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  #1 New Beta 4 Redcine-X with NVIDIA CUDA decode 
    Fire Chief Jarred Land's Avatar
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    New Beta 4 Redcine-X with NVIDIA CUDA decode just landed.

    RED engineers have outdone themselves once again. I had an initial target of full 8K @ 24fps. They took that target... and stomped it.

    This new build is seeing 33fps on a single 2080ti card. Full 8k @ 33fps. That's pretty insane.

    Windows only.

    https://www.red.com/downloads/option...OOdi4i4axv2cvU

    RELEASE NOTES

    REDCINE-X Professional BETA Build V51.0.0 Windows (64-Bit) Build
    SYSTEM REQUIREMENTS
    64-bit Windows Vista or later
    1GB hard drive space
    8GB RAM (recommended)
    2GB GPU Video RAM (when using GPU acceleration)
    4GB GPU Video RAM (when using GPU R3D decompression)
    CHANGES IN THIS BUILD
    Added: Memory improvements to perform GPU decoding. Memory requirement has been reduced to 4GB for full GPU decoding and playback.
    Added: Speed improvements on GPU decoding and the IPP2 Image Pipeline.
    Added: Multi-GPU support for windowed display. (Full screen support is not fully implemented.)
    Fixed: Red tint occasionally showing up on the right side of frames in multi-GPU environments.
    Fixed: Green tint frames showing up in multi-GPU environments when GPU Decode was disabled.
    Fixed: Stuttering issues.
    Fixed: Histograms and Scopes not working.
    Fixed: REDCINE-X PRO crashes when switching from the Export tab to the Edit tab.
    Fixed: Exports with the film post effect enabled fails if the source resolution was lower than export resolution.
    Fixed: RED Player crash when loading a clip.
    Fixed: Chroma Noise Reduction UI incorrectly disabled when it should be enabled.
    Enhanced: REDCINE-X PRO discovery and utilization of new NVIDIA CUDA cards.
    Enhanced: REDCINE-X PRO and RED Player Viewer Window FPS display.
    NOTES & KNOWN ISSUES
    Image Noise Reduction Panel
    Chroma Noise Reduction in IPP2 (On/Off) [Full Demosaic Only]
    To add/remove panels, right-click the panel area, and select the panel you want from the drop-down menu that displays
    Multi-GPU full screen playback results in alternating rendered and black frames.
    Some machines with more than one GPU installed are experiencing significant FPS slow downs. The FPS slow downs can get worse if both GPU cards are selected for use with REDCINE-X PRO.
    CUDA Rendering with Post Effects enabled can cause display issues.
    Corruption in the RCX GUI's Viewer Window when SDI/HDMI output external video output and CUDA GPU decode are enabled (SDI output works).
    Some 5k and 6k clips show decompression artifacts at 1/8th and 1/16th.
    Occasionally, first frame in viewer may be displayed abnormally.
    CHANGES IN BETA 3
    Added: Accelerated R3D decompression on supported NVIDIA CUDA GPUs
    Added: Image Noise Reduction Panel:
    Chroma Noise Reduction in IPP2 (On/Off) [Full Demosaic Only]
    Flashing Pixels (Off, Mild, Medium, Strong) (Ref: Image 4 in Appendix) [Full Demosaic Only]
    NOTE: To add/remove panels, right click-on panel area to reveal drop down to select appropriate panel (Ref: Image 5 in Appendix)
    Added: HDR support for select AJA and Blackmagic Design devices
    Added: Viewer Window IPP2 / Primary Development Only view toggle
    Added: REDline CDL export
    Added: REDline Primary Development Only export
    Added: Startup splash screen
    Enhanced: Cleaned up the default REDCINE-X Pro Home Page
    Enhanced: ProRes 4444 XQ no longer restricted to just log output
    Enhanced: ProRes encoder now sets Rec.2020 and HDR-2084 metadata
    Enhanced: Creative 3D LUT ALT-key Preview mode lock
    Fixed: RMD file Creative 3D LUT fixes
    Fixed: Marker loading issues

