable version.
Conrad Hunziker
10-20-2008, 12:43 AM
You must have checked before the upload of the new version was complete. You should be able to update using the "Check for updates..." feature in R3D Data Manager.
Uli Plank
10-20-2008, 12:45 AM
It would be great if one could assign single RSX's to multiple clips in the batch. Not just one for all, like in RR. If you can make that happen, I'll buy it immediately, since it would free me from babysitting the computer at night…
Some shuffling of priorities in the batch list by drag-n-drop would be nice too.
Laco Zamba
10-20-2008, 12:58 AM
Do you really have REDFlex gamma option?
David Nardini
10-20-2008, 12:59 AM
It would be great if one could assign single RSX's to multiple clips in the batch. Not just one for all, like in RR. If you can make that happen, I'll buy it immediately, since it would free me from babysitting the computer at night…
Some shuffling of priorities in the batch list by drag-n-drop would be nice too.
On top of the RSX request above, can DPXs be added as an output format ?
Conrad Hunziker
10-20-2008, 01:00 AM
It would be great if one could assign single RSX's to multiple clips in the batch. Not just one for all, like in RR. If you can make that happen, I'll buy it immediately, since it would free me from babysitting the computer at night…
Some shuffling of priorities in the batch list by drag-n-drop would be nice too.
Well, you could do that right now, just not in the way you are thinking of.
Make a default RSX file, and make a special RSX file. Set one as the default. Then just copy/paste the other RSX file into the RDC folders where you want the special look. Our software just looks for the first RSX file in the folder, it doesnt need to be the one that matches the R3D file name.
A bit of work, but you could do it right now.
Chris Parker
10-20-2008, 08:59 AM
so this will output AVID QTs then? If so, what codec?
Conrad Hunziker
10-20-2008, 09:28 AM
so this will output AVID QTs then? If so, what codec?
Yep, you need the DNxHD codec installed, although I suppose you could export into any other codec that avid supports also.
Cameron Preyde
10-20-2008, 09:36 AM
Have you gotten any render time comparisons between R3D and RR? How does it holdup? R3D is slowly but surely becoming the swiss army knife of the Red post world. Awesome stuff Conrad.
It can work over multiple nodes through qmaster and redline too right? That's the reason for the 32 processors?
Uli Plank
10-20-2008, 09:38 AM
Make a default RSX file, and make a special RSX file. Set one as the default. Then just copy/paste the other RSX file into the RDC folders where you want the special look. Our software just looks for the first RSX file in the folder, it doesnt need to be the one that matches the R3D file name.
Yes, but that's not perfect. We are usually working in ProRes. So, not to loose dynamic range going from 12 to 10 bit, we'd need a first light correction for most clips. Since this correction would be the same for one lighting situation or even location in most cases, it would be great to assign a 'master' RSX to any such group.
I'll buy it anyway!
filip kovcin
10-20-2008, 09:39 AM
do i need any additional software installed on the computer where r3d data manager is installed - to be capable to use all options included in new version?
or i can use it just as standalone program WITHOUT any other programs - i.e. red cine, red alert, redline etc.
just, say different codecs and QT itself?
filip
Cameron Preyde
10-20-2008, 12:51 PM
Anyone tested the render functions yet? I've been having a few probs with rendering out files more than once.
mikeburton
10-20-2008, 12:56 PM
Anyone tested the render functions yet? I've been having a few probs with rendering out files more than once.
I can't get individual RDC folders to render the R3d's from Data Manager. If i send the entire RDM folder to Data Manager it begins transcoding to QT but it seems quite slow. I'm exporting anamorphic material from 4k at half debayer to 720p ProResHQ with an RSX assigned for all clips in that folder. 4 processors hitting it and its taking quite a bit longer than RR. I really like the anamorphic setting though. That seems to work well.
Conrad Hunziker
10-20-2008, 07:56 PM
do i need any additional software installed on the computer where r3d data manager is installed - to be capable to use all options included in new version?
or i can use it just as standalone program WITHOUT any other programs - i.e. red cine, red alert, redline etc.
just, say different codecs and QT itself?
filip
Well, some of the codecs are only installed with FCP, so you will need that. You may want the avid codec, so thats separate. Or you could just not use any of the prores, dvcprohd or DNxHD codecs. And you'll need a copy of red alert installed.
Thanks.
Conrad Hunziker
10-20-2008, 07:57 PM
Anyone tested the render functions yet? I've been having a few probs with rendering out files more than once.
