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  1. #91  
    Senior Member C.H.Haskell's Avatar
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    Thanks for the update Jarred...
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  2. #92  
    Hmmm 10 minute/frame renders? Good thing I have REDLine setup on our thinkbox Deadline farm, that's like a 3D rendering workflow. Any thoughts on distributed processing being added to RCX? Run a few slave RCX copies in the BG on the farm and then have them stream frames.
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  #93  
    Quote Originally Posted by Gavin Greenwalt View Post
    Hmmm 10 minute/frame renders? Good thing I have REDLine setup on our thinkbox Deadline farm, that's like a 3D rendering workflow. Any thoughts on distributed processing being added to RCX? Run a few slave RCX copies in the BG on the farm and then have them stream frames.

    seconds... not minutes :)
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  4. #94  
    Quote Originally Posted by Jarred Land View Post
    seconds... not minutes :)
    Any plan for SDK release?
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  #95  
    Quote Originally Posted by Kevin Marshall View Post
    Though trying to use a UI at 30Hz all the time kinda sucks.

    There's also no X79 boards with Thunderbolt, so unfortunately you can't have it all on Windows - gotta choose between big guns and thunderbolt.
    X99 is a month or so away....
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  6. #96 You gotta keep on speculatin' 
    Senior Member Blair S. Paulsen's Avatar
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    I would guess one part of the reason that the ADD decode takes so long is that it is looking at previous and subsequent frames to provide the algorithm with more comparative data. Presumably the algorithm would make better processed pixels if it had better "intel" on what is real detail and what is noise. Another poster suggested a more sophisticated Bayer offset correction, which I find plausible.

    I love the idea of "invisible" bits that can be leveraged for more precise code values. I wonder if there is a way to use these "invisible" bits to beef up the portion of the linear scale that gets shortchanged by the math?

    Fun stuff!

    Cheers - #19
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  7. #97  
    Mammoth HD Clark Dunbar's Avatar
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    Great news - looking forward to the OLPF upgrade and ADD.

    Jarred - any update on Dragon Color....?
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  8. #98  
    Senior Member Chad Lancaster's Avatar
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    Thanks for the update Jarred, I'm always one to shoot at the lowest compression possible so ADD will be a great addition to the already spectacular images.
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  9. #99  
    Moderator David Battistella's Avatar
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    Look,

    we all know there is a shitload of data packed into an r3d.

    What just happened is what has always happened and will continue to happen: The pixel fairies just found another way to extract more from the container.

    This, my friends, bodes very well for the future of the R3D file format!

    Battistella
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  #100  
    Quote Originally Posted by Robert Ruffo New View Post
    So 10X24 = 240 seconds per second of video.
    240x60 = 14400 seconds per minutes of video

    Let's say a 3 minute video (music video, fashion video…)

    43 200 seconds. That's 720 minutes or 12 hours. Worth it for a final render, me thinks.

    On a 30 second spot it's just 2 hours (very, very worth it - no brainer)

    Unless that 10 second estimate is based on a system way beyond what we can afford to keep here.
    Just for reference, about 10 seconds on a fast PC tower. About 30 seconds per frame on a new mac book pro. A.D.D. is really "intended" for the stills guys, but as always, I am sure there are some motion misfits out there that will put it to good use.
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