View Full Version : Scratch vs After Effects
Alex De Vivo
07-21-2009, 02:18 PM
Hi! I usually use After Effects for the color correction. Recently I'm very interested to Scratch. Somebody can tell the difference between Scratch and After Effects in the matter of the color correction? Thanks! :)
Barend Onneweer
07-21-2009, 02:35 PM
Ehm... this is an extremely wide question.
But I'll give it a shot - since I started out grading in After Effects and now work in Scratch so I can give you an idea of my experience.
There are two things that come to mind: realtime playback and dedicated UI.
Grading in realtime and evaluating the flow of a scene in motion while grading is huge. In After Effects I'm always grading stills. Then after rendering there will always be things that looked great as stills but in the context of the moving edit don't work as well. After Effects won't be realtime even for simple things in the near future. Scratch is optimized for exactly this.
And the dedicated UI: shuttling through a scene, tweaking grades without having to select a layer from the hundreds of layers in the timeline is a huge timesaver. I work a lot faster in Scratch than in AE. Add a panel to it (even the Tangent Wave) and the difference in experience is just night and day. Having all your regular tools (lift, gamma, gain, s-curve, saturation, even defocus) available at the fingertips is great.
On the other hand: I come from a compositing background, and the image processing toolset in AE is a lot more elaborate than Scratch out of the box. You can run OpenFX plugins in Scratch to compensate.
I haven't even touched on the conform tools but that's not what the question is about. On the other hand Scratch costs way more than After Effects - but it's a lot more focussed for specific work.
Barend
Adil Lahoulou
07-21-2009, 03:02 PM
On the other hand Scratch costs way more than After Effects...
Barend
You can say that again. At NAB I spoke with 3 Assimilate reps all bandied about 70k as the full suite price. However, I did get the impression that if I bought the 15k Scratch cine that we could work out a better price for the the rest...maybe it would fall in the 50k range.
From what I saw - scratch is a flat file (xml) architecture. It doesn't use a relational database structure. The demos we saw were bogged down with multiple crashes so it was hard to assess. How stable is it in the real world?
Cüneyt Kaya
07-21-2009, 03:54 PM
i dont know imho the cc tools of scratch arent sooo well, it is a conforming tool.
clipster, baselight are the real guns imho
Adil Lahoulou
07-21-2009, 03:59 PM
i dont know imho the cc tools of scratch arent sooo well, it is a conforming tool.
clipster, baselight are the real guns imho
The lustre demo was pretty awesome as well.
Cüneyt Kaya
07-21-2009, 04:36 PM
The lustre demo was pretty awesome as well.
yep.correct.
i see two ways.
1)indystyle: cs4-dpx-combustion
2)money doesnt matter: nle-xml-clipster,baselight,lustre etc etc.
+++the most important is still the colorist.
the best colorist i know uses speedgrade
and i guess bruce allen can do more magic with after effects and a 1000 usd pc than a lot of other guys
Noah Kadner
07-21-2009, 05:52 PM
Apples to Oranges- SCRATCH is considerably more expensive and powerful than AFX. Moreover AFX is primarily a compositor with decent to powerful color correction capabilities, depending on how you use it. SCRATCH is a massively powerful color grading application with direct support for real-time grading directly from R3D files. Not to put too fine point on it but how are a Lamborghini and a Honda different? :)
Noah
Cüneyt Kaya
07-21-2009, 05:56 PM
Apples to Oranges- SCRATCH is considerably more expensive and powerful than AFX. Moreover AFX is primarily a compositor with decent to powerful color correction capabilities, depending on how you use it. SCRATCH is a massively powerful color grading application with direct support for real-time grading directly from R3D files. Not to put too fine point on it but how are a Lamborghini and a Honda different? :)
Noah
imho scratch is the honda and clipster the lamborghini.
scratch is not realtime, its rt for half resolution wich is pretty useless in a grading session.
scratch is not designed for CC, its designed for conforming.
cc tools were added later, which are again imho not so strong.