Please contact us directly with what you are trying to do. I have been rendering thousands of times (literally) with the same set of files, no issues.
Thanks.
Conrad Hunziker
10-20-2008, 07:59 PM
I can't get individual RDC folders to render the R3d's from Data Manager. If i send the entire RDM folder to Data Manager it begins transcoding to QT but it seems quite slow. I'm exporting anamorphic material from 4k at half debayer to 720p ProResHQ with an RSX assigned for all clips in that folder. 4 processors hitting it and its taking quite a bit longer than RR. I really like the anamorphic setting though. That seems to work well.
It should be about the same as RR, if not a bit better. When comparing to RR, make sure you have identical settings, as thats a big factor.
Right now, to do an individual RDC, you will need to separate it and set the source as the directory above it. Its designed to do whole batches (ie. a RDM).
Thanks.
mikeburton
10-20-2008, 10:04 PM
I'll speed test the two with same settings and report back.
Does the Anamorphic setting desqueeze the image? It didn't desqueeze a test i did earlier shot in 4k ana mode (16:9 with guides) with Lomo anamorphic lenses. I selected the Anamorphic setting and set it to 2.4:0 with cropping on. The result was still squeezed with the crop. Is it supposed to do the desqueeze?
It should be about the same as RR, if not a bit better. When comparing to RR, make sure you have identical settings, as thats a big factor.
Right now, to do an individual RDC, you will need to separate it and set the source as the directory above it. Its designed to do whole batches (ie. a RDM).
Thanks.
Conrad Hunziker
10-21-2008, 09:18 AM
We discovered an issue where the Quicktime Batch Render was not setting the debayer render resolution properly. Consequently it was always doing a full quality debayer, not a half quality or other settings. This lead to the program being slower than RedRushes with the same settings.
We have fixed that, and it works properly. In fact, we now beat out RedRushes in a time test, as noted below:
http://www.r3ddata.com/images/r3d2ktests.jpg (http://www.r3ddata.com/images/r3d2ktest.jpg) http://www.r3ddata.com/images/rr2ktests.jpg (http://www.r3ddata.com/images/rr2ktest.jpg)
This was done on a MacBook Pro, 2.33Ghz, 2Gb, and we were processing 2k files for ProResHQ 1080. You'll notice that we are a little more specific in the GUI now also, with "Camera/RSX default" now being the default for most Rendering options.
So we have a couple of other things to code up and we should have a new version out soon.
Thanks.
Cameron Preyde
10-21-2008, 09:39 AM
has the update to 4.0 been disabled right now? I'm receiving an error when trying to update one of my laptop systems.
Conrad Hunziker
10-21-2008, 09:45 AM
People are downloading it as we speak. You'll need to be more specific on "error".
mikeburton
10-21-2008, 10:01 AM
Nice! One other thing i noticed was that the status bar would always be 100% before the clip would be fully debayered, exported and moved on to the next clip. This is a little misleading and would be nice to have a more accurate meter. Possible?
MB
We discovered an issue where the Quicktime Batch Render was not setting the debayer render resolution properly. Consequently it was always doing a full quality debayer, not a half quality or other settings. This lead to the program being slower than RedRushes with the same settings.
We have fixed that, and it works properly. In fact, we now beat out RedRushes in a time test, as noted below:
http://www.r3ddata.com/images/r3d2ktests.jpg (http://www.r3ddata.com/images/r3d2ktest.jpg) http://www.r3ddata.com/images/rr2ktests.jpg (http://www.r3ddata.com/images/rr2ktest.jpg)
This was done on a MacBook Pro, 2.33Ghz, 2Gb, and we were processing 2k files for ProResHQ 1080. You'll notice that we are a little more specific in the GUI now also, with "Camera/RSX default" now being the default for most Rendering options.
So we have a couple of other things to code up and we should have a new version out soon.
Thanks.
Conrad Hunziker
10-21-2008, 10:22 AM
The meter come direct from input on the status of the debayer. I suppose that red's tools note the frame working not the frame done, but in our tests then it never gets to 100%.
mikeburton
10-21-2008, 10:28 AM
The meter come direct from input on the status of the debayer. I suppose that red's tools note the frame working not the frame done, but in our tests then it never gets to 100%.
