Stay tuned, we may be at the RED USER GROUP meeting in LA on Sep. 6th to talk about our workflow with finishing Fatal Flaw on CS3 and the RED plugin.
Exciting stuff!
:)
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Stay tuned, we may be at the RED USER GROUP meeting in LA on Sep. 6th to talk about our workflow with finishing Fatal Flaw on CS3 and the RED plugin.
Exciting stuff!
:)
WELL?????? out with it man!!! we need to know!!...please?
Its a really great way to cut and finish red. As easy as working with mini dv
:)
Did you used 1/2 res for simple cutting on Premiere?
How about After Effects work? Is it easier to change res than having to go to Premiere and changing there like shown in the sneaky peek video?
Are you on NDA and can't tell me jack?
:sorcerer:
One thing VERY nice for people out of time and or money is the fact that RED is programming the plugin to work correctly with some of the Premiere color tools, the 32bit tools anyway. For example we are doing an online colortime INSIDE premiere right now for Fatal Flaw as we are out of time to export and go through all the steps of working in a separate application, something that with other formats like DVCPRO just never really cut it.
Curves for example look just as good in Premiere as they do in RedCine.
Only downside is 8bit output, but again, this is CS3 and AfterEffects can open the project anyway, not sure our color time will come across in AfterEffects though. We are making a D-cinema export of 8bit tiff at 2048x858 for the screening --- so far the shots look fantastic, no problems with sky gradients or banding in any of the footage.
Hitting the global button for resolution is very revolutionary in concept and workflow. It's really a fantastic way to work as it allows you to edit in realtime and at the same time toggle to full online master quality for color grading....knowing that as CPU power increases so will the resolution of your realtime playback
I will try and post some example grades here at some point soon.
The only thing left is a codec for DI work, and I think that Cineform fits that bill well. We will be using Cineform as the DI codec and editing with