AE is a cool bike.
scratch is as a CC Tool way overprized,
as a datahandler, conforming tool for big posthouses it is a good tool.
M Most
07-21-2009, 06:28 PM
scratch is not realtime, its rt for half resolution wich is pretty useless in a grading session.
Resolution is irrelevant in color grading. Color does not change regardless of resolution. In fact, EFilm - one of the largest DI companies in the world, and one which has done a very large number of "A" titles - has always done color correction using 1K proxies, switching to full resolution for final rendering. It is real time playback that is the relevant factor for accurate, fluid color work. Scratch was the first to allow this from R3d files, and still does it very, very well.
scratch is not designed for CC, its designed for conforming.
cc tools were added later, which are again imho not so strong.
In your opinion. Not in the opinion of many colorists - myself included - who have done many, many projects with it. The fact that the color tools were added to the base product has nothing to do with how they work. And they work well. The toolset has been constantly upgraded and improved, to the point that I would say the current version (4.x) is to a great extent the equal of a lot of higher priced systems. What is missing, if anything, is convenience items such as easily accessible stills, and multiple grading approaches like Baselight's "film grade" and "video grade." But the lack of these things does not prevent a competent colorist from doing pretty much anything they want to do, and pretty efficiently.
What I don't understand is why you so admire Clipster, which has a considerably weaker color toolset than Scratch, and which was developed as a high end DDR with VTR emulation and some conforming abilities. Products evolve, and as they evolve they take on additional functionality. If that functionality is integrated well, it really doesn't matter whether it was there at the beginning or not.
scratch is as a CC Tool way overprized,
as a datahandler, conforming tool for big posthouses it is a good tool.
I really don't know what you have against Assimilate, but for what Scratch provides, it is far from overpriced. Its competition - things like Lustre, Baselight, even Speedgrade - are priced similarly or higher. On the conforming end, competitive products such as Smoke - while a great system, with many features that Scratch lacks - are also more expensive and don't provide a full featured color toolset.
John Tissavary
07-21-2009, 06:45 PM
I wasn't going to respond to this thread, but I just can't resist...
To me the biggest difference is that grading is best done in realtime. There's no comparison. I've graded hours of vfx plates for major motion pictures over the last 15 years using non-realtime software (Shake, Nuke mainly), and done some longform work with After Effects, but it's a real pain.
When working with Scratch (or any other realtime DI system), the biggest advantage is in the workflow itself. It's easy to handle large quantities of data, and the colorist can really see the effects of his/her work immediately, with no rendering required.
As a colorist using Scratch daily and Baselight on a frequent basis, I'd like to expand on and clear up a few points that may have been influenced more by opinion than fact.
Scratch's color tools are, technically, as good as every other DI system out there - they all use the same math for color operations, no magic fairy dust. In Scratch all images are processed internally in floating point precision.
Scratch is a realtime tool - the only restriction on resolution is the ability of one's disk system to handle bitrates. For 4k uncompressed it's 1.3 GB per second. With Redcode it has more to do with processor / debayer speed since the bitrate is maximum 36 MB per second with current versions.
I don't understand the statement Cuneyt made about 1/2 debayer being useless for DI. I've worked on a number of high and low profile Red projects since day one of the camera, and have yet so see:
1) A Red project finished for major distribution in 4k
2) A Red project finished entirely in a 4k production chain
3) A colorist in the greater LA area working from R3D files at full debayer in realtime. There could certainly be some happening as I don't know everyone here, but the excrutiatingly rare 4k finishes I've seen were accomplished after the R3D files have been transcoded to DPX.
Personally, I find the difference in grading between 1/2 debayer and full debayer rather trivial, except on underexposed shots, where a full debayer and subsequent .5 scaling can reduce the granularity of the noise, making seem like there's less of it.