Hmm...Maybe it will be different for me when the new small update appears. Yesterday, the status bars would race to 100% but the file would still be cooking in the output directory. Maybe a frame counter would be nice so you could see the current & total frames like RR would be great too. Just a thought.
jeffcarlb
10-21-2008, 11:01 AM
I would love to purchase this program unfortunately for one reason or another it denies me or cancels my registration. Your credit card authorization process is very poorly done. There is no separation between billing and registration. For our company our studio has a different address then our corporate office. This is were all billing needs to go. Every employee has a credit card with his or her name on it. However the product needs to be registered under the company's name. All of this could be resolved very easily but there is no way to contact customer service, except by email, and they are not responding.
Conrad Hunziker
10-21-2008, 11:31 AM
We did respond. And since you want to bring this public:
Your initial order was DENIED because your the address you supplied did NOT match the credit card address on file. Thats a required feature, and billing 101. How can we verify who you are and process the order if you do not provide a valid address? Our credit card processor requires a valid address, period, end of story.
Secondly, you submitted TWO orders. After the first did not go through, you submitted a SECOND one with the correct address. This one went through. Since that one went through, we then CANCELED the first one. Thats why you received a KEY via email and then a cancellation notice.
And you will notice Im posting this 30 minutes after you posted. The fact that I am current ON SET and WORKING should show you my commitment to customer service.
Conrad Hunziker
10-21-2008, 11:37 AM
Hmm...Maybe it will be different for me when the new small update appears. Yesterday, the status bars would race to 100% but the file would still be cooking in the output directory. Maybe a frame counter would be nice so you could see the current & total frames like RR would be great too. Just a thought.
Can you send me the issue you are having through the "send feedback" form in R3D Data Manager, so that I can see some details of the system you are running on?
Thanks.
mikeburton
10-21-2008, 11:46 AM
Can you send me the issue you are having through the "send feedback" form in R3D Data Manager, so that I can see some details of the system you are running on?
Thanks.
I sent a crash report in yesterday. I'll send another feedback report now. I'm not sure if its a problem or not but I will send you the report with details of what I am seeing with the status bar.
Thanks
Steve Freebairn
10-23-2008, 03:34 PM
What is the windows price? Will it work with Vista x64? Did you know that when you copy in vista to more than one place, if you paste to the new locations quickly enough, it only reads the source disk 1 time, it caches the data being copied. How are you going to do the quicktimes on windows?
Conrad Hunziker
10-24-2008, 09:14 AM
The prices are on the website: https://www.r3ddata.com/order/. Im not going to list them here, as they will change when the windows version is released.
As for your copy/paste thing, its not applicable in this situation, and certainly wont help with files that are 2Gb.
The quicktimes on windows is already planned and really a no-brainer (in terms of HOW to do it), but will not be in the first windows version.
Steve Freebairn
10-30-2008, 01:15 PM
The prices are on the website: https://www.r3ddata.com/order/. Im not going to list them here, as they will change when the windows version is released.
As for your copy/paste thing, its not applicable in this situation, and certainly wont help with files that are 2Gb.
The quicktimes on windows is already planned and really a no-brainer (in terms of HOW to do it), but will not be in the first windows version.
The copy paste trick works with R3D files that are larger than 2GB, I was surprised when it worked, but it does. It only reads the source information once and then can write to multiple directories.
Conrad Hunziker
11-04-2008, 10:38 AM
We are pleased to announce version 4.1 of R3D Data Manager, which fixes several things in the render module:
Fixed the Render Resolution: We fixed the code to correctly parse the render resolution selection and apply it to the render. This enables much faster render times.
Updated Options: We updated the options to be more in line with other RED offerings, for consistency of verbage.
Disabled options for RSX/Look management: We added the option "RSX/Camera Default" to the look options. Previously, the items set here had to match items in your RSX or R3D file to get consistent results. Now the options will only override the RSX or R3D look options if you choose to. In other words, the "RSX/Camera Default" will use the option as set in the R3D or RSX file with no further intervention.
Updated Alerts: We updated the code to alert you if no R3D files are found in the source path.
Select a single RDC Folder: Now you can select a single RDC folder for processing, or a RDM folder.
Added frames to render: We now show you the current rendering frame and total number of frames to be rendered for both the current file and all files.
Time Stamps: We added time stamps in international format to the log file.
