JD Marlow
05-04-2009, 01:32 PM
Hi all,
Playing out 4K HD (3840x2160) R3D media out of Scratch w/ 2 channels of embedded audio to HDCAM-SR 1080p, 23.98. Using the lowest resolution @ 1/4 res Medium.
The audio was recorded from an external device and jammed into the RED camera -- so there is a 3 frame delay on that as it is. When played back on the construct with no slip the audio is 3 frames out of sync.
However, with a slip on, when playing out to tape the audio drifts slowly out of sync. It is a 20 minute long interview clip with no timecode breaks.
I have confirmed that the audio was recorded correctly -- it stays in sync when played down on the construct. But when going to tape the drifting occurs. Any ideas what could be wrong? We are running the Beta version of Build 528.
Playing out 4K HD (3840x2160) R3D media out of Scratch w/ 2 channels of embedded audio to HDCAM-SR 1080p, 23.98. Using the lowest resolution @ 1/4 res Medium.
The audio was recorded from an external device and jammed into the RED camera -- so there is a 3 frame delay on that as it is. When played back on the construct with no slip the audio is 3 frames out of sync.
However, with a slip on, when playing out to tape the audio drifts slowly out of sync. It is a 20 minute long interview clip with no timecode breaks.
I have confirmed that the audio was recorded correctly -- it stays in sync when played down on the construct. But when going to tape the drifting occurs. Any ideas what could be wrong? We are running the Beta version of Build 528.