In the end preference ususally comes down to experience - people who've taken the time to become intimately familiar with a particular system will prefer it, duh. But that doesn't mean other systems are better or worse.
Clipster, currently the only tool that can debayer Redcode at full in realtime, is a fantastic peice of hardware, but it's primary function is not as a dedicated grading tool, and its toolset is a bit more limited. For playing back streams of 4k like a deck it's second-to-none.
cheers,
JT
Kim Frank
07-21-2009, 07:04 PM
Never worked with scratch but: What about AE ability to quickly adjust and animate masks and keys for colour correction or simple sky replacement. Using the different blending modes. Sharpening and adding noise. Retouching. All the things that are normal in digital still photography. Is it possible to do such things in scratch?
Isn't AE still the cheapest all in one tool?
M Most
07-21-2009, 07:14 PM
Never worked with scratch but: What about AE ability to quickly adjust and animate masks and keys for colour correction or simple sky replacement. Using the different blending modes. Sharpening and adding noise. Retouching. All the things that are normal in digital still photography. Is it possible to do such things in scratch?
Isn't AE still the cheapest all in one tool?
Masks and blending modes, yes. Much faster than AE or any compositing program. The masks can be tracked, too (try that without hacks in AE) as well as have user controlled variable softness. Sharpening and adding noise are available through plug ins. Retouching - well, that depends on what you mean. There is a rather rudimentary paint tool included in the basic toolset, but if you're expecting a real compositing program, Scratch isn't it. You can, of course, export shots that require special treatment to other programs (AE would be one of those), replacing them in the Construct is quick and easy.
One can call AE an "all in one tool," but I've never seen it that way. It's a compositing and motion graphics program. It has a timeline, but that was included as part of the design to allow for keyframing of motion graphics based on simple real time parameters. It has no facilities for real time playback of anything directly from disk, and was never designed as a color correction program - the color tools are there to allow for layer manipulation and matching during compositing. It has no facilities for 3D LUT's (although it does have some nicely done color management). Bottom line: just because people are using it for something it wasn't designed for doesn't make it appropriate for that use, particularly when compared to programs that were. Comparing After Effects to Scratch is comparing apples and chickens. The only thing they really have in common is that they're both software products.
brunomunger
07-21-2009, 09:37 PM
Hi all
Reading this forum very often, i couldn't resit to jump in.
One good alternative to all these system for working on RED is the Nucoda Film Master.
if any of you is interested, check the web site.
http://digitalvision.se/products/film_master.htm
or else, you can see us at the Red Education Event in Los Angeles for the next couple of days.
http://digitalvision.se/news/REDucationLA.htm
BTW, i have to say that i am employed by Digital Vision.
I am Product Manager for this Product.
cheers
Cüneyt Kaya
07-22-2009, 12:44 AM
Resolution is irrelevant in color grading. Color does not change regardless of resolution. In fact, EFilm - one of the largest DI companies in the world, and one which has done a very large number of "A" titles - has always done color correction using 1K proxies, switching to full resolution for final rendering. It is real time playback that is the relevant factor for accurate, fluid color work. Scratch was the first to allow this from R3d files, and still does it very, very well.
In your opinion. Not in the opinion of many colorists - myself included - who have done many, many projects with it. The fact that the color tools were added to the base product has nothing to do with how they work. And they work well. The toolset has been constantly upgraded and improved, to the point that I would say the current version (4.x) is to a great extent the equal of a lot of higher priced systems. What is missing, if anything, is convenience items such as easily accessible stills, and multiple grading approaches like Baselight's "film grade" and "video grade." But the lack of these things does not prevent a competent colorist from doing pretty much anything they want to do, and pretty efficiently.
What I don't understand is why you so admire Clipster, which has a considerably weaker color toolset than Scratch, and which was developed as a high end DDR with VTR emulation and some conforming abilities. Products evolve, and as they evolve they take on additional functionality. If that functionality is integrated well, it really doesn't matter whether it was there at the beginning or not.
