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View Full Version : Come see FrameForge 3D Previz Studio's Stereographic Previsualization in Burbank



Pedro Guimaraes
08-23-2009, 03:21 PM
I thought many of you here might find this informative and useful.


See how Real-time Stereographic Previsualization can transform your 3D
productions

Thursday Aug. 27, 2009 at 10:00am-3:00pm

FrameForge Previz Studio 3 is an optically accurate previsualization,
storyboarding and animation program available for Macintosh and Windows that has been used and acclaimed by filmmakers for many years.

Version 3 has just been released and lead program architect, Ken Schafer,
will be in Burbank on Thursday Aug. 27th, 2009 at Stereoscope Studios giving
live demonstrations of the revolutionary new stereographic functionality.

With real-time Stereographic display, optically accurate cameras, fully
customizable stereo rigs, automatic out-of-range positive parallax warnings
and more, this stereographic 3D edition of FrameForge Previz Studio will
allow you to prepare and control the stereographic depth of your shots in
your pre-production as easily as it can your framing.

Thursday, August 27th 10am-3pm at Stereoscope Studios @
727 N Victory Blvd Burbank, CA 91502

SPECTSOFT 3D LIVE AND THE BX2 BEAM SPLITTER RIG WILL ALSO BE DEMONSTRATED

michael zaletel
12-11-2009, 04:34 PM
Has anyone used this on a project? Thoughts?

If not the stereoscopic version, what about FrameForge in general? Do you find it to be liberating or constraining on your pre-viz and on-set creativity?

-michael zaletel

Eren Ozkural
12-14-2009, 06:56 AM
I use FrameForge Studio 2 on all productions besides live events and gun for hire type stuff.

It's a tool like any other, if you put the time and efort into using it properly it can be very effective. It can give you a bit of a headache at first but once you've taken the time to accurately recreate the set, lens/camera restrictions and actors' blocking it feels quite liberating to move about and break through previous ideas and lay the foundation for good imagery. That and the ability to export frames as animation/storyboards easily is great.

I'm just finishing post on a music video shot on the RED that I did the previz on Frameforge. When it's done I'll post the animatics and a side by side as well Michael.

Christopher Gauntt
04-27-2010, 02:33 PM
Agreed with Eren. I use it on my own stuff all the time and hire out as a previz artist to other production companies. There is a bit of a learning curve initially, but once you get past it, you quickly reap the benefits in the savings of time and money. You can experiment with camera angles in virtual space that is down to the tenth of an inch in accuracy. You get it all worked out ahead of time. And when you show up on the set, you aren't keeping your crew waiting. They know what to do and how to do it. And there are methods of creating animatics so that you can even playback a full camera movement/action sequence so everyone gets a sense of what it is going to be like.

The new 3D features are very cool.

Joshua Raven
05-01-2010, 12:45 AM
Exactly, Christopher. Previz is all about focusing resources. I did over 2500 boards representing every shot for my upcoming feature "The SeaSerpent's Song" using Frameforge. All departments can coordinate, knowing exactly what is required.