huangliang
05-09-2009, 05:21 AM
I have one .R3D shoot. Need it into Nuke 5.1.
A------If I open it in Red Alert, look it like A.
B------Use REDCINE open the .R3D file and output as an EXR sequence, REDspace, Gamma is 2.2, read the sequence into Nuke, get B.
B is more bright than A.
C------Use REDCINE open the .R3D file and output as an EXR sequence, REDspace, Custom Gamma is 1.0, read the sequence into Nuke, get C.
B<C<A. But, obviously, don't need any scopes, C is brighter than A.
D------Use REDCINE open the .R3D file and save 2K DPX file. Read DPX into Nuke, get D.
D is more dark than A.
So now, B(G2.2)<C(1.0)<A<D(DPX).
My question is how to get a constant color filling ?
A------If I open it in Red Alert, look it like A.
B------Use REDCINE open the .R3D file and output as an EXR sequence, REDspace, Gamma is 2.2, read the sequence into Nuke, get B.
B is more bright than A.
C------Use REDCINE open the .R3D file and output as an EXR sequence, REDspace, Custom Gamma is 1.0, read the sequence into Nuke, get C.
B<C<A. But, obviously, don't need any scopes, C is brighter than A.
D------Use REDCINE open the .R3D file and save 2K DPX file. Read DPX into Nuke, get D.
D is more dark than A.
So now, B(G2.2)<C(1.0)<A<D(DPX).
My question is how to get a constant color filling ?