In addition, we are taking reservations for the Windows version of R3D Data Manager. We have a special price right now for current R3D Data Manager license holders for a discount above the posted website price. For new orders, we are running a pre-release special: place your order now and get special advance price. Order both the Mac and Windows versions and receive a combo discount. All the details are on our order page (https://www.r3ddata.com/order/).
mikeburton
11-05-2008, 12:51 PM
The new version seems quite a bit faster. Nice job,
Question - If there is an anamorphic option under "Shot Aspect Ratio" shouldn't it desqueeze the images shot anamorphic? I selected the 2.40:1 Framing aspect ratio, selected Anamorphic in "Shot Aspect Ratio" and "yes" to Enable Masking but the image is still squeezed in a 2.40:1 crop. Is it possible for shot aspect ratio to perform the 2:1 desqueeze? Otherwise, there are no manual controls to desqueeze the image and make anamorphic Aspect Ratio kind of a worthless option unless you are shooting spherical and framing for 2.40:1 (kind of defeats the purpose IMO of an Anamorphic option).
Thanks!
Conrad Hunziker
11-05-2008, 03:47 PM
The anamorphic option doesnt de-squeeze the image - its not supposed to. The options there replicate the options in the camera, mostly so you dont get confused. Imagine the confusion from people trying to conform their projects, but only having 2:1 and 16:9 to choose from.
Short of redcine, I dont think any of red's tools do a de-squeeze.
mikeburton
11-05-2008, 04:45 PM
The anamorphic option doesnt de-squeeze the image - its not supposed to. The options there replicate the options in the camera, mostly so you dont get confused. Imagine the confusion from people trying to conform their projects, but only having 2:1 and 16:9 to choose from.
Short of redcine, I dont think any of red's tools do a de-squeeze.
Hmmm. But my point is, there is no difference at all in the transcode between "Shot Aspect Ratio" options "Anamorphic and 16:9 with anamorphic shot footage. I personally think this adds more confusion rather than less. I (and others) would love to be able to select the anamorphic option and have it do something useful, ie. de-squeeze our image to give us an accurate representation in our final transcode from R3D Data Manager. This eliminates the two step process of transcode and de-squeeze later in editorial. In fact, thats my point, I wouldn't go through that workflow, I would just use REDCINE. Since the option is already there why not make it active. I would be happy to give you the appropriate x & y values for each standard Output format or send you anamorphic footage to help the cause.
I understand and know that no other RED tool besides REDCINE has an option for anamorphic de-squeeze (REDLINE excluded) thats why i would love it to work with your great tool. Is it possible to have this option enabled or be another drop down menu, or possibly just an x and y value option to be able to plug in manually like in REDCINE? I was really excited when I saw it initially and then realized it wasn't really functional how you would expect it to be.
Help a brother out!
C_Skaff
12-04-2008, 06:02 PM
Hey
Can this app be used for off-set aswell? Meaning:
A DiT uses R3D Data Manager to backup all the CF-cards on-set.
He copys it to multiple Drives.
Brings one drive to me at my Posthouse for archiving.
I use R3D Data Manager to Copy the whole Drive over to my Raid + 2xLTO3a and let the app do a checksum + Log. And after that does all the QT's.
Would that be possible? Or is it currently Only working to copy Red-media?
C_Skaff
12-04-2008, 06:03 PM
Could the app "combine" the R3D's + Wav/BWF audio-files to create a complete QT for offline?
Conrad Hunziker
12-04-2008, 10:20 PM
Hey
Can this app be used for off-set aswell? Meaning:
A DiT uses R3D Data Manager to backup all the CF-cards on-set.
He copys it to multiple Drives.
Brings one drive to me at my Posthouse for archiving.
I use R3D Data Manager to Copy the whole Drive over to my Raid + 2xLTO3a and let the app do a checksum + Log. And after that does all the QT's.
Would that be possible? Or is it currently Only working to copy Red-media?
Forgive me, but I dont understand where you are reading that it only works from Red Media? It will work from ANY source and write to ANY destination, as long as both are mounted volumes. R3D Data Manager is designed to be an end to end solution. In fact I know of lots of post houses that use R3D Data Manager to transfer clients footage - including a major one that posts on here quite frequently.
Conrad Hunziker
12-04-2008, 10:23 PM
Could the app "combine" the R3D's + Wav/BWF audio-files to create a complete QT for offline?
Thats really called syncing, and not possible in the app at this time - or really ever, since it requires playing back the file and moving one with respect to the other.
C_Skaff
12-05-2008, 12:27 AM
Forgive me, but I dont understand where you are reading that it only works from Red Media? It will work from ANY source and write to ANY destination, as long as both are mounted volumes. R3D Data Manager is designed to be an end to end solution. In fact I know of lots of post houses that use R3D Data Manager to transfer clients footage - including a major one that posts on here quite frequently.
