With Apple products it is. The output of the Color and Motion come directly from the GPU and are piped to a Kona.
Not all applications do this, though.
Piped directly to - yes, connected directly to, no. The data has to come back off the GPU, then onto the buss, then up to the HD-SDI card. The data may not be in the correct form for the HD-SDI card and need processor interaction to mangle it. Notice how once you send GPU video out your HD-SDI card it all starts to go slow?
And hencewhy on the PC you've got Nvidia cards with direct HD SDI output built in!
And works well!!The output of the Color and Motion come directly from the GPU and are piped to a Kona.
so basically its a software developers problem that aren't able to develop a proper code and are obliged to use a hardware solution witch is implemented only in Nvidia SDI cards.The data may not be in the correct form for the HD-SDI card
No, it's purely a hardware issue! Even if the data does not need to be reformatted it still needs to come back down from the GPU which is slow, and go across the buss to the other card. The only efficient way is for the SDI output to be on the GPU card so the image always flows forwards and never backwards.
No reason why shouldn't work (Sanjin did some test with Scratch) but basically since Nvidia Quadro SDI (A simple Quadro without SDI doesn't solve the problem) aren't available for Mac...did someone reported how a CC software works under bootcamp and a quaddro?
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