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  1. #81  
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    Quote Originally Posted by DJ Meyer View Post
    r3d clip: Monstro 8K HD 23.98fps 6:1 4769 frames
    RCX: 51.47074

    2x Xeon 6154
    384 ECC RAM
    Read Volume: Intel VROC RAID 0 Array 1
    Write Volume: Intel VROC RAID 0 Array 2
    2x Titan RTX. nvidia drive 430.86
    Is this with GPU or CPU decode?
    How are the CPU and GPU loads?

    Quadro RTX 6000/8000 should give similar results.
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  2. #82  
    Senior Member DJ Meyer's Avatar
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    RCX
    8k monstro 6:1 23.98 -> Encode Prores 422 1080

    1x Quadro RTX 6000 WDDM (GUI) 40.7 fps
    2x Quadro RTX 6000 WDDM (GUI + 1) 70.3
    2x Quadro RTX 6000 WDDM (both non GUI) 81.67
    3x Quadro RTX 6000 WDDM (GUI + 2) 105.81
    1x Quadro RTX 6000 TCC system crash
    2x Quadro RTX 6000 TCC system crash
    3x Quadro RTX 6000, WDDM GUI + 2 TCC NVLINK system crash


    From a performance standpoint, more or less as expected and similar to TItan RTX. Was not exepcting RCX to crash, hard, when trying to use TCC mode enable GPUs. Will report bug to Red.
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  3. #83  
    Senior Member Jason Rivera's Avatar
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    Any word on Adobe or Blackmagic implementing the SDK in their products soon? Getting antsy to do some editing outside of Redcine. I can't believe it's so butter smooth.
    Red Epic-W/Red Epic-MX
    Filmaker, Software Technical Architect & Serial Entrepreneur
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  4. #84  
    Senior Member Joshua Hoareau's Avatar
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    ^this! SOOO KEEN!
    Joshua Hoareau
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  5. #85  
    Senior Member Joel Arvidsson's Avatar
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    Hoping that any nle have of demo running at ibc just se it in action with actual editing.
    Epic #06696
    Epic-W #004069
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  6. #86  
    Senior Member Joshua Hoareau's Avatar
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    Have there been any updates on implementation of this into 3rd party NLE's?
    Joshua Hoareau
    www.cinestudios.com.au
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  7. #87  
    Senior Member Rakesh Malik's Avatar
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    It doesn't look like many NLEs have adopted it yet, which is unfortunate.

    Scratch and Mistika have it (Mistika in beta), but neither is an NLE.
    --------------------------------------------------------
    Rakesh Malik
    Director of Photography, Colorist
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  8. #88  
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    Quote Originally Posted by Rakesh Malik View Post
    It doesn't look like many NLEs have adopted it yet, which is unfortunate.

    Scratch and Mistika have it (Mistika in beta), but neither is an NLE.
    NLEs decode video with CPUs. GPU is reserved for real time display rendering of decoded video, plus effects and edit decisions,often multiple clips simultaneously.
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  9. #89  
    Senior Member DJ Meyer's Avatar
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    Quote Originally Posted by David Rasberry View Post
    NLEs decode video with CPUs. GPU is reserved for real time display rendering of decoded video, plus effects and edit decisions,often multiple clips simultaneously.
    This thread is literally about decoding video on GPUs in NLEs.

    Anyway, the split of CPU/GPU workload in a given NLE depends entirely on the NLE in question, the codec in question, and the operation or effect in question.
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  10. #90  
    Moderator Phil Holland's Avatar
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    Quote Originally Posted by David Rasberry View Post
    NLEs decode video with CPUs. GPU is reserved for real time display rendering of decoded video, plus effects and edit decisions,often multiple clips simultaneously.
    Quote Originally Posted by DJ Meyer View Post
    This thread is literally about decoding video on GPUs in NLEs.

    Anyway, the split of CPU/GPU workload in a given NLE depends entirely on the NLE in question, the codec in question, and the operation or effect in question.
    David must have missed the, um... memo.

    GPU Acceleration - For Debayer and Encoding where applicable for years now has been helping accelerated Debayering. Benefits clearly seen in many NLEs when you toggle GPU Acceleration on and off on exports.

    GPU Decoding on Decompression - This is the new technology and it's currently live in REDCINE-X PRO. This allows for not only realtime playback of 8K (I'm getting 72fps+ on two of my systems at 8K btw), but also gains in rendering speeds.

    3rd Party NLEs have been slow to implement this tech as well as any new tech these days it seems. We do know it's being worked on however. We're all just starving for it for a better and more snappy playback experience in the edit and/or color suite.

    RCX is part of my workflow and this stuff works rather well. I am indeed doing Full Debayered 8K 5:1 REDCODE RAW out to my Dell 32" and larger 8K television via RCX.

    On a personal level, it is a joy to see my 8K footage instantly at this quality level. Makes my life easier for the 8K delivery projects, mainly what I do at this point, when it comes to inspecting footage for quality control and just general workflow.
    Phil Holland - Cinematographer - Los Angeles
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    2X RED Monstro 8K VV Bodies and a lot of things to use with them.

    Data Sheets and Notes:
    Red Weapon/DSMC2
    Red Dragon
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