Thread: IPP2 + Helium and SKINTONES

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  1. #1 IPP2 + Helium and SKINTONES 
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    I don't know why this isn't mentioned anywhere when I search, but I'm finding now with my new Epic-W (vs my EPIC DRAGON) I no longer have smooth faces/skintones. I used to never see in the Dragon workflow what I see now... muddy green patches of skin mixed with clay plastic looking patches of skin, zombie skin! The higher I go with the IPP2 contrast the more the color in the skin tones separates. I'm using unscientific language but if you are seeing this too you get it.

    This could evolve into a highly technical conversation but I'd be interested in just knowing if other people are seeing this too? I guess I will have to graduate from my basic color correction using REDCINE and RED Raw settings and start exploring my own LUTS? I really loved being able to just gently tweak the RED settings!
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  2. #2  
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    Any R3Ds to play with?
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  3. #3  
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    Exactly what I'm not interested in, looking at R3Ds, I'm just looking for confirmation from other people that they're seeing this and that maybe the new color pipeline is not without its flaws.
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  4. #4  
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    Got it.
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  5. #5  
    Moderator Phil Holland's Avatar
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    I've oddly found exactly the opposite in relationship to IPP2. But yeah, without .R3Ds it is rather hard to know what you are seeing or experiencing.
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  6. #6  
    I don't have much experience with Resolve, like at all, so learning new tricks is awesome. I was seeing greens in the blacks with the Epic-W on IPP2, but then I learned the Lum vs Sat curve, and turning down the left side down to 0. That removed all the nasty green! Give that a try on the footage. I did it for the entire timeline.
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  7. #7  
    Senior Member PatrickFaith's Avatar
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    IPP2 I think shows color much more correctly, I had some glass that I though was perfect, but with IPP2 I realized it had a bunch of depth chromatic aberration (i.e. colors were bent slightly differently when they were on a point slightly out of focus). Super quick way to test this, is shoot it at like t2, then shoot it at t6, the t6 will have reduced chromatic aberration if that is the problem.
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  8. #8  
    Senior Member Ryan Sauve's Avatar
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    I'm seeing the green pretty bad. I'm at -14 or more with the tint on Epic-W where I never had to go past -5 on Dragon. I also Spectrometered my lights and there's no significant green spike in them. But yeah, not very impressed with Helium's green bias so far.
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  9. #9  
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    Again I apologize for not having .r3d's or keeping the language subjective and abstract. I don't like hearsay about camera image quality, but people do use natural language and metaphor to describe and make decisions around these things.

    Its as if the pipeline is exaggerating yellow jaundice (bilirubin) around eyes or other areas? Other times I feel like when I use the contrast curves it begins to get that plastic overly noise corrected look, I keep wanting to use the term "clay"

    There was a night that I pulled out the camera to show a friend and I realized that the cheap Ikea LED bulbs in my lights were likely causing all kinds of patchiness on the face. I know there are issues with new LED artificial lighting all over the city here, street lamps to subways that might be causing issues as well.

    I will try to find an example. the 8k .r3d samples on RED's website with the caucasian model's face by Mark Toia has this yellow around her mouth and eyes, however that could be makeup.

    Does anyone have links to tutorials of how to smooth skintones?
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  10. #10  
    Have not used helium lately. But in the begining it colorfringed quite heavily in the highlights. Depending on lens but also exposure so if not watching it the colors could go a bit wack in the top of the color cube. So the thing not yo do is to overexpose, especially skin tones as you loose accuracy.

    In this film you see it in the highlights of the waves, purple colors that simply does not belong there.

    https://vimeo.com/225964349



    Most visable in 4k. Dont remember what version of the color science this was but likly not the final ones and not developed in redcine but with luts in resolve so could be better. But to me those out of gamut fringing colors are still there on helium. Om monstro I see nothing of it. And if exposing correctly it´s not much of a problem on helium. I blame this one on my wife. I set the exposure and went ot kiting and she did the filming, ofcourse the sky cleared up and things got a little overexposed, so messed up the highlights, but the little sun made the kite day much nicer. :)


    If having high exposure in the face the little skin bumps highlights picks up that kind of fringing thats, my theory as if you stop down just a bit colors are very accurate. But then ofcourse you also get inaccurate in the other end of the spectrum important to keep skin in the sweet spot if its going to look right.
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