Joe G.
02-04-2009, 09:51 PM
Here's what I wrote about the images in Slumdog Millionaire, from another thread:
"I started to keep noticing the plastic like effect on the face, especially of the lead character Jamal. In almost every scene, his face looked like it was overblown or something, and didn't have enough dynamic range on at least half his face. That started to bother me."
It occurred to me that this was the "plastic" reference I had seen around here.
1) Is this caused by narrow dynamic range of the sensor?
1a) Is the increased DR of the FF35 likely to make that go away?
2) Can this be mitigated by lighting it with more texture?
The lighting for texture is what I really want to know. I do not like plasticized faces, and if I in the position of choosing a camera system, this will be very high on my list of characteristics to examine.
Faces are what we ask the audience to look at, after all, most of the time. In Slumdog, I was very aware of the image capturing limitations, and this took me out of the story repeatedly (at least a dozen times).
Some faces were more textured, from shadier lighting, moving through shadows, etc. That looked far more film like.
The faces with light aimed directly at them did not have a natural looking range of colors in them however. Not natural, to me, equals bad.
The questions relevant here are how can you add more texture to the lighting, so that this plastic effect is minimized?
Bouncing off a textured surface?
A textured silk?
Etc.
Have DPs out there addressed this issue directly with strategies for making the lighting compensate for limitations in the sensor technology?
"I started to keep noticing the plastic like effect on the face, especially of the lead character Jamal. In almost every scene, his face looked like it was overblown or something, and didn't have enough dynamic range on at least half his face. That started to bother me."
It occurred to me that this was the "plastic" reference I had seen around here.
1) Is this caused by narrow dynamic range of the sensor?
1a) Is the increased DR of the FF35 likely to make that go away?
2) Can this be mitigated by lighting it with more texture?
The lighting for texture is what I really want to know. I do not like plasticized faces, and if I in the position of choosing a camera system, this will be very high on my list of characteristics to examine.
Faces are what we ask the audience to look at, after all, most of the time. In Slumdog, I was very aware of the image capturing limitations, and this took me out of the story repeatedly (at least a dozen times).
Some faces were more textured, from shadier lighting, moving through shadows, etc. That looked far more film like.
The faces with light aimed directly at them did not have a natural looking range of colors in them however. Not natural, to me, equals bad.
The questions relevant here are how can you add more texture to the lighting, so that this plastic effect is minimized?
Bouncing off a textured surface?
A textured silk?
Etc.
Have DPs out there addressed this issue directly with strategies for making the lighting compensate for limitations in the sensor technology?