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Type: Posts; User: Lance Lones

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  1. Hey Rivai, Just curious: have you checked out...

    Hey Rivai,
    Just curious: have you checked out our updated standalone FilmConvert ( http://filmconvert.com/download/default.aspx) ? We've just recently split out the film-colour and film-curve...
  2. Currently the OFX FilmConvert plugin is really...

    Currently the OFX FilmConvert plugin is really quite Vegas specific, as there is some special sauce that needs to be applied to get it to work there.With any luck though, in the next few months we'll...
  3. Hello Jamil,Hey, thanks for the examples -...

    Hello Jamil,Hey, thanks for the examples - looking pretty good. Hugely happy that FilmConvert could help you achieve the look you're after - for us, it's all about giving filmmakers options and tools...
  4. The standalone should in fact be able to output...

    The standalone should in fact be able to output 4K, but only in single frame mode (i.e., as a collection of tiffs or dpx) - quicktime seemed to have some problems with anything much higher than HD...
  5. Oh, heh, yes Nuke is indeed on our list of...

    Oh, heh, yes Nuke is indeed on our list of software to confirm against for OFX as well.
  6. Hey Mark, Thanks for the questions - so here's...

    Hey Mark,
    Thanks for the questions - so here's hopefully a few useful answers:

    For CS6 on Windows, the full FilmConvert plugin is available for both After Effects, and Premiere. In addition,...
  7. Hey Stian, We're running it through at least...

    Hey Stian,
    We're running it through at least February, and might extend it if we get a good response ;-)
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    Hey Marc, Thanks for the question - indeed, this...

    Hey Marc,
    Thanks for the question - indeed, this is quite important, and in fact, FilmConvert can already do this - you simply select "0" for your film color, and then whatever grain selection you...
  9. Hello Jason, Indeed, we've got a fine promo code...

    Hello Jason,
    Indeed, we've got a fine promo code for the Red User forum folks that's valid for a limited time: redUser

    Which will get you $60 off the bundle, and $40 off the individual plugins.
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    Hey Mike, Just wanted to pipe in here with a...

    Hey Mike, Just wanted to pipe in here with a little self-serving chest thumping - for FilmConvert we actually are using scanned film as our underlying basis - we had each of the stocks scanned at...
  11. Hello Steve, At the moment, we don't have a way...

    Hello Steve, At the moment, we don't have a way to pipe the image out directly from our standalone application to an external monitor - the closest thing I could suggest, would be to pull an HDSDI...
  12. Hello Juan, We do have a nascent plan to provide...

    Hello Juan,
    We do have a nascent plan to provide some more log-like stuff in After Effects - we probably won't provide StatusM directly (as the colourimetry of status M does in fact seem to confuse...
  13. Hey Steve, Thanks for that - indeed, we've always...

    Hey Steve, Thanks for that - indeed, we've always been concerned about making sure that we're stable within a production workflow.

    Happily though, we're just about to release a management tool...
  14. Hey Zach, Apologies for the confusion -...

    Hey Zach, Apologies for the confusion - FilmConvert is designed to be used with multiple types of cameras - part of what we do that we think is unique, is that we profile the colorimetry and response...
  15. Hello George, It's going to sound a bit lame,...

    Hello George,
    It's going to sound a bit lame, but we kept it at RedColor2 simply for consistency - our product has evolved over a few years now, and we didn't want customers to suddenly be presented...
  16. Hello Bob, As our starting point, we use the...

    Hello Bob,
    As our starting point, we use the RedColor2 / RedGamma setting, so if you turn off our conversion entirely within the standalone, this is what you'll get. We initially considered allowing...
  17. Hello Steve, Indeed, we found that the Smooth...

    Hello Steve,
    Indeed, we found that the Smooth look style gives the nicest response, so although we have all the profiles available for you, that's definitely the one we'd recommend.
    The profile we...
  18. Apologies for the confusion: The download links...

    Apologies for the confusion:
    The download links with the late November dates are the updates that Nigel was noting.
    They include all the newest goodies and updates.
    Feel free to grab em and take...
  19. Sadly, at the moment it doesn't work within...

    Sadly, at the moment it doesn't work within Resolve, as they don't have a plugin architecture that we can use.

    What we usually do, is either a pre-pass on our footage before going to resolve, or...
  20. Hello Luca, could you throw us an email to...

    Hello Luca, could you throw us an email to support@filmconvert.com with what you were using at the time (any special media type, etc)?

    We'd naturally love to figure out why it might be causing...
  21. Hello Miltos, Thanks for the query on our...

    Hello Miltos,
    Thanks for the query on our progress - every day sees our fine codeMonkeys getting closer to a stable and happy releasable product. We're currently putting the finishing touches on the...
  22. Matthew, Thanks heaps for your support indeed....

    Matthew,
    Thanks heaps for your support indeed. We're hoping that when you see all our awesome new stocks, and the plugins that are coming, that you'll run out and grab a copy anyway.

    We also...
  23. Hey Peter, a vote for Fusion indeed - I believe...

    Hey Peter, a vote for Fusion indeed - I believe that it may already be on our list of plugin tech to build. We're also very very near pumping out an after effects version too, for both windows and...
  24. Indeed, the red rocket support is in the next...

    Indeed, the red rocket support is in the next build, so it's not an if, but a when - we really are just in that ever so slightly annoying "software-time", where the process of ironing out bugs is...
  25. We're quite close to the next update - we're...

    We're quite close to the next update - we're currently stomping out the latest set of bugs, and aim to have a fine, new, and ultra-zippy redRocket version out in the next month or so, so please stay...
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