View Full Version : Sound off about sound and audio
number6
07-19-2007, 07:44 AM
This is a continuation from another thread about how to record sound. I would like to broaden the topic to include anyone's ideas about how to not only record sound, but what works in cleaning up sound in post and even how to score a production or do-it-yourself Foley. Anything goes.
Jochen Schmidt-Hambrock
07-19-2007, 08:15 AM
Score: If you dont know how to do it: Its much too deep to get into just for your own project. Unless you already play an instrument and know the software. Just take a look at how complex Logic, Cubase, etc. is. Do you know how to get a musician to play your music?
This is just the production side of it. AND you have to know how to have and use musical ideas.
I may be not quite objective (since scoring is how I make a living), but a (very musical) director friend of mine tried to score one of his films with Soundtrack Pro. He was musical enough to realise how terrible this was.
So, do yourself a favour and get a composer. You may be surprised.
Jochen
number6
07-19-2007, 08:32 AM
So, Jochen, you think the loop based applications won't work in simply adding drama, etc., to a scene? We're not really talking about releasing a soundtrack DVD, but just enhancing the visuals on the screen.
Jochen Schmidt-Hambrock
07-19-2007, 09:28 AM
Sure, it will work a little bit (if you dont screw it up).
Just like I would work as a colorist........
;-))
Jochen
Joel Kaye
07-19-2007, 09:46 AM
So, Jochen, you think the loop based applications won't work in simply adding drama, etc., to a scene? We're not really talking about releasing a soundtrack DVD, but just enhancing the visuals on the screen.
My take would be that adding atmosphere is one thing and writing a score is another.
If you're already a musician I think it's probably worth a shot comparing what you can come up with vs. someone who does scores vs. something like Smartsound. Caveat: I can't say I'd trust just any musician to help you with a score though - because scoring a film is different, or should be - than writing a song or jamming on stage somewhere.
Every project is different... some need an orchestral score with themes for each character - like Star Wars - other need a genre of popular music, others need great atmosphere or industrial and none need techno-electronica. ;-P
So - if you're pretty good at what your movie needs then what the heck, why let everyone else have all the fun? I wouldn't be surprised to find a lot of moviemakers to be multitalented and scoring their own stuff doable. Also, there's tons of software and synths out there to make creating music easier if you want to dig into that world. It's all learnable - it just takes time.
I think Robert Rodriguez was told by Danny Elfman (or some other big composer) that he should try scoring his own movies since he's a musician. And he's been doing it. And he writes and he shoots and he's pocketing millions of bucks too.
There's always this interesting larger idea here - when do you hire the "pros" vs. doing it yourself? Following that logic to it's conclusion we'd hire someone else for everything including writing/directing/shooting.
Maybe a better way of looking at it is - what do you want to spend your time doing? What are you most passionate about? Where are your natural talents and which one's do you want to develop most?
Jochen Schmidt-Hambrock
07-19-2007, 11:06 AM
My take would be that adding atmosphere is one thing and writing a score is another.
Absolutly! Do you drag little boxes of audio across screens, or: Can you come up with a theme, a melody, at least a motif?
I can't say I'd trust just any musician to help you with a score though - because scoring a film is different, or should be - than writing a song or jamming on stage somewhere.
Quite a lot of filmes suffered because of one guitar playing actor saying he could "do" the score.
Every project is different... some need an orchestral score with themes for each character - like Star Wars - other need a genre of popular music, others need great atmosphere or industrial and none need techno-electronica. ;-P
Hehe, although some of that MATRIX electronic score was pretty good.
Maybe a better way of looking at it is - what do you want to spend your time doing? What are you most passionate about? Where are your natural talents and which one's do you want to develop most?
Amen to that - and the exact reason I have a Red reservation.
Jochen
Bruce Allen
07-19-2007, 11:29 AM
On the general topic of sound, personally I HATE the sound of lav mics. To the point of trying to deliberately write scenes that can be boomed...
