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  #1 RED + NVIDIA Announce Realtime 8K R3D GPU Decoding 
    Fire Chief Jarred Land's Avatar
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    https://blogs.nvidia.com/blog/2018/0...ema-nvidia-8k/

    Hundreds of Trillions of Pixels: NVIDIA and RED Digital Cinema Solve 8K Bottleneck


    With new Turing architecture, artists working with 8K footage will no longer have to disrupt their creative flow, waiting for their editing tools to catch up.

    For discerning households, 4K video resolution is becoming the new gold standard. But in professional circles, the real glitter is on 8K.

    This ultra-high HD standard provides stunning clarity on large screens, where pixels aren’t visible even from inches away.

    But it takes massive computing muscle to power that capability — and that’s a task our revolutionary Turing GPU architecture and new Quadro RTX GPUs are perfect for.

    100 Trillion Pixels and Counting
    State-of-the-art cameras can capture 8K video (which contains four times the pixels of 4K), but those pixels can create a massive computational logjam when editing footage.

    Consider: an 8K camera captures at 8192×4320, or more than 35 million pixels per frame. So, just five minutes of that video at 24 frames per second is 250 billion pixels. Figure that a typical shoot involves hours of content, and you get past 100 trillion pretty quickly.

    To handle that oceanic volume, post-production professionals rely on powerful, expensive workstations, high-end custom hardware and time-consuming preprocessing.

    But that’s all about to change with Turing.

    Working with leading camera maker RED Digital Cinema, Turing makes it possible for video editors and color graders to work with 8K footage in full resolution — in real time — reaching greater than 24 frames per second using just a single-processor PC with one Quadro RTX GPU.

    And at less than half the price of CPU-laden workstations, this solution puts 8K within reach for a broad universe of post-production professionals using RED cameras whose content is viewed by millions.

    “RED is passionate about getting high-performance tools in the hands of as many content creators as possible,” said Jarred Land, president of RED Digital Cinema. “Our work with NVIDIA to massively accelerate decode times has made working with 8K files in real time a reality for all.”

    Pixel Perfect: The Perks of 8K
    Though the markets for 8K displays and TVs are nascent, professionals can benefit by producing in 8K and distributing in 4K. The extra pixels from an 8K camera give the cinematographer more creative choices in post-production.

    For example, there’s more flexibility for image stabilization, or panning and zooming to reframe a shot without losing image quality in the final delivery format. For visual effects, high resolution can provide more detail for tracking or keying. Downsampling high-resolution video can help reduce noise as well as maintain a high level of quality.

    Whether the end result is 4K, 8K or somewhere in between, each tool in the production pipeline must be ready to handle 8K. It’s one thing to have a camera that captures the artists’ vision in seamless 8K footage, frame after frame. It’s another thing to translate that smoothness into the post-processing and editing processes.

    When the video industry transitioned from HD to 4K, GPU adoption gave professionals the computing power to handle the higher resolution. Now, too, GPUs are doing the heavy lifting for 8K, freeing CPUs to do other work.

    Unleashing 8K’s RAW Potential
    Video applications like Adobe Premiere Pro, Blackmagic’s DaVinci Resolve and Autodesk Flame are already capable of working with 8K footage captured from cameras like RED’s. This includes footage stored in its REDCODE RAW file format, which gives post-production professionals more creative control but greatly increases the computational demand to process it.

    Depending on the processing power of the computer or workstation at hand, though, videographers and editors end up viewing their 8K files at significantly reduced resolution in the software application. Attempting to play back the footage at full resolution can cause the application to drop frames or stop playback while buffering — so the editors are forced to choose between smooth playback and working in full resolution.

    Alternatively, they can preprocess their footage into a more manageable format, but that takes time and disc space.

    By offloading all of the computationally intensive parts of the REDCODE processing to a Turing GPU, NVIDIA and RED are giving post-production professionals access to 8K footage at full resolution in real time. And it’s not just for Turing — this acceleration will also substantially increase REDCODE processing performance on other NVIDIA GPUs.

    Artists working with 8K footage will no longer have to disrupt their creative flow, waiting for their editing tools to catch up.