I really don't know what you have against Assimilate, but for what Scratch provides, it is far from overpriced. Its competition - things like Lustre, Baselight, even Speedgrade - are priced similarly or higher. On the conforming end, competitive products such as Smoke - while a great system, with many features that Scratch lacks - are also more expensive and don't provide a full featured color toolset.
its just my opinion,
but i would like to see the real picture i am grading, sharpness and noise including and doesnt want to switch to fulldebyer everytime to check things.
i dont have nothing against assimilate, why should i?
people just should know about it pros....here are a lot of guys promoting it as the holy grail regarding red and they should also know about the cons...
and like i said, the most important thing on a cc session is the colorist.
if he likes scratch, well than, he should use it.
i dont like how scratch handles skintones...i am not the only one who thinks like this.
assimilate did get sued, before a reduser puts these times 50 k usd in scratch, he also should know the status on this, and what this can mean for his investment in the worst case...(i wish assimilate all the best)
--------
At the end, people can buy whatever they want, its not my money.
but for a lot of guys to make a roi on 50 k is a tough task,
i think its just fair to let people know all the aspects of a product.
Adil Lahoulou
07-22-2009, 01:14 AM
assimilate did get sued...
Can you elaborate?
nevermind: http://www.autodesk.com/us/assimilate/Autodesk_v_Assimilate-Complaint_date-stamped.pdf
Cüneyt Kaya
07-22-2009, 01:16 AM
Can you elaborate?
http://www.fxguide.com/qt/478/autodesk-files-lawsuit-against-assimilate
you should also download and read autodesks complaint at the end of the link
and here assimilates answer
http://www.fxguide.com/qt/502/assimilate-responds-to-autodesk-lawsuit
Adil Lahoulou
07-22-2009, 01:30 AM
Man I just read the brief. It doesn't look good. Granted the brief was authored by Autodesk but still this could put Assimilate in a tailspin and land Scratch in legal purgatory. It makes sense that Red developed RedCineX in house.
Cüneyt Kaya
07-22-2009, 01:32 AM
well i wish assimilate all the best.
Adil Lahoulou
07-22-2009, 01:35 AM
The legal fees will kill them alone. How many seats has Assimilate sold, worldwide? 200 maybe? What is that 10 to 20 million in revenue. Autodesk will eat them for lunch, they won't be able to finance litigation.
Cüneyt Kaya
07-22-2009, 01:37 AM
guess assimilate knows how to fight,but only time will tell who did bet on the wrong horse
Adil Lahoulou
07-22-2009, 01:43 AM
guess assimilate knows how to fight,but only time will tell who did bet on the wrong horse
The crown jewel in the brief is Cyborg took 9 developers 5 years to bring it to market while Scratch took 1 developer 2 years. I can't believe a judge would consider that and deny Autodesk a chance to hire an independent forensic programmer to compare Cyborg's and Scratch's source code.
One thing for sure. No matter what program, you will always find similarities.
Lucas Wilson
07-22-2009, 08:47 AM
well i wish assimilate all the best.
You are not a SCRATCH user, or a customer, but you know enough of the program to give all sides of the story? That's sort of like (in the USA) FOX News claiming to be "Fair and Balanced."
You drag down the color correction features, and then when our users present several arguments of why you're mistaken, you move on to bringing up the lawsuit? No... you clearly do not wish us the best.
You say that 1/2 rez is "pretty useless in color correction." I can connect you with Steven Soderbergh... since he personally graded "Che," "The Girfriend Experience," and "The Informant" on SCRATCH? Or maybe connect you with Local Hero in LA (30+ RED features on SCRATCH,) Technicolor in Vancouver, Ghost in Copenhagen, Stareast in Seoul, Complete Post in Melbourne, Kincine in Valencia, or our other customers who have graded RED feature films on SCRATCH? Maybe they just aren't smart enough and have been fooled by us, and you can tell them all why they're wrong?