Anyone else crazy like this?
Bruce Allen
www.boacinema.com
Zakaree Sandberg
07-19-2007, 11:39 AM
Before cinematography i was hardcore audio guy.. i own my own fully loaded pro tools HD studio running some of the top gear. I am also a hardcore musician playing about 5 instruments.. I scored almost every students project in film school.. using 10-30 piece orchestras.. Dont do it yourself!!! music is sooo important.. way too important to eff up. I wouldnt have a musician use my red one to DP my movie..
as for you Bruce.. I totally agree.. i HAAATTTTEEE LAVS .. I have used some that are really good and some that are terrible.. but I always tried to boom!
Gavin Greenwalt
07-19-2007, 11:49 AM
Don't blow up the house. Spend the money on music.
You could have a black screen for 60 minutes and very engaging music and people would be perfectly content. It's called a concert. If there is good music and there just so happens to be a resemblence of a plot unfolding they'll assume it's the plot keeping them engaged.
If you screw up the music it doesn't matter how good the story was.
number6
07-19-2007, 01:04 PM
On the general topic of sound, personally I HATE the sound of lav mics. To the point of trying to deliberately write scenes that can be boomed...
Anyone else crazy like this?
Bruce Allen
www.boacinema.com
Bruce and Zakaree, what is it about lav mics you don't like? Zakaree, you having had experience with all the sound tools, can't you clean up just about anything in a track in post? Sure, it's time consuming, but when time trumps cash, what the heck, eh?
number6
07-19-2007, 01:09 PM
Jochen, I understand your focus on the musical soundtrack, but my approach will be to merely create tension or thought, or even love. I think it can be done without anyone noticing the music. I would actually like to have the audience not even be aware there was a score. Do you see this also as a function of music in a movie?
number6
07-19-2007, 01:14 PM
You could have a black screen for 60 minutes and very engaging music and people would be perfectly content.
So, you've read my script?:biggrin:
Bruce Allen
07-19-2007, 01:30 PM
Bruce and Zakaree, what is it about lav mics you don't like?
Zakaree, you having had experience with all the sound tools, can't you clean up just about anything in a track in post? Sure, it's time consuming, but when time trumps cash, what the heck, eh?
That's the audio equivalent of saying you can shoot on an HV20 instead of the Red because you can clean up just about anything in post. Oh wait, that's what I AM doing!
Yes, you can clean stuff up but actually I think it's nigh-impossible to add depth / dimension in post. It is definitely more difficult to paint audio than frames of picture. Also, picture can be expressive and abstract, so if it is messed up, you can sometimes get away with masking it with effects. Dialogue you generally want to be intelligible. If you screw up the voice recording, you can't put a flange filter over everything and hope it hides it.
Lav mics:
a) don't capture the space that the actors are in - everything feels too dead and dimensionless
b) are capturing audio from a weird place - like, a dude's chest. How many times do you listen to people from the perspective of their chests?
c) are expensive relative to their overall sound quality
EDIT: oh yes, and don't forget the problems they cause with clothing rustles. It's also hard to shoot nude scenes with 'em. Basically whether your actors have their clothes on or off, they suck. The only time I'd use them would be if I were specifically trying to do something in the Altman style. Altman and his sound team are the only ones who seem to make them work. Any other good lav sound examples you guys know?
Until then, I'll use a hypercardiod like a Schoeps MK41 for controlled indoor environments, a Sanken shotgun for more problematic ones, and a nice shotgun for outdoors, please.
Bruce Allen
www.boacinema.com
number6
07-19-2007, 01:36 PM
My take would be that adding atmosphere is one thing and writing a score is another.
Maybe a better way of looking at it is - what do you want to spend your time doing? What are you most passionate about? Where are your natural talents and which one's do you want to develop most?
