View Full Version : Any of you wiling to download a Prores HQ?
Evin Grant
09-02-2007, 11:16 PM
I'm baking one from TIFFs right now. I'll post it in a min, but it'll take some time to upload. Hang tight.
E.
While youre waiting you can revel in my coolness...
http://www.reduser.net/evin/mehh.jpg
NOT!
Eirik Tyrihjel
09-02-2007, 11:20 PM
I am willing to download anything as long as it is shot with RED, thanks!
Tony Lorentzen
09-02-2007, 11:20 PM
You bet Evin!
luis bustamante
09-02-2007, 11:22 PM
thanks! highly appreciated
Jeff Kilgroe
09-02-2007, 11:27 PM
Feed me, Evin.. Feed me.
Brook Willard
09-02-2007, 11:30 PM
I'll do you one better, Evin.
http://www.reduser.net/forum/uploaded/5_1188801044.jpg
That's right... pull my focus!!! :wink: :) :usd:
So, anybody got a prores component they want to lend me?
Jimmy Shen
09-02-2007, 11:32 PM
It doesn't look comfortable working off the shoulder with an LCD. Is the viewfinder not out yet?
Evin Grant
09-02-2007, 11:38 PM
It's gonna take about 3 hours to upload, and maybe an hour or so for you guys to download. Mirrors appreciated. I'm going to try another TIFF Bake and if that comes out better I reserve the right to stop this and re post.
There are still all kinds of funky Quicktime things going on with the Gamma so don't jump off a bridge when you see the noise in the shadows, it don't mean anything yet, cool? Promise, I'm not gonna keep doing this if people don't start to get how much there still is to learn.
luis bustamante
09-02-2007, 11:50 PM
So, anybody got a prores component they want to lend me?
check your inbox
Tonaci Tran
09-03-2007, 12:11 AM
yo evin, the outside flower footage is in card 12.
NateWeaver
09-03-2007, 12:14 AM
Here's another question, can non-owners have Red Alert without drawing ire from Red?
Evin Grant
09-03-2007, 12:22 AM
Hey Nate! WOW all the old peeps are coming out to play. Nice to read you, long time no type. About Red Alert there isn't any hard info yet but they want people to use the footy so it's encouraging.
NateWeaver
09-03-2007, 12:39 AM
Mutemath is on my page btw, but the black level is messed. It didn't deliver that way.
I imagine the fine print on the license says not to distribute...
I gotta get my hands on a clip, the QT component and Alert...!
Evin Grant
09-03-2007, 03:40 AM
Here it is, a whoping 1GB but it's nice...
OK before we begin, this was processed to show the maximum possible dynamic range, that said some of the lower shadow tones have been boosted significantly so there is some noise, it seems totally reasonable to me and I haven't even begun to scratch the surface of Red-decoding. For reference I've included a screen shot of the clip at import defaults and then the Processed QT. This particular clip was created by making a TIFF sequence and importing into FCS2. There is ALOT of quicktime funkyness going on with Gamma, recalibrating your monitors for 2.2 will help a little.
You might also want to try to use the little AV controls in QT Pro to match the screen grab below.
Refernce images:
http://www.reduser.net/evin/HDRSS.jpg
Uncorrected
http://www.reduser.net/evin/HDRSS2.jpg
Best DR (I can get at this point in my learing curve)
Obviously if you were shooting this scene for real you would have either scrimmed off the talent of filled in the background.
Here's the 2K Pro Res, be gentle and of course mirrors greatly appreciated.
http://www.reduser.net/evin/HDR.mov
Alexander Nikishin
09-03-2007, 03:47 AM
Looks great Evin, keep it comin!
P.S. I'm extremely jealous of you, Brook and Tonaci right now! Grrr.
Karl H
09-03-2007, 03:48 AM
Hi Evin
Well done :-) The bulk of this shot looks like it's right on the edge of the lower histogram, so this is a good example of how much noise there is in the shadows at 320ISO. I think it looks acceptable.
Like you say, if you had time you'd either fill or take some of the light off the subjects. But for what it is, I think this is very useable.
Even better news is that it looks like you could have pushed the exposure up a little without clipping too, there is a little more room in the highlight range unused; which may have made the shadows less noisy. Thanks for showing the histogram, I think it helps to understand what is going on in the image more.
Nik Manning
09-03-2007, 09:36 AM
Looks Fantastic to me. I really am glad you included the reflective black chair. That would have been a serious no go on a major shoot.
Tonaci Tran
09-03-2007, 09:40 AM
Yikes, sorry evin i thought you meant you were posting the other shot where they were next to the window in the lobby. My bad. At least your version is prores. I posted up motion jpega and h264s. Right now I am working on the macro titanium "r" shots.
David Cubbage
09-03-2007, 10:02 AM
Thanks very much for posting this clip Evin; I have watched it over and over. To me, it shows how well the camera can cope with extreme lighting conditions. The leather grain on the chair is so crisp. The skin tones of your female model are beautiful. Is that right that she is your daughter?
You're all doing a great job!!
Thankyou,
David
Tonaci Tran
09-03-2007, 10:05 AM
Is that right that she is your daughter?
lol. oh man evin.
