Chase Gordon
02-16-2008, 10:04 PM
When I started my shoot, my workflow plan was:
On set, bring all clips into FCP using 2K proxies for on-set playback, logging, and to have a full assembly to hand off to the editor at the end of shooting. We did that.
Then we were going to get a cut in FCP, export the EDL, take the REDCODE and EDL into Scratch, and finish in 2K or 4K DPX (color correcting on an Avid Nitris station) to get to a Digital Cinema Master. This was when I had free access to the Scratch system. Now, however, the Scratch setup has been replaced with Lustre setup, which doesn't do REDCODE (although I still have free access to it). Also, my footage is not so stunning it really deserves 4K; it would have been fine to shoot this on Super16mm film. I do, however, have some green screen VFX shots to composite.
So the new plan is to do one-light corrections in Red Cine, use Red Cine to export to 2K ProRes HQ (10-bit 4:2:2), and do all post in ProRes. This is based on the suggestions made in the other threads here as well as the experience of a major player in RED post-production here in Los Angeles.
So maybe this is more a question for the FCP community, but I'll ask here because having the on-set work with the proxies was SO valuable to me that I'd want to do that again: How do I reconform my FCP project to use the ProRes clips that come out of RedCine instead of the proxies? I'd hate to waste all that work that went into logging the clips, not to mention editing them.
And that taken care of, since I now can't use Scratch, does anyone see obvious improvements to the new workflow plan I described? I understand I'll have to get better transition plugins for FCP to keep a 10-bit path, but CoreMelt's package is only $99, so no problem.
I understand Compressor can also convert REDCODE to ProRes. Does it do it better or worse or just the same as Red Cine?
=Chase=
On set, bring all clips into FCP using 2K proxies for on-set playback, logging, and to have a full assembly to hand off to the editor at the end of shooting. We did that.
Then we were going to get a cut in FCP, export the EDL, take the REDCODE and EDL into Scratch, and finish in 2K or 4K DPX (color correcting on an Avid Nitris station) to get to a Digital Cinema Master. This was when I had free access to the Scratch system. Now, however, the Scratch setup has been replaced with Lustre setup, which doesn't do REDCODE (although I still have free access to it). Also, my footage is not so stunning it really deserves 4K; it would have been fine to shoot this on Super16mm film. I do, however, have some green screen VFX shots to composite.
So the new plan is to do one-light corrections in Red Cine, use Red Cine to export to 2K ProRes HQ (10-bit 4:2:2), and do all post in ProRes. This is based on the suggestions made in the other threads here as well as the experience of a major player in RED post-production here in Los Angeles.
So maybe this is more a question for the FCP community, but I'll ask here because having the on-set work with the proxies was SO valuable to me that I'd want to do that again: How do I reconform my FCP project to use the ProRes clips that come out of RedCine instead of the proxies? I'd hate to waste all that work that went into logging the clips, not to mention editing them.
And that taken care of, since I now can't use Scratch, does anyone see obvious improvements to the new workflow plan I described? I understand I'll have to get better transition plugins for FCP to keep a 10-bit path, but CoreMelt's package is only $99, so no problem.
I understand Compressor can also convert REDCODE to ProRes. Does it do it better or worse or just the same as Red Cine?
=Chase=