Good points. The atmosphere for me is the thing. I've been fooling around with Acid Pro for a few years and later, Adobe Audition. Certainly no expert but I have an ear, if I do say so (there was a water trailer that used to pass the house a couple of times a week. Very rhythmic... recorded it and plan to use it someday in something. Never heard that particular sound before or since.) But anyway, what I create will not stand on its oun, but accompanying the visual, it will lend to the mood.
But I didn't really start this thread to debate if I should or should not score my oun stuff. I'm just curious about what other's experiences have been with sound, or editing sound or scoring a movie in general. And questions like why Bruce and Zakaree do not like lav mics, or what creative ways others have used to get good sound in difficult situations. And while there have been other threads devoted to specific microphones, I'm not sure if one has addressed any debate of which applications for working with sound are strongest.
number6
07-19-2007, 01:39 PM
That's the audio equivalent of saying you can shoot on an HV20 instead of the Red because you can clean up just about anything in post. Oh wait, that's what I AM doing!
Yes, you can clean stuff up but actually I think it's nigh-impossible to add depth / dimension in post. It is definitely more difficult to paint audio than frames of picture. Also, picture can be expressive and abstract, so if it is messed up, you can sometimes get away with masking it with effects. Dialogue you generally want to be intelligible. If you screw up the voice recording, you can't put a flange filter over everything and hope it hides it.
Lav mics:
a) don't capture the space that the actors are in - everything feels too dead and dimensionless
b) are capturing audio from a weird place - like, a dude's chest. How many times do you listen to people from the perspective of their chests?
c) are expensive relative to their overall sound quality
Bruce Allen
www.boacinema.com
Bruce, sometimes I think you are the perfectionist... good for you!
Joel Kaye
07-19-2007, 04:56 PM
I'm just curious about what other's experiences have been with sound, or editing sound or scoring a movie in general. And questions like why Bruce and Zakaree do not like lav mics, or what creative ways others have used to get good sound in difficult situations. And while there have been other threads devoted to specific microphones, I'm not sure if one has addressed any debate of which applications for working with sound are strongest.
Good questions. Actually I've got some questions for you sound gurus too. I'm in post on a short right now and I've been working through the audio. One scene is kinda tough because one of the critical camera angles has A/C hum and the rest don't. It cleans up well enough to mix as long as I add a backing track underneath it all.
When you're cleaning up your dialogue tracks do you generally use some combo of EQ,Compression and Noise Reduction? What order would you apply those?
I've noticed that when I'm stacking sounds - like foley from the location underneath dialogue of a couple people on different tracks then all the ambient noise stacks up and gets worse. That kinda led me to think it might be best to silence all the dead parts and place one lower level ambient track underneath it all.
Make sense or are there better approaches?
Jochen Schmidt-Hambrock
07-20-2007, 01:10 AM
Noise reduction first. There are good plugins for that (taking a "fingerprint" of the noise - so its good to have roomtone with the offending noise present).
50 or 60 herz hum ist a problem because its not enough to filter the base frequency. You have to kill the harmonics too, and they are in the speech-range. That means you will damage your dialog to some extend.
Hence the EQ, for rescuing that.
Third variable is the dynamics, like compressor, expander, gates (all in multiband). To some extend the afore mentioned noise reduction plugins are dynamic processors too (just very many).
All of this messes with the phase of your audio, so you want to have *good* EQ´(they are called Linear Phase EQ´s for that reason). That means hardware or serious CPU power.
Feature film means 5.1. And *that* is a whole can of calamities waiting to happen. (I once had a flute sound flipping from surround to left channel every second because of a wrong ambience setting for that sound)
Playing with those variables requires a lot of expertise, this is the reason you have experts. As in all crafts, you have to use intuition, that comes from experience.
If you just experiment blindly, you may get nowhere fast, ear fatique sets in and you end up with an angry fruitsalat of audio (you hopefully delete the next morning)
But all of this should not discourage anybody to start. Just remember how important any audio is for film. So dont screw it up.