Perfect, add to cart!
It's just that I got a feeling after reading that it can recognice a Red-media and do an Auto copy, and then when done, delete the card.
But if it can also do "normal" drives, then thats greate.
C_Skaff
12-11-2008, 03:51 PM
hmm, seems like the app only copys the R3D files on a drive.
And that the checksums needs to be created in the source folders.
So if I have a write protected drive, I can't do a checksum.
/carl
Conrad Hunziker
12-11-2008, 04:35 PM
hmm, seems like the app only copys the R3D files on a drive.
And that the checksums needs to be created in the source folders.
So if I have a write protected drive, I can't do a checksum.
/carl
No, you have it backwards.
It does create checksums, but whats the use of creating checksums if it only stores it in memory? For data reliability you need to write those checksums down somewhere - preferably in the RDC folder that you just checked. Otherwise :
A) you would not be able to check the r3d files against those checksums in the future,
B) you would not be able to check those r3d files checksums using a different application,
C) you would not meet bond company or insurance requirements,
D) you would potentially lose checksums in a power loss or other outage.
By placing the checksums in the RDC folder you not only accomplish all the above, but ensure that the checksums end up in archives (tape, or otherwise) and ensure that its easy to check them again in the future.
C_Skaff
12-11-2008, 04:38 PM
oups, proved wrong
C_Skaff
12-11-2008, 04:50 PM
here are some small bugs/things I noticed when trying it:
If I select a folder for Source, and then add a directory for a Destination, the app starts by showing me me Source folder.
If I then select a propper folder for Destination... and then put in a new CFcard and select Source again, It starts by showing me the last folder I was last in.
Would be good if I have seperate "memories" for source and destinations.
In QT Render Options:
On output Settings, It would be nice with a
"576 SD anamorphic (PAL 16/9)" & "486 SD anamorphic (NTSC 16/9)
I know its a bit tricky, cus I haven't found any apps that can do it.
How can I get more Codecs installed in R3D Data Manager? I would like to use DV 25p 420 MXF or somehing like that.
I had some issues when I did checksums. First: It didn't create them automaticly, I have to click "Create..." is that right?
If had created MD5-checksum's and changed to SHA-1 and did a "Check..." it shows Error.
I have to delete md5sums.txt in each folder...?
/carl
Deanan
12-11-2008, 06:24 PM
No, you have it backwards.
It does create checksums, but whats the use of creating checksums if it only stores it in memory? For data reliability you need to write those checksums down somewhere - preferably in the RDC folder that you just checked. Otherwise :
A) you would not be able to check the r3d files against those checksums in the future,
B) you would not be able to check those r3d files checksums using a different application,
C) you would not meet bond company or insurance requirements,
D) you would potentially lose checksums in a power loss or other outage.
By placing the checksums in the RDC folder you not only accomplish all the above, but ensure that the checksums end up in archives (tape, or otherwise) and ensure that its easy to check them again in the future.
I'd advise strongly against writing the checksum files to the original mag. We've had a few instances where we've had to recover footage from a drive that had a corrupt filesystem and the checksum files made the recover of some shots impossible.
Storing the checksum files in a master directory would be safer IMHO.
Conrad Hunziker
12-11-2008, 07:12 PM
I'd advise strongly against writing the checksum files to the original mag. We've had a few instances where we've had to recover footage from a drive that had a corrupt filesystem and the checksum files made the recover of some shots impossible.
Storing the checksum files in a master directory would be safer IMHO.
Deanan- With all due respect, Id strongly advise against putting them by default into a master directory which you are implying is separate from the RDC folder. In many, if not most, workflows Ive encountered the whole RDC folder is archived, meaning that the checksum files with it. When de-archiving footage that checksum file is right there and easily checkable with R3D Data Manager or with an external application.
In addition, your assertion that the checksum files caused a file to be unreadable makes zero sense. When files are written to the drive they are written to the platters in order. Writing an additional 4kb file to the drive would not write into sectors already occupied by R3D files or other data. In fact, in most circumstances ALL the checksum files would be places AFTER all the R3D files. The ONLY instance where this would not be the case is when the user deleted the footage and did NOT re-format the media (in which case they are going against your previous directive). However in all cases, they would not occupy the same sectors as R3D files.
