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Steve Shaw
03-11-2009, 02:04 PM
With the advent of cameras like RED for Digital Cinematography there is a growing need for good LUT management - on-set and in post.

We've been workign a lot on this, and have just release v3 of the Light Illusion 3D Cube LUT Builder.

The new LUT Builder has new options that allow for further LUT management and image calibration

The new LUT Burn-in option allows for any given LUT to be 'burnt-in' to any image, generating a new set of images with the LUT applied. This can be a batch process allowing for a list of images, or for a folder containing a range of images, to be process automatically with the selected LUT, as well as be converted to a new image format and re-sized.

The Colour Space Conversion option allows for the generation of LUTs with colour space conversion properties. These can be source/destination selected default colour spaces (Rec709, P3DCI D55, P3DCI D65, XYZ) as well as user definable Custom colour space values.

Of particulr use may be the ability to make LUTs for FCP/Colour, which have been a bit of a problem as Apple really messed up the format they use compared to the rest of the indusrty.

Anyway, if interested have a look at:

www.lightillusion.com/cubebuilder.htm

Steve

M Most
03-11-2009, 02:10 PM
Of particular use may be the ability to make LUTs for FCP/Colour

Steve, as far as I know, FCP doesn't have any mechanism for LUT implementation other than by presetting the color corrector effect. Color does, but there is no such thing as "FCP/Color." There is Final Cut Pro, and there is Color. They may come in the same box but they are two distinctly different programs and have different capabilities regarding color management - specifically, Final Cut Pro has none.

Is there something I'm missing in FCP?

Patrick Tresch
03-11-2009, 02:47 PM
Great reading, your digital intermediate guide!

http://www.lightillusion.com/zippdf/di-guide.pdf

Thanks Steve for sharing your knowledge.

Patrick

Steve Shaw
03-12-2009, 12:13 PM
Steve, as far as I know, FCP doesn't have any mechanism for LUT implementation other than by presetting the color corrector effect. Color does, but there is no such thing as "FCP/Color." There is Final Cut Pro, and there is Color. They may come in the same box but they are two distinctly different programs and have different capabilities regarding color management - specifically, Final Cut Pro has none.

Is there something I'm missing in FCP?

Blimey Mike, rather pedantic :mellow:
I don't think Color can exist without FCP - can it?
Anyway, it's a way of describing the LUT application, not a technical attempt to name a system/product.

Make sense?

But, if you want to use LUTs on an FCP system without Color, stick a LUT box on the back end - and then use the LUT Builder to make LUTS :shifty:

Steve

Steve Shaw
03-12-2009, 12:14 PM
Great reading, your digital intermediate guide!

http://www.lightillusion.com/zippdf/di-guide.pdf

Thanks Steve for sharing your knowledge.

Patrick

Thanks Patrick, appreciate the comment.
About time I updated the document!!!

:construction:

M Most
03-12-2009, 12:25 PM
Blimey Mike, rather pedantic...

Well, all one has to do is read the many, many posts here that indicate that an awful lot - if not most - of the posters here and elsewhere don't really understand what a LUT is, how it's used, when to use it, and what programs support it. So I don't think it's particularly pedantic to be specific about where in Final Cut Studio they are supported and where they are not. And in Final Cut Pro, they are not.



But, if you want to use LUTs on an FCP system without Color, stick a LUT box on the back end - and then use the LUT Builder to make LUTS

That is true, and certainly an alternative. But reading what you wrote gave me the impression that perhaps you have access to a prerelease version of Final Cut that does have color management support - enough of an impression that I felt I had to ask the question. Since I count myself as one of the ones that does understand LUTs and their usage pretty well, I felt that if I'm getting the wrong impression, so might others. Hence the post.

Steve Shaw
03-13-2009, 09:58 AM
Ah, sorry Mike - all makes sense now!