Jochen
Bruce Allen
07-20-2007, 02:36 AM
Right on, Josch.
Oh, and joelnet, before doing all of the above steps, try editing your audio as much as possible. Not only macro-scale editing (you were asking about this when talking about cutting out the silent portions in foley tracks?), but micro-scale editing too - sometimes it's quicker and better to take a syllable from an alternate take than trying to clean up something that was delivered unclearly.
I'm not sure which stage of the process you're in - are you laying out your sounds in Avid or are you in Pro Tools already? Also, in Pro Tools, there are multiple stages of the process.
Josch is absolutely right though... do the NR first. Multiband compressors, etc, you want to do a little later. Final eq, reverb, etc you might want to add even later still, when you are in more of the sound re-recording mixer stage of things. Or better yet, spend days / weeks cleaning things up as best you can and do a few hours' final mix in a real mixing stage. Things like final eq, levels, etc you can't really do unless you have a great speaker / monitoring setup. But the early editing, noise reduction stuff you can do well at home. So get the stems nice and clean (you don't want to be paying someone else to do that stuff which you can do with headphones even) and then take it to a pro for the final mix. They know a lot of things about the way the human brain works, the way you want to have certain things in certain frequencies (and not too many going on at the same time), etc. Also, you'll probably have lost objectivity by then. So it might be good to run through it fresh...
Anyway, I'm sure you can do it yourself too, but you might enjoy (and learn some tricks from) doing a final mix out of house...
Bruce Allen
www.boacinema.com
Bruce Allen
07-20-2007, 03:06 AM
Bruce, sometimes I think you are the perfectionist... good for you!
Oh boy, you are absolutely right. Problem is, I am a perfectionist about EVERYTHING - hence my inability to afford a Red ;) I want great performances, script, production design, sound, lighting, locations etc. And I want people who work on stuff not to feel exploited. Especially if they're helping me on something done for personal artistic / career advancement purposes. So there goes my budget right there... sad!
On the other hand, if you get it right, you only really need to have the budget for one film.
Back on topic, Number6, I'd highly, highly recommend you get a good dependable guy / gal running after your actors with a boom mic...
And hey Zakaree, what mic setup would you recommend for recording him blowing up his house? I know he could do library sounds, but if he is really crazy enough to do it (and we've pleaded with him not to...), he should at least mic it right, eh? What do you think? A couple dynamics nearby, a few mid-side stereo pairs further away? We're going to want that sucker to echo through the hills...
Oh boy, I'm getting like Finner - "BLOW IT UP BLOW IT UP..."
You have thought about selling stock footage and sounds of your house blowing up, right Number6? Get everyone from Red to bring their cameras and you can have it shot in every angle, in panoramic 3D-rama...
And if you sell the explosion sounds maybe it can be like the Wilhelm scream for the 21st century? You know, that crazy scream that they put in every movie for kicks... it's getting old. I'd much rather that they tried to mix in "Number6's house" into every action movie explosion ;) I will get it into movie trailers for you for sure...
Bruce Allen
www.boacinema.com
Good questions. Actually I've got some questions for you sound gurus too. I'm in post on a short right now and I've been working through the audio. One scene is kinda tough because one of the critical camera angles has A/C hum and the rest don't. It cleans up well enough to mix as long as I add a backing track underneath it all.
There's a magical way to clean up a regular 50- or 60-cycle hum that should just about always be used, if the equipment needed is available. It's light-years ahead of EQ.
I first read about it in a Publison 90 (I think it was) manual in 1982.
What you do is tap an effects send off the track, delay the send by one-half of the period of the hum, and then mix it back in to the track. Delaying the send one-half of the period causes the cycle of the hum to be exactly 180 degrees out of phase so that when you mix it back in, it completely cancels the hum with almost no noticeable effect on the track itself. I've done this several times, and it's unbelievable how clean it is.
If the track can withstand the added delay, you can instead delay the send a full period of the hum, invert the phase, and mix it back in with the same effect.