In addition, it should HELP to determine where files are and what the checksums should be. If the drive dies, the truly only way to make sure the recovery worked is to compare against those checksums. In addition, when doing a sector by sector recovery the checksum files if in between R3D files would help to determine the boundary of said R3D files.
In short - the recovery of those files failed for other reasons, but NOT because of the checksum files, and to use coincidental evidence to state that as fact is wrong.
Conrad Hunziker
12-11-2008, 07:22 PM
here are some small bugs/things I noticed when trying it:
If I select a folder for Source, and then add a directory for a Destination, the app starts by showing me me Source folder.
If I then select a propper folder for Destination... and then put in a new CFcard and select Source again, It starts by showing me the last folder I was last in.
Would be good if I have seperate "memories" for source and destinations.
Thats a standard mac application function there to show you the last directory you were at. There should also be a drop down box of the last 4 directories you were at.
In QT Render Options:
On output Settings, It would be nice with a
"576 SD anamorphic (PAL 16/9)" & "486 SD anamorphic (NTSC 16/9)
I know its a bit tricky, cus I haven't found any apps that can do it.
Anamorphic modes with all red apps are still evolving, mostly because the Red side of things is still evolving too.
How can I get more Codecs installed in R3D Data Manager? I would like to use DV 25p 420 MXF or somehing like that.
At this time we only support the codecs that Red officially supports. We are looking into adding other codecs.
I had some issues when I did checksums. First: It didn't create them automaticly, I have to click "Create..." is that right?
If had created MD5-checksum's and changed to SHA-1 and did a "Check..." it shows Error.
I have to delete md5sums.txt in each folder...?
/carl
You should never delete anything.
R3D Data Manager will only create checksums automatically when it detects the source is a Red Media. Otherwise it will not create checksums automatically, and you should click on the create checksums button then.
As for the error - it may be because it didnt find the R3D files or for some other reason. Its hard to know without seeing the error message. However, in our testing you can switch between any of the three without issue. Please note however that sha1 sums are not kept in the md5sums.txt files but rather in the sha1sums.txt file.
C_Skaff
12-12-2008, 01:46 AM
You should never delete anything.
R3D Data Manager will only create checksums automatically when it detects the source is a Red Media. Otherwise it will not create checksums automatically, and you should click on the create checksums button then.
As for the error - it may be because it didnt find the R3D files or for some other reason. Its hard to know without seeing the error message. However, in our testing you can switch between any of the three without issue. Please note however that sha1 sums are not kept in the md5sums.txt files but rather in the sha1sums.txt file.
Here's what I do:
I don't have axces to a red-media. I have a copy of everything that was on one card. I put that on a FW-drive in a folder called CF1. in that folder I have all my original RDC-subfolders.
I select the CF1 as my source
Since it's not a Red-media, I have to create the checksums myself by clicking create. That works fine
But if I change my mind and wants to use SHA-1 instead of MD5. I uncheck the MD5 and check the SHA-1 box.
When that is done, I have to create new checksums, since I donät have any sha1sums.txt-files, only md5sums.txt.
The "create" button is grayed out and only the "check" is avalible. If I click that one, it shown "error" in th eSource folder area under Checksums, next to copies.
I agree that nothing should be deleted, but the only way I found to enable me to "change checksum type" were to delete the md5sums.txt and remove the source folder, add it back into R3D data manager, and click Create again.
maybe it's just the way it is, and doesn't caus a problem for anyone, cus maybe people aren't "changing checksum types" that offten, maybe everyone uses MD5(?) cus its good enough.
But how about adding a fuction that when ckecking for checksums, and the app sees that the checksum that excists isn't the same as the user selected, is keeps the old one and asks the user wether it should use the excisting typ as a check or to create new checksums.
That way I could, when doing archiving to LTO, do all three checksum types (probably take forever) and when I recover from archive, I can simply select witch one I want to use. That way the archive could be on a read-only media and still be able to do all three checksums years from now in either one of these three.
By the way... how do I setup a auto-workflow? I think its possible to set it up in a way that when a red-CF is inserted, it starts the whole prosses.
(what do people actualy use for checksums, MD5?)
Otherwise, nice to get some quick feedback. Hope you don't see these as complaints rather then "helpful comments" :)
/carl
Conrad Hunziker
01-20-2009, 05:39 AM
Just as an FYI to those watching this thread, we just released version 4.2:
http://www.reduser.net/forum/showpost.php?p=362168&postcount=1