Your comments on the lawsuit are clearly designed to get a rise out of someone at ASSIMILATE and draw out a response. For a full description, read the *full* legal briefs, which we have a link to on our homepage. That includes all of the legal communication - from both Autodesk and ASSIMILATE - and draw your own conclusions from there. I obviously cannot comment on an ongoing legal case involving the company I work for.
Lucas Wilson
------------
ASSIMILATE, inc.
LA, CA, USA
Virgil Kastrup
07-22-2009, 03:08 PM
We just bought scratch and I really don't get all the assimilate-bashing. I have used quite a few conform and grading tools the last 10 years, both cheap and expensive but none of them has been this interactive. Now i spend my time being creative, not rendering or solving technical problems. I'm not saying it's perfect but i'd rather do colorgrading in scratch than after effects.
Cüneyt Kaya
07-22-2009, 04:00 PM
You are not a SCRATCH user, or a customer, but you know enough of the program to give all sides of the story? That's sort of like (in the USA) FOX News claiming to be "Fair and Balanced."
well i did hire some sessions in a scratch suite last year, i wasnt soo pleased.
... you move on to bringing up the lawsuit? No... you clearly do not wish us the best.
lucas, this is paranoia, sorry.
You say that 1/2 rez is "pretty useless in color correction." I can connect you with Steven Soderbergh... since he personally graded "Che," "The Girfriend Experience," and "The Informant" on SCRATCH? Or maybe connect you with Local Hero in LA (30+ RED features on SCRATCH,) Technicolor in Vancouver, Ghost in Copenhagen, Stareast in Seoul, Complete Post in Melbourne, Kincine in Valencia, or our other customers who have graded RED feature films on SCRATCH?
like i said, if the colorist wishes to use it, and is comfortable with its features, he should use it.
same goes the other way around, if someone doesnt like to work with scratch, you should also respect that and dont start to insult people or make sarcastic comments.
looks unproffessional to me.
Maybe they just aren't smart enough and have been fooled by us, and you can tell them all why they're wrong?
didnt read such a flat line for a long time.
------------------
lucas, relax man, its just an opinion on a discussion board.
Adam Glick
07-23-2009, 09:44 AM
I have many happy SCRATCH/RedBOXX users growing their business and producing top-quality results with Scratch every single day.
We've never had a Scratch system returned - or even heard a Scratch user say he/she had found a better value in any other toolset used for performing color grading, finishing/conform and data management. And that's in over 6 years of providing hardware platforms for Assimilate Scratch.
I think we can all read between the lines here and see the facts as they have been laid out. (And by facts, I don't mean slanderous "opinions".)
If you have an fact - state the fact. If you have an opinion - state your opinion. But don't try to pass it off as a fact...
And don't be hypocritical or smarmy (http://www.merriam-webster.com/dictionary/smarmy).
Barend Onneweer
07-23-2009, 02:02 PM
Hey Cüneyt,
Back on topic: can you explain how exactly the color correction tools in Scratch are inferior to say Clipster (or Baselight or Lustre)?
Barend
Cüneyt Kaya
07-23-2009, 04:07 PM
Hey Cüneyt,
Back on topic: can you explain how exactly the color correction tools in Scratch are inferior to say Clipster (or Baselight or Lustre)?
Barend
more tools, keys, tracking, multiple layers, multiple RAW format support, realtime full quality (hope the rocket will change that), just to name a few.
ah and try all of the above at the same time :)
@adam
"we have happy customers" is a fantastic fact.
what was the market share overall again?
how much did it grow over the last six years?
Barend Onneweer
07-24-2009, 12:52 AM
Cüneyt, in your first post in this thread you said the color correction tools of Scratch "aren't so well". So I'm expecting an explanation of that statement
But instead you come with other arguments that are equally vague. More tools is not necessarily better.