Half a period of a 60-cycle hum is 16.67 milliseconds, which is not noticeable for a voice track. If the sound on the track has sharp spikes, like a click track, this might not work because with an extremely sharp attack and decay you can hear the echo, even at that short delay.
The trick to it is getting the delay exactly right on 16.67. I was able to get the delay perfect with a Lexicon Prime Time because it has a variable knob for delay, but I couldn't do it with a Super Prime Time because the delay was graduated in steps and wasn't infinitely variable.
To do it, set up the effects send, get the delay fairly close, return the send to the track and ensure it's at about 50% of the volume of the main track, and then adjust the delay through the 16.67 millisecond point. Right at that point, the hum will instantly disappear, and as soon as you pass it, the hum will come right back, which tells you how selective the technique is. Once you have the delay right, you can adjust the amount of the delayed signal being mixed in, if necessary, to completely eliminate the hum.
Everyone should have this technique in their arsenal.
Edit: I would expect that there is sound processing software that can remove regular hums like this, although I'm not sufficiently familiar with what's out there to know. If the software can predict the hum, it can simply subtract it from the signal. Anyone know if there is software that works this way?
Cail Young
07-20-2007, 04:22 AM
Edit: I would expect that there is sound processing software that can remove regular hums like this, although I'm not sufficiently familiar with what's out there to know. If the software can predict the hum, it can simply subtract it from the signal. Anyone know if there is software that works this way?
Any parametric EQ worth its salt (i.e. with a sufficiently low bandwidth) will be able to kill a 50 or 60Hz hum; it's the harmonics that can screw you.
Any parametric EQ worth its salt (i.e. with a sufficiently low bandwidth) will be able to kill a 50 or 60Hz hum; it's the harmonics that can screw you.
Definitely the harmonics are the problem, which is to say the non-sinusoidal aspects of the wave. The phase inversion technique fully addresses those.
My question is whether there is software that is capable of performing a Fourier analysis or in some other way calculating the mathematical characteristics of the hum and subtracting that from the signal. If that can be done, it would provide the most surgical removal possible.
Simple EQ has never worked for me, although I have only attempted it on tracks that have had music in the same frequency range. I guess using an EQ on a track that only has voice would probably have better results than I was getting on music tracks.
Nick Shaw
07-20-2007, 05:19 AM
Soundtrack Pro does a pretty good job of noise removal by analysing the noise. Don't know if it does it by Fourier analysis or not, but that would make sense.
Cail Young
07-20-2007, 05:42 AM
My question is whether there is software that is capable of performing a Fourier analysis or in some other way calculating the mathematical characteristics of the hum and subtracting that from the signal. If that can be done, it would provide the most surgical removal possible.
As mentioned above, Soundtrack Pro has an analysis tool for hum, and also has specific 50/60hz hum removal filters with selectable harmonics. So, the software's out there...
Jochen Schmidt-Hambrock
07-20-2007, 05:53 AM
BTW, somewhere in this thread somebody said like "Given enough time, you can salvage about any audio" or so.
This is not true. Its usually garbage in - garbage out even for the best of us.
Fatal mistakes are:
ununderstandable dialog by actors mumbling, too much athmo, mike too far away, too much broadband ambient noise.
Wrong audio level (digital clipping, analog distortion, overenthusiastic compression an / or limiting, audio level so low that the signal is buried in the noisefloor.
Too many different ambiences, not enough tracks to choose from, not enough time....
Oh, damn. Sorry, I have to leave.....
Bye,
Jochen
number6
07-20-2007, 06:30 AM
Just was wondering if those loop-based compositions are clean enough to use in low-budget feature work?
Bruce Allen
07-20-2007, 06:46 AM
Just was wondering if those loop-based compositions are clean enough to use in low-budget feature work?
The recordings are very clean, of course. But they are soulless.
