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View Full Version : Rubber Monkey- 16 bit only?



henriquered
10-20-2008, 05:50 PM
Hello,
It seems to me that Rubber Monkey is the best way to "online" red footage right form the RED Raw files- compared to everything out there (expect for scratch or if you finish in FCP). I only have a trial of Rubber Monkey- and it only exports in 16bit. I will be conforming the material in a flame- is there a way to change it to say 8bit/10bit/12bit?? I dont see any options in the demo version- are there any of the purchased version?

I was planning on conforming with a Flint or


Any help is highly appreciated. Thanks!

Nigel Stanford
11-02-2008, 03:45 AM
Hello,
It seems to me that Rubber Monkey is the best way to "online" red footage right form the RED Raw files- compared to everything out there (expect for scratch or if you finish in FCP). I only have a trial of Rubber Monkey- and it only exports in 16bit. I will be conforming the material in a flame- is there a way to change it to say 8bit/10bit/12bit?? I dont see any options in the demo version- are there any of the purchased version?

I was planning on conforming with a Flint or


Any help is highly appreciated. Thanks!

Not 100% sure but I think that both DPX and Prores quicktimes are 10 bit, and Tiffs are 16 bit. What format are you going to export to? If you need other bit depths and it's a redline option we can add it for you pretty quickly.

NIgel

simonpeterarnold
11-02-2008, 11:42 AM
Tiff can only 8bit or 16bit I think, why Tiffs at all as they will not retain Timecode and other metadata in the header like DPX? Stick with 10bit DPX as all Autodesk products can work in 10bit, it will be easier to conform due to timecode and reel id being preserved and if you are finishing to HD then that is 10bit as well.