It would seem that you come in here to pick fights. Quickly dropping some remarks about the quality of Scratch's color correction tools, then when asked about it you mention the lawsuit. You keep diverting and never really add substance to your case. And now you try to add Boxxtechs' market share to the table?
Really?
Cüneyt Kaya
07-24-2009, 02:45 AM
Cüneyt, in your first post in this thread you said the color correction tools of Scratch "aren't so well". So I'm expecting an explanation of that statement
But instead you come with other arguments that are equally vague. More tools is not necessarily better.
It would seem that you come in here to pick fights. Quickly dropping some remarks about the quality of Scratch's color correction tools, then when asked about it you mention the lawsuit. You keep diverting and never really add substance to your case. And now you try to add Boxxtechs' market share to the table?
Really?
can you tell me why COLOR isnt used all the time?
guess you can find some reasons.
multiply that with 10 and you know why the baselight/lustre etc. products has a much bigger market share in CC World than Scratch.
and if you dont understand now, well...who cares.
there is a client for every product out there.
Barend Onneweer
07-24-2009, 03:54 AM
It's too bad that you don't bring real arguments to the discussion.
But let me try to get this: basically you're saying that a product is better because it has a bigger market share?
Cüneyt Kaya
07-24-2009, 04:04 AM
But let me try to get this: basically you're saying that a product is better because it has a bigger market share?
this interpretation just ended the conversation for me.
i feel like talking to a :emote_headwall:
Juan M.P.
07-28-2009, 09:46 PM
wow... its incredible how this topic got out of subject because an individual doesent know how to behave in a forum, i thought this was going to be a very intresting thread but ended up beign another injustified attack to scratch.
regarding the subject the conclusion here may be if you want a CC tool get scratch over AFX (yes AFX can cc but not as good as scratch) but if you want to composite get AFX (yes you can also do some compositing on scratch, tired myself :) but its not made for that as AFX is)
ive workd with scratch as a colorist and its always been a great tool and the support from the assmilate team has always been amazing, its a tool i would defenitly recomend if its in your need.
oh and for whats worth the comparison of other cc systems with scratch just to trash it imho its just silly...
John Jonathan
07-31-2009, 11:07 AM
I'm glad guys like Alex De Vivo start threads like this, you can't buy Scratch at BEST BUY, but everyone needs to know tit for tat what is better or worse, because maybe they'll start selling scratch at BEST BUY?
So I have some questions myself.
1. After Effects versus an Orangutan
2. After Effects versus 2x Spider Monkeys with Danriff
3. After Effects on windows versus a dog sitting on a fence.
4. Assimilate Scratch with no mouse versus After Effects with 4 mice and 8 keyboards.
5. After Effects in a greyscale versus versus Assimilate Scratch with its chroma levels totally illegal.
6. 1 fully loaded scratch cine versus 8 fully loaded AE stations, also the Scratch operator is blind and all the AE operators have no thumbs.
7. 7 Tuna Sandwhiches versus 1 Cold Cut Combo.
8. David Hasselhoff versus Michael Bolton
Juan M.P.
07-31-2009, 05:45 PM
8. David Hasselhoff versus Michael Bolton
i choose..
chuck norris
Frank Cueto
07-31-2009, 09:20 PM
Just a wild guess/stab at it...
Maybe the facilities that can afford a Baselight/Resolve/Lustre have a lot more budget than scratch houses and this allows them to hire the more talented colorists, better tools and maybe even an inhouse color expert/engineer? Those places with all the $$$ can clearly afford to do a ton of Filmout/testing and have most of all the toys/Great-minds/eyes.
I believe firmly that its the artists. But there is something to be said for having a BaseLight 8 to play with or a Luster with a full burn farm. Oh, and the NEO for the Pablo is pure lust (talk about brochure value ;-).
I would venture a guess that the math that handles the colors/data in all the apps is somewhat similar (in all these $50,000 apps), There must be other differences, but I will not even try to get into that here.