It's like using clipart in Illustrator to make an animated film. I'm sure if you used it in an interesting way it might work, but if you try to imitate a traditional film score using loops, it might come off as cheesy.
Bruce Allen
www.boacinema.com
number6
07-20-2007, 07:20 AM
The recordings are very clean, of course. But they are soulless.
It's like using clipart in Illustrator to make an animated film. I'm sure if you used it in an interesting way it might work, but if you try to imitate a traditional film score using loops, it might come off as cheesy.
Bruce Allen
www.boacinema.com
Yeah, I think you are probably right. But it seems so much of what is being produced in today's music industry is so synthetic sounding, I'm wondering if audiences aren't accustomed to that?
Zakaree Sandberg
07-20-2007, 07:49 AM
#6,
Yes you can fix certain things in bad sound.. hum.. a little wind..a crackle here and there.. hand slip on the boom...but, I have also spent 8 hours trying to fix a 20sec piece of dialog that had crazyyyyy stuff goin on.. (I boomed the wrong way in a certain location.. boomed from the top instead of bottom) I had tons of car noise.. wind.. and just bad sound in general. I spent hours eq'ing, de-noising, and using alll my tools in the waves diamond bundle as well as in some ozone programs...and sometimes it just doesnt work. Ended up doing adr:( at this point I have no idea what the original question was.. but i guess the moral of my story is.. capture good sound on set!
number6
07-20-2007, 08:06 AM
#6,
at this point I have no idea what the original question was.. but i guess the moral of my story is.. capture good sound on set!
The original question was "Sound?", so you are on topic.
Jochen Schmidt-Hambrock
07-20-2007, 08:39 AM
Just was wondering if those loop-based compositions are clean enough to use in low-budget feature work?
Today all audio has so called high production value. The problem is the flexibility of the material. Suppose at 10.04.08.21 the mood changes 180 degree. Can you do that with loops without your score sounding like somebody just switched stations?
Its like painting by numbers. Theoretically you could rembrandt your way to a fine painting. Might take a lot of numbers though.
But something like a "Mondrian on a very bad day" is within reach. And this is what I hear on a lot of tv soundtracks today.
Jochen
Adam C Lubkin
07-20-2007, 09:40 AM
And hey Zakaree, what mic setup would you recommend for recording him blowing up his house? I know he could do library sounds, but if he is really crazy enough to do it (and we've pleaded with him not to...), he should at least mic it right, eh?
Maybe you could lend him your Schoeps? hehe
Adam C Lubkin
07-20-2007, 09:47 AM
Lav mics:
a) don't capture the space that the actors are in - everything feels too dead and dimensionless
b) are capturing audio from a weird place - like, a dude's chest. How many times do you listen to people from the perspective of their chests?
c) are expensive relative to their overall sound quality
EDIT: oh yes, and don't forget the problems they cause with clothing rustles. It's also hard to shoot nude scenes with 'em. Basically whether your actors have their clothes on or off, they suck. The only time I'd use them would be if I were specifically trying to do something in the Altman style. Altman and his sound team are the only ones who seem to make them work. Any other good lav sound examples you guys know?
Until then, I'll use a hypercardiod like a Schoeps MK41 for controlled indoor environments, a Sanken shotgun for more problematic ones, and a nice shotgun for outdoors, please.
Bruce Allen
www.boacinema.com
From what I've read, Altman used a boom whenever possible along with the lavs. Plus the overlapping layers of audio help fill out and disguise the lav sound.
Bruce Allen
07-20-2007, 10:02 AM
From what I've read, Altman used a boom whenever possible along with the lavs. Plus the overlapping layers of audio help fill out and disguise the lav sound.
Ahh! The secret is revealed! Thank you! Makes sense...
Maybe you could lend him your Schoeps? hehe
Awesome... Now THAT'd a good way to settle that whole Schoeps fragility issue once and for all ;)
Bruce Allen
www.boacinema.com
Adam C Lubkin
07-20-2007, 12:56 PM
I do recall Jeff Wexler (jwsound.net) mentioning that he used octavas in Mission Impossible 3 during scenes with explosions so as not to damage his Schoeps. BTW, he is one of the minority who prefer to use the mk41 even outdoors.