David Cubbage
09-03-2007, 10:36 AM
Sorry Evin for that slip; I meant to say cousin; honest!!
It's been a long weekend trying to keep up with you guys and all this wonderful feedback we are getting. This is one hell of a community!!
David
John Hudson
09-03-2007, 01:27 PM
Wow
If that, can become this. I love it.
Thanks Evin ! (Hope you don't mind me playing).
http://img212.imageshack.us/img212/7025/untitled1wu6.gif
PappasArts
09-03-2007, 01:35 PM
Now that's more like it.
John, good CC sample!
Pappas
"""You stood on the shoulders of geniuses to accomplish something as fast as you could and before you even knew what you had you patented it and packaged it and slapped it on a plastic lunchbox, and now you're selling it""
John Hudson
09-03-2007, 01:44 PM
Now that's more like it.
John, good CC sample!
Pappas
"""You stood on the shoulders of geniuses to accomplish something as fast as you could and before you even knew what you had you patented it and packaged it and slapped it on a plastic lunchbox, and now you're selling it""
Tks Pappas !
(Love the quote !)
Brook Willard
09-03-2007, 01:58 PM
Man, that looks pretty nice...
Seung Han
09-03-2007, 03:20 PM
Ok, I just downloaded but my Quicktime cannot open it, white screen.
Do I need a special codec for Prores and where do I download it? Thanks in advance...
David Cubbage
09-03-2007, 03:36 PM
Hi Seung
You need FCP6 for ProRes; no free downloads at the moment I'm afraid.
David
Seung Han
09-03-2007, 04:02 PM
Thanks...
McDiver
09-03-2007, 09:38 PM
Evin, Tonaci: What you guys are doing here is awesome. Thank you very much.
I downloaded the ProRez version, and noticed that there was a big gamma shift after frame 4.
So I took advantage of that to see how it would effect some modest color-correction.
In frames 1 and 5 I brought up some shadow detail while maintaining decent contrast, and brought up the saturation a little.
As you can see, I also did some mild recoloring in the shadows, and tried to avoid crushing or clipping.
The goal was to get similar results, and compare how it effected the extremes in the scene.
What I think I have found is that it's better to work with footage that hasn't quite reached the 100 IRE level coming out of the Red workflow. Frame 1 gave me the best results. Frame 5 was very difficult, and even though the tshirt and faces are of similar luma values, the parade shows it's still clipping. I couldn't avoid it. In fact, the guy's face in frame 5 is slightly darker than frame 1 -- from my attempt to reduce any clipping in frame 5 -- yet the the t-shirt still blows out (as you can see in the parade).
Frame 1 is darker, offering more headroom for the whites to taper out nicely during the color-grade.
Since Frame 5 is already maxed out (from the camera export), it leaves little room to work. If you look at the t-shirt of the modified frames, the first one still has a nice organic softness to it, even though it has a brighter look to it. Look at the way the shadows roll nicely across the wrinkles in the shirt, even though it reaches 100 IRE.
The second one (Frame 5) lacks that soft roll, and is starting to clip despite the very similar looks of the two frames.
My guess is that these highlights are a little like spikes in the audio realm. They may not show up in a meter, but they're there. So by bringing these clips out of Red with a little more headroom for the whites, we can taper them up to pure white in a more organic fashion, without losing anything.
If you could post a short (1 sec) clip at two different settings straight from the Red capture (sometime between now and December :) ) I would like to check that theory again. The motion would allow the study on noise as well.
If you don't have time, I totally understand.
I'm attaching the original clips, frames 1 and 5, first, followed by the CC'd versions of frames 1 and 5.
(These were done in Shake using an 8-bit workflow, so there's some gaps in the histograms, but visually there was no difference between them and ones I did in float space.)
http://www.reduser.net/forum/uploaded/200_1188878863.jpg
http://www.reduser.net/forum/uploaded/200_1188879195.jpg
http://www.reduser.net/forum/uploaded/200_1188880457.jpg
Thanks again for all this material.
Brook Willard
09-03-2007, 09:50 PM
The gamma shift was probably an iris ramp.
McDiver
09-03-2007, 10:02 PM
Either way, I think it demonstrates that capturing a little below 100 doesn't cost the picture anything in detail, and leaves room for smoother whites in post. Especially considering how well the shadow detail can be brought out.
Alex Boothby
09-03-2007, 10:50 PM
I tried to send this this morning with bad luck. It's kidda late now but whatever:
_____________
Just tried playing with the grade on Evin's lovely pro-res clip. Nothing much - just tried to balance the skin tones, lift her face, darken his, brighten the BG a bunch (which you can't really see in this cropped still). I grabbed the shirt from Tonaci's ealier quicktime and mixed it in.
I'm not sure how many stops the bg was under or how much the shirt was over but it's all recoverable. This looks like a very high DR scene. With film I suspect the shirt and bg would have been noisey as all heck. I rendered the full clip in Inferno using keys for secondaries and power windows for faces. Anyway - in case it hasn't been said yet - Red footy is a dream to grade. Smooth keys on the secondaries plus perfect tracks for the garbage mattes.
Thanks again for posting guys!