Is there really any objective way to come to a conclusion on this? At least, I don't think so.
M Most
07-31-2009, 09:53 PM
I would venture a guess that the math that handles the colors/data in all the apps is somewhat similar (in all these $50,000 apps), There must be other differences, but I will not even try to get into that here.
It's all about a balance of power, features, efficiency, and client expectations and resources. For the colorist, the larger systems allow you to operate at much closer to the speed of thought, with a minimum of workarounds and a minimum of steps, to achieve whatever you want. Things like direct access to secondary controls, object based tracking, real time defocus, and a combination of both film style and telecine style color controls allow an experienced colorist to deliver anything that's needed and anything that's requested, and to deliver it in multiple versions very, very quickly. The end result is that more can be done in a given amount of time, something that is expected by high end clients. There is little these systems allow you to accomplish that cannot be done by the less elaborate offerings (like Scratch, Speedgrade, or even Apple Color), but their toolsets and pure processing power allow you to be much more productive and precise given the limited number of hours that are always part of the process. All of this, of course, comes at a price, but high end work is usually done for high end clients with high end budgets. And high end expectations.
Rodrigo Silvestri
08-01-2009, 10:58 PM
My little contribution to the thread..
I am one of those who do 'a bit of everything' (editing, sound editing, color, composition, fx, etc). But I like to work as Director of Photography and Colorist. I use Apple Color with a Wacom tablet, and finally have an acceptable reference monitor.
I've been twice to Scratch color grading rooms (with a colorist operating the computer), and I think it is way better than Apple Color.
But then I tried a copy at home, and I see the difference. Color is made to be used with a mouse. They even added multi touch gestures in Color 1.5 (to use with Apple notebooks). It can be used with color grading surfaces as the CP200, but it can also be used with a mouse with no problems. (I have a Wacom tablet for grading).
I tried Scratch at home, and -besides I don't know how to use it well- I found it is very different to use it without an secondary monitor, a control surface, another external scopes monitor, etc.
So... I started to learn how to use it, but I will keep using Apple Color until I really can take advantage of what Scratch or similar apps can offer (at that time, I suppose I'll be able to buy the software and hardware needed).
I just think it is important to take these things into account.
Luck,
Rodrigo
Allan Stallard
08-12-2009, 09:23 AM
Well I don't have much to add except when I switch from 1/2 rez to full rez the clients all say they can't see the difference. Certainly it doesn't matter when I'm grading. Also as was mentioned this is a CPU issue with debayering that will just go away as machines get faster.
I couldn't be happier with our Scratch Finish system. I also find the support great to work with. For comparison I have a Smoke here and will never try grading on it again if I have the Scratch. I do however use it for what it's meant for, a finishing/compositor system.
John Jonathan
08-19-2009, 11:37 AM
My little contribution to the thread..
I am one of those who do 'a bit of everything' (editing, sound editing, color, composition, fx, etc). But I like to work as Director of Photography and Colorist. I use Apple Color with a Wacom tablet, and finally have an acceptable reference monitor.
I've been twice to Scratch color grading rooms (with a colorist operating the computer), and I think it is way better than Apple Color.
But then I tried a copy at home, and I see the difference. Color is made to be used with a mouse. They even added multi touch gestures in Color 1.5 (to use with Apple notebooks). It can be used with color grading surfaces as the CP200, but it can also be used with a mouse with no problems. (I have a Wacom tablet for grading).
I tried Scratch at home, and -besides I don't know how to use it well- I found it is very different to use it without an secondary monitor, a control surface, another external scopes monitor, etc.
So... I started to learn how to use it, but I will keep using Apple Color until I really can take advantage of what Scratch or similar apps can offer (at that time, I suppose I'll be able to buy the software and hardware needed).
I just think it is important to take these things into account.
Luck,
Rodrigo
Your using a hacked copy off SCRATCH off the internet. That doesn't really count.