    New capabilities will also be possible with the NVIDIA RTX Tensor Cores and RT Cores available with Turing. Editors will gain from new functionality like AI-enabled upscaling, which will let them intermix archival footage or zoom in beyond 8K resolution with the best possible results. And those incorporating high-resolution 3D graphics and titling will get more time back to focus on the creative parts of their workflow.



    When can I have it?

    The target release is December 2018 to NLEs for incorporation

    All NVIDIA GPUs running CUDA will see a significant improvement - this improvement increases the efficiency of CUDA-based processing of R3Ds

    Which cards can achieve 8k @ 24fps? Do I have to buy the $10K version?

    We have been able to achieve 8k @ 24fps on P6000 during testing - we are confident that the lowest end Turing will work well. Even 1080 Ti cards should see a massive improvement in performance.

    How does this affect transcoding?

    All transcoding requires decode of the R3D first, speeds will be greatly improved but the encode itself will take the same amount of time. Overall, the time required to export media will be significantly decreased, as the decoding/debayer has historically been the long pole.

    How did you do this?? Does this mean RED is allowing GPU-based wavelet decode?

    Yes, we have enabled the option to move entropy and wavelet decode to the GPU as well as debayer

    Can you achieve real-time with effects layers as well?

    We have full real-time decoding and color grading at 8K. We expect there to be headroom in the decode performance to allow for effects layers as well in real-time, depending on your system specs.
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    Senior Member Bérenger Brillante's Avatar
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    that's amazing ! I probably should watch the video streaming on nvidia now !

    Which RTX cards give 8K-full realtime ? 10k for the top card is a bit expensive for me.
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    Great!
    Hopefully Apple will offer with the new MacPro also NVIDIA as an option!
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  4. #4  
    Quote Originally Posted by Bérenger Brillante View Post
    that's amazing ! I probably should watch the video streaming on nvidia now !

    Which RTX cards give 8K-full realtime ? 10k for the top card is a bit expensive for me.
    second that, this is the money question
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    Senior Member David Callahan's Avatar
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    Looking forward to this!
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    Member Evan Falbaum's Avatar
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    Cheaper "Gaming" versions of this card are supposed to be announced next week. Looking forward to that.
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  7. #7  
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    “The new RTX Quadro cards price out at $2,300 for the Quadro RTX 5000, $6,300 for the Quadro RTX 6000, and $10,000 Quadro for the RTX 8000.”

    I’m in for at least an RTX5000

    Red distributed “Red Edition” card ?

    I’ll buy one today if I can get that.
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  8. #8  
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    Quote Originally Posted by Dan Kanes View Post
    “The new RTX Quadro cards price out at $2,300 for the Quadro RTX 5000, $6,300 for the Quadro RTX 6000, and $10,000 Quadro for the RTX 8000.”

    I’m in for at least an RTX5000

    Red distributed “Red Edition” card ?

    I’ll buy one today if I can get that.
    When the RTX 5000 can handle 8k.R3D 24 fps in real-time it's great, for $ 6.300 there are other cheaper options.
    Let's wait and see what the new tech will bring us.
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  9. #9  
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    Yeah, I'm hoping for more details soon. Do all 3 RTX cards support 8K in real time? I see the RTX Quadro 5000, RTX Quadro 6000, and RTX Quadro 8000. What is the benefit of picking the 6000 over the 5000 (aside from increase in CUDA cores)? I'm sure all of this will be answered soon. I'm especially curious if this means that older i7 workstations can offload the REDCODE processing to the GPU and see a major performance boost for realtime editing and rendering. I'm really hoping that a simple card update to an RTX would make my i7-6600K rig handle 8K in realtime. That would be a game changer for me.
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  #10  
    Fire Chief Jarred Land's Avatar
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    Quote Originally Posted by RJ_Ortiz View Post
    Yeah, I'm hoping for more details soon. Do all 3 RTX cards support 8K in real time? I see the RTX Quadro 5000, RTX Quadro 6000, and RTX Quadro 8000. What is the benefit of picking the 6000 over the 5000 (aside from increase in CUDA cores)? I'm sure all of this will be answered soon. I'm especially curious if this means that older i7 workstations can offload the REDCODE processing to the GPU and see a major performance boost for realtime editing and rendering. I'm really hoping that a simple card update to an RTX would make my i7-6600K rig handle 8K in realtime. That would be a game changer for me.
    The story is only half complete.. There are a slew of new "consumer" Nvidia cards coming.....
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