Cail Young
07-20-2007, 04:20 PM
I have a sub-question. Is the highly annoying practice of camera dept (usually the DP) telling sound that rolling sync won't be necessary for given setups as prevalent in the professional world as it seems to be in my world of student and low budget? I'm more than happy for a 1st AD or the director or the recordist to make that call, but camera?!
Joel Kaye
07-21-2007, 12:11 AM
.
Oh, and joelnet, before doing all of the above steps, try editing your audio as much as possible. Not only macro-scale editing (you were asking about this when talking about cutting out the silent portions in foley tracks?), but micro
Thanks Josch, Bruce, MDO - those are some great tips. Yeah Bruce, I'd like to take it as far as I can at home so I understand the process. The micro waveform editing to patch up syllables is a really good idea.
So for dialogue before the mastering pass -
1) Strip out dead zone and apply noise reduction techniques
2) apply multiband compression - (maximize loudness here?)
3) EQ to suit taste
4) Add reverb or other effects if desired.
Is that right?
A friend of mine has a full blown recording studio loaded with good stuff. He's pretty much an audio perfectionist so I think I'll have him give it the final master with fresh ears and try to learn some stuff from him.
I'm going to give MDO's hum removal thing a try too. I do have some hum plugins - but I'm curious to see if the results of that technique are any different.
Bruce Allen
07-21-2007, 12:45 AM
Glad to help. Although I should say I'm not an expert in this - I've just done a few mixes and this is what I've learned from doing them.
I think you are getting more on track, although once again I'll say it's best to become expert at step 0: learning to tightly edit, to organize your tracks nicely, etc. It makes mixing so much easier.
Also, the steps 2-4 that you described MUST be done non-destructively. The mixer may well find that your eq / compression / etc. just doesn't work in the mix. Similarly, if you are going to strip out the noise, you want to do it "just right" and make sure the original is still accessible in case the re-recording mixer wants to go back to it.
Even something as "simple" as those volume rubberbands that we draw will often be deleted by the mixer - the mixer probably will want to ride the faders manually. You get a more organic feel and a good mixer can essentially do compression manually with clever fader twiddling.
How complex is your mix, by the way? We should also talk about stems, etc here.
By the way, I think you should watch your friend mix a bit in order to get an idea of the practice.
Also, technically, what I'm describing is the job of a re-recording mixer - it is not mastering (where sometimes a final sweetening stage, etc is done...)
Bruce Allen
www.boacinema.com
Jochen Schmidt-Hambrock
07-21-2007, 06:32 AM
2) apply multiband compression - (maximize loudness here?)
Oh, be extra carefull. I,ve watched a short where the dubber was a music mixer.
Compressed / limited it like a HipHop record.
That film was unwatchable because you literally could not stand the sound after 5 minutes.
With jingles and commercials its obviously ok to compress untill your ears bleed.
Jochen
vanguy
07-21-2007, 08:04 AM
I've just finished working on a doc where some of the sound was really bad, but irreplaceable (the person had passed on to a better world), so it MUST BE RESCUED. Probably the worst was sound recorded with the camera mic which was beside an idling car, and the radiator fan was ramping in and out every few seconds.
One of the first problems was hum, and line (60 Hz) hum is really easy to remove. I noticed that the hum reduction filters with the harmonics settings enabled affected the dialogue, so I used stacked parametric EQ's instead, set to 60, 120, 180, 240, et cetera, and as high a Q as possible. Worked quite well.
It was flourescent hum that was a problem, since the frequency seemed to be different. I got a piece of freeware called ToneGen to find the frequency of the offending noise (this also helps with things like fans). Once you find that, you can remove the hum or buzz.
