06-24-2010, 05:01 AM
I read on the net there are many issues in post with S3D, such as avoiding cutting a in the screen shot to an out of the screen shot and cutting to fast. Where can I find more info on these rules.
I am an Editor & Vfx Artist and Google didn't Help.:frown2:
06-24-2010, 05:32 AM
It s in french...
06-25-2010, 08:12 AM
you should go to this or watch the "webinar"
06-25-2010, 09:34 AM
they are many rules yes, some of which can be and are bent to the Director's creative goal, but others should not be bent, and should be respected as to no make the viewer seek!
However IMO, despite some opinions, I firmly believe that an S3D project, when concieved form the beginning as such, and the script is written with the S3D Depth World in mind, then the Art Director wil find it easier to adapt the script scenarios and so on, it is all on the script to begin with, everything will fall in place much better, but again IMO a strict collaboration and understanding of the Depth Budget is necessary for all involved in order to amke every scene pop, not necesserely out of the screen but pop, as in giving a back ground more suitable to the S3D depth of perception when viewed, so that our visual cortex does not have to be strained too much in reading the scenes in the story.
Post in S3D, can and wil correct various isues, especially some of those do with Convergency, but wil not correct something that was shot the worng way, like framing too close to the edges, cutting people's hads to tight as we are accostum to in Standard 2D monoscoipim filming and so on.
Many rules are stil so fresh in this recently renued media, and experimentation is a must no doubt, but the main goal at hand has to remain, an enjoybale experience, were we do not make people seek, and or too occupied and busy percevieng and reading the scenes that they loose touch with the story all together, off course some film don't have a purpouse or a story to begin with, as they are mearely entertaining by Action and FX.
To add to this post, one thing that it must be taken carefully in consideration is the fast cutting pace to only appear very sparingly if and when necessary, but most importantly make sure that this is more so observed when Jump cutting, as this offers some creative input but it also, if used incorrectly and or abused, as some recent films, have done with the suer fast cuttings, then this will soon strain the viewers Visual Cortex, and not only confuse perception of Depth, but give unexpected visual surprises were this can and will become very uncomfortable.