View Full Version : Interesting way to see a film.
http://processing.org/exhibition/works/redux/
Here is an interesting way of seeing a film.. in a non linear fashion. I might print one of my favorite films on a large format printer and hang it as artwork just like this!
You get quite an instantaneous feel of the editing patterns, colour pallettes and general story structure when seeing a film "all at once" like this in such a non linear fashion
http://processing.org/exhibition/works/redux/images/vertigo.jpg
Visceral_IvaN
02-24-2008, 07:49 AM
Wallpaper that Hunter S would be proud of ;) :)
Tom Lowe
02-24-2008, 09:28 AM
Road to Perdition is interesting:
http://processing.org/exhibition/works/redux/images/roadtoperdition.jpg
Shows how dark the movie is up until the house at the end.
Hrvoje Simic
02-24-2008, 11:56 AM
Very cool. Digital NLE world has much more potential than currently exploited. Now imagine you could zoom into that picture, stack sequences how ever you like - group/ungroup, automatically updated on the timeline, jump into individual sequence timeline or main timeline, build the movie structure based on the previz architecture...this is just tip of the iceberg. Nesting & pre-composing could be taken to the next level, with additional dimension and views.
You get quite an instantaneous feel of the editing patterns, colour pallettes and general story structure when seeing a film "all at once" like this in such a non linear fashion
I'm glad you said that.
So much more can be done to allow better perception, feel and manipulative abilities for a project.
One example:
Movie Biorhythm window - representing movie dynamics, emotional intensity, logical complexity, or any element you want to concentrate on (like distance from the main topic for example). It could be displayed under the timeline window and you could draw vector curves for each value, based on the effect and the flow of the project you wish to create.
Currently, if you want to perceive the elements you still have to use linear approach and review ther material each time, remember the location based on the frame, memorize it based on the individual thumbnail on the timeline, or worse, numbers. Brain constantly "crossconverts" the data, reducing the amount of concentration used to listen "the voice from within".
The other downside of too much reviewing the same material is the "blindness" it causes, when the brain gets immune to an element and it ignores it - causing mistakes. Also, global project perception gets distorted and needs time to recuperate in order to regain objectiveness.
I need better project navigators, more views, I need a 3d sequencer with adjustable angles in Logic, etc...
also
Action visualisation - short unobtrusive animations, showing the action you have completed, lasting for ~5-10 frames. This way it's too "digital". CLICK/DONE. No action representation.
Work would seem more natural, brain would gain "intra locators" for visual memorization of the workflow steps instead of logical. Naturally, this feature would have benefits only when carefully and selectively implemented.
I could go on and on...
Jeremy Hughes
02-24-2008, 05:15 PM
Random access, I like it.
Someday somebody will put a message into the movie like this if you have so many frames per row.
Tom: You can see how dark the movie is before it lightens up at the end.
Gavin Greenwalt
02-24-2008, 11:06 PM
Considering the only time you would ever be able to view this sort of thing is after the film is shot. I see no more practical use for this than a graph of the number of plaid shirts in a scene by time.
It does however look very cool.
Shawn Nelson
02-25-2008, 12:14 AM
The pictures are too small! Now if the final composite was a 12mp image, that could be very cool. I want to be able to at least make out what the frame is.
I Bloom
02-25-2008, 12:46 AM
Out of curiosity, am I right in thinking we must be seeing on frame for every second rather than every frame of 24fps?
I
Craig Ryan
02-25-2008, 01:04 AM
Yep, 1 frame every second so 1 frame out of 24. Very cool; Be cool to see these larger res as posters.