Thanks for the update Jarred...
Hmmm 10 minute/frame renders? Good thing I have REDLine setup on our thinkbox Deadline farm, that's like a 3D rendering workflow. Any thoughts on distributed processing being added to RCX? Run a few slave RCX copies in the BG on the farm and then have them stream frames.
I would guess one part of the reason that the ADD decode takes so long is that it is looking at previous and subsequent frames to provide the algorithm with more comparative data. Presumably the algorithm would make better processed pixels if it had better "intel" on what is real detail and what is noise. Another poster suggested a more sophisticated Bayer offset correction, which I find plausible.
I love the idea of "invisible" bits that can be leveraged for more precise code values. I wonder if there is a way to use these "invisible" bits to beef up the portion of the linear scale that gets shortchanged by the math?
Cheers - #19
Great news - looking forward to the OLPF upgrade and ADD.
Jarred - any update on Dragon Color....?
we all know there is a shitload of data packed into an r3d.
What just happened is what has always happened and will continue to happen: The pixel fairies just found another way to extract more from the container.
This, my friends, bodes very well for the future of the R3D file format!
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