Thread: Grade to Nighttime

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  1. #21  
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    Punchi a bit in this case color contrast
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  2. #22  
     

  3. #23  
    Senior Member Elsie N's Avatar
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    The shadow on the door handle is something I cannot get past. It'll just have to be roto-ed out unless you have a second angle without the handle in it, else I would just re-shoot it... at night.
    One camera is a shoot...but four (or more'-) Hydrogens is a prohhhh-duction... Elsie the Wraith
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  4. #24  
    Senior Member rand thompson's Avatar
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    Alex,

    maybe something more like this. this time not using gradients.

    [IMG]all blue_1.1.8 by rand thompson, on Flickr[/IMG]
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  6. #26  
    Senior Member rand thompson's Avatar
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    Alex,

    I think that might be a little too dark but it was more " night-like" than my original. Like Les said in another thread, " I think there's a little too much me in this thread" so my last grade will be my last. I think Peter has gotten a lot of good ideas from all those that responded.
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  7. #27  
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    It is a bit flat lighting, difficult to go without gradients
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  8. #28  
    Senior Member rand thompson's Avatar
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    Alex,

    You are correct, it needed alot more shadow from a different intial lighting setup. I believe this was footage
    Peter received from someone else.
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  9. #29  
    Try taking a color selector/picker, select the color of the wall/door, and bring that luminance one or two stops below the skintones. This may help sell it a bit more. But as you stated, it was not lit to properly achieve this look.
    Last edited by abreu-canedo; 09-25-2017 at 10:01 AM.
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  10. #30  
    Senior Member rand thompson's Avatar
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    Abreu-Canedo,

    I tried something similar to what you described in a grade on the first page, which you can try in davinci resolve, that "qualified" the actors out from the backgroung. However, it looked a little strange seeing the actors illumunated differently than the rest of the room. So I tried using gradients to illuminate the actors differently than the rest of the room, which also gave it a simulated light source for a better"light and shadow" apperance. However, I felt the gradients
    were a little too scene specific.


    [IMG]grade 6_1.1.6 by rand thompson, on Flickr[/IMG]
    Last edited by rand thompson; 09-25-2017 at 09:10 AM.
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