    Note: RED ROCKET-X support requires driver 2.1.31.0 and firmware 1.4.1.16 or higher.
    Note: NVIDIA Cuda acceleration requires compute capability 2.0 or higher capable GPU on Mac with the latest NVIDIA Cuda Driver.
    Note: NVIDIA/AMD OpenCL acceleration requires OpenCL 1.1 or higher capable GPU.
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  2. #2  
    Awesome. Will be trying it with the 1080 for 5k shots, but am looking to upgrade very soon.
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  3. #3  
    Moderator Phil Holland's Avatar
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    Beta 4 running on my test project with lots of 8K 5:1 material w/ dual NVlink Titan RTX cards is hauling butt on my last workstation build. I'll load it up in the notebooks, but this is damn impressive.
    Phil Holland - Cinematographer - Los Angeles
    ________________________________
    phfx.com IMDB
    PHFX | tools

    2X RED Weapon 8K VV Monstro Bodies and a lot of things to use with them.

    Data Sheets and Notes:
    Red Weapon/DSMC2
    Red Dragon
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  4. #4  
    Screaming fast but with plenty of bugs when outputting to external display with a decklink mini monitor 4k
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  5. #5  
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    Quote Originally Posted by Jarred Land View Post
    New Beta 4 Redcine-X with NVIDIA CUDA decode just landed.

    RED engineers have outdone themselves once again. I had an initial target of full 8K @ 24fps. They took that target... and stomped it.

    This new build is seeing 33fps on a single 2080ti card. Full 8k @ 33fps. That's pretty insane.
    Impressive, what is the compression ratio?
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  6. #6  
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    Quote Originally Posted by Andriy Trofymenko View Post
    Screaming fast but with plenty of bugs when outputting to external display with a decklink mini monitor 4k
    Would you say it is this known issue (bolded)?

    NOTES & KNOWN ISSUES
    Image Noise Reduction Panel
    Chroma Noise Reduction in IPP2 (On/Off) [Full Demosaic Only]
    To add/remove panels, right-click the panel area, and select the panel you want from the drop-down menu that displays
    Multi-GPU full screen playback results in alternating rendered and black frames.
    Some machines with more than one GPU installed are experiencing significant FPS slow downs. The FPS slow downs can get worse if both GPU cards are selected for use with REDCINE-X PRO.
    CUDA Rendering with Post Effects enabled can cause display issues.
    Corruption in the RCX GUI's Viewer Window when SDI/HDMI output external video output and CUDA GPU decode are enabled (SDI output works).
    Some 5k and 6k clips show decompression artifacts at 1/8th and 1/16th.
    Occasionally, first frame in viewer may be displayed abnormally.
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  7. #7  
    Hi yes it's noted. My apologies I am new to this. Where do I report issues if needed?
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  #8  
    Quote Originally Posted by Misha Engel View Post
    Impressive, what is the compression ratio?
    Our target was 24 FPS with a Full Frame 8k, 5:1 compression clip.
    If you can't reproduce it, it must have been caused by the pulse generated by the mass synchronization of digital watches.
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  9. #9  
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    Quote Originally Posted by Andriy Trofymenko View Post
    Hi yes it's noted. My apologies I am new to this. Where do I report issues if needed?
    https://support.red.com/hc/en-us/com...-PRO-v51-Forum
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  10. #10  
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    Quote Originally Posted by Steven Yaeger View Post
    Our target was 24 FPS with a Full Frame 8k, 5:1 compression clip.
    And you reached 33 fps, 8k, 5:1 playback on a single RTX2080ti? That is very impressive.

    Especially when you consider the puget only reached (23 fps, must be a typo)..25fps, 8k 9:1 playback on a single RTX2080ti combined with a i9-9960x in Davinci Resolve.
    https://www.pugetsystems.com/labs/ar...formance-1328/

    Does this also mean that RCX has a superior de-bayer(~30% faster) compared to Davinci Resolve ?
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