I also found that you can roll off low frequency at about 170 Hz for most speech, to help kill wind noise and traffic. A little higher for female speech. But don't do this unless you're already in trouble. Clean is better.
Once you've done the hum and LF reduction, Soundtrack Pro's noise reduction works a lot better. Just use it for broadband noise like traffic or white noise, not narrowband noise, like hum.
Finally, I tried noise-gating, and then mixing back a little of the noise to make it sound normal.
With the radiator fan, I actually automated the frequency of a notch filter to try and match the speed change of the fan. But it made the dialogue sound kinda flanged.
As for music, I use loops as the skeleton (bass and drums), then add some melody to make it unique from a small keyboard. I do a sketch in Garage Band (which now has a video track) and port it out to Logic to finish. But even though I'm a fairly experienced musician, I still call in a composer for finals. I mainly just do temp tracks. But sometimes, those temps are good enough. Definitely not all the time.
Hope this helps.
Joel Kaye
07-21-2007, 08:38 AM
I think you are getting more on track, although once again I'll say it's best to become expert at step 0: learning to tightly edit, to organize your tracks nicely, etc. It makes mixing so much easier.
Also, the steps 2-4 that you described MUST be done non-destructively.
Right - I'm trying to stick with VST plugins so everything can be changed later. I'm also seperating tracks so it's easier to mix. I have a mixer with automated faders so I'll play with that. This mix isn't too tough at all. It's not like 64 tracks or anything. It'll be maybe 8 tracks with foley etc. I just want to use this simple project as an opportunity to build the workflow and educate myself before the next bigger thing happens.
@Josch - yeah, overcompressed doesn't sound right. I want to keep it as natural and dynamic as I can while keep the peaks under control.
@Vanguy - Great work on the radiator nightmare. Those are some good techniques. I'm going to do the same on the score. I'll probably create my own because I play keyboards and guitar - but I'll get other people involved later. To me the score is a place where you can always experiment... it's not like it's a one time shot. Even after a festival it could be redone. (As with everything else)
Even though I'm singing to the choir here - I've been told by several distributors and reps that audio is consistently the one place new film makers blow it and it ruins their chance for distribution. It's just a different skillset than most rookies bring to the table. We might have great camera work or acting or lighting or stunts or vfx or stories... but none of those matter if your audio is annoying.
Jim Hoffman
07-30-2007, 01:35 PM
Just want to put a few things out there...
Spending time in pre/production thinking about sound and working to get the cleanest sound possible will save you time, money and heartache down the road in post. While there are somethings we can do to "fix" audio in post there really is not much latitude before voices start sounding processed and unnatural - hence ADR when available.
As for preparing tracks for a conform/mix - try and work in a nondestructive world. In other words, if you can avoid processing audio or clipping sound files so your mixer can have the flexibility they need to alter things...cool. It is very difficult if not impossible to correct preprocessed sound. Make sure there are heads and tails to the audio clips. Also provide any ambient track that was hopefully recorded in the on screen environment. This might me used to smooth over difficult edits or transitions (ac noise - cars - room tone etc.) Keep all channels of recorded audio available on adjoining tracks - (ie lav on ch1 boom ch2) I've had editors make choices based on what the hear between the 2 channels and discard what they thought was not the best sounding. Sometimes the choice is obvious, especially when there is a technical problem. But other times it is not as clear. A boom mic may sound better but with some good EQ the lav might match other dialogue tracks and offer a more unified sound for a scene. Sometimes its about choosing what works in the whole versus an individual line.
So many times I have work come through my studio where an editor has added sfx and music to sell a cut that isn't as well thought out as it could be. Like other aspects of our evolving techo-creative world just because you CAN do something doesn't mean you should. Try not to get overly excited about the idea you can use Garage Band to create loops that "work" - and forget to think about the creative role of sound in your project. Although it is often under appreciated sound is vital to the success of ant project. You can often get away with picture anomalies with a creative solution - but bad sound will kill you.