Lucas Wilson
03-14-2008, 09:51 AM
Vector type editing
The way I see this working is that when you create a new project you'd choose your aspect ratio and frame rate, besides that, you would just import your r3d files into the project and start editing. Depending on system performance and on your choice, it would give you the option of editing from .5k to 4k. When you import r3d files it would bring up a redcine/adobe raw import type window and ask what settings you wanted for your clips, it would then save xml files with color info that could be shared with other programs. At the end of your editing, even if you had been using .5k files to preview, you could then set your export resolution when you went to export your final edit. It's not a perfect thought, but I think it would be way sweet if they did something like this or better.
I didn't want to hijack an Adobe thread, so moved my response to the REDCINE forum.
Just fyi - this is exactly how REDCINE (and SCRATCH) operate now. No matter what you do in REDCINE, you have separate view and render settings so that you can be doing everything in 1/4 rez in REDCINE, then render from Full rez.
In SCRATCH, there is unlimited vector-shape capability in the COLOR module. Regardless of what resolution decode you are working on, the vectors scale seamlessly. Seamlessy enough that as an operator, you don't even think about it. You just change playback resolutions, and the image quality gets better. You don't think about the fact that SCRATCH is doing a lot of behind-the-scenes work to accurately rescale all vectors to the new frame size.
Best,
Lucas
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ASSIMILATE, Inc.
LA, CA, USA
The way I see this working is that when you create a new project you'd choose your aspect ratio and frame rate, besides that, you would just import your r3d files into the project and start editing. Depending on system performance and on your choice, it would give you the option of editing from .5k to 4k. When you import r3d files it would bring up a redcine/adobe raw import type window and ask what settings you wanted for your clips, it would then save xml files with color info that could be shared with other programs. At the end of your editing, even if you had been using .5k files to preview, you could then set your export resolution when you went to export your final edit. It's not a perfect thought, but I think it would be way sweet if they did something like this or better.
I didn't want to hijack an Adobe thread, so moved my response to the REDCINE forum.
Just fyi - this is exactly how REDCINE (and SCRATCH) operate now. No matter what you do in REDCINE, you have separate view and render settings so that you can be doing everything in 1/4 rez in REDCINE, then render from Full rez.
In SCRATCH, there is unlimited vector-shape capability in the COLOR module. Regardless of what resolution decode you are working on, the vectors scale seamlessly. Seamlessy enough that as an operator, you don't even think about it. You just change playback resolutions, and the image quality gets better. You don't think about the fact that SCRATCH is doing a lot of behind-the-scenes work to accurately rescale all vectors to the new frame size.
Best,
Lucas
-----
ASSIMILATE, Inc.
LA, CA, USA