Warren Kommers
04-13-2009, 03:55 PM
...and I learned a lot over my first 3D experience. It is only on the web right now in anaglyph. Make sure to watch it in HD otherwise the 3D effect is diminished. Hope you have the glasses.
http://www.youtube.com/watch?v=o-9VutVFfeU&feature=channel_page
We shot it on two of these consumer Sonys in order to get narrow inner ocular distances without a beam splitter.
http://www.sonystyle.com/webapp/wcs/stores/servlet/ProductDisplay?catalogId=10551&storeId=10151&langId=-1&productId=8198552921665400969
Both cameras were mounted to a custom cheesplate that we could slide both cameras on quickly.
Few Things I picked up:
-The anaglyph format is very limiting but it is still the only way for internet and TV(not for long). You can't have as much depth. Worlds of difference between what you see online and a polarized version.
-You need narrow inner ocular often so small cameras are essential without a beamsplitter($). Understanding the 1/30th rule is essential. Better to play it too narrow than wide. Especially in Anaglyph.
-Not perfectly matching focal lengths, exposure and convergence between the cameras can easily be manipulated in post. However the more they mismatch the more image you will have to crop in the end so get as close as you can. You can not fix inner ocular distances later as well as focus obviously.
-The resolution of the image appears to double in some ways. Noisy shots in 2D will appear less noisy in 3D. I also saw some red 2k footage that definitely was much harder to distinguish from the 4k footage in 3D rather than 2D.
Now I hope to do more 3D projects professionally like I do for 2D. We will see. All depends on the distribution.
Special thanks to our 3D consultant Ray Zone!
http://www.youtube.com/watch?v=o-9VutVFfeU&feature=channel_page
We shot it on two of these consumer Sonys in order to get narrow inner ocular distances without a beam splitter.
http://www.sonystyle.com/webapp/wcs/stores/servlet/ProductDisplay?catalogId=10551&storeId=10151&langId=-1&productId=8198552921665400969
Both cameras were mounted to a custom cheesplate that we could slide both cameras on quickly.
Few Things I picked up:
-The anaglyph format is very limiting but it is still the only way for internet and TV(not for long). You can't have as much depth. Worlds of difference between what you see online and a polarized version.
-You need narrow inner ocular often so small cameras are essential without a beamsplitter($). Understanding the 1/30th rule is essential. Better to play it too narrow than wide. Especially in Anaglyph.
-Not perfectly matching focal lengths, exposure and convergence between the cameras can easily be manipulated in post. However the more they mismatch the more image you will have to crop in the end so get as close as you can. You can not fix inner ocular distances later as well as focus obviously.
-The resolution of the image appears to double in some ways. Noisy shots in 2D will appear less noisy in 3D. I also saw some red 2k footage that definitely was much harder to distinguish from the 4k footage in 3D rather than 2D.
Now I hope to do more 3D projects professionally like I do for 2D. We will see. All depends on the distribution.
Special thanks to our 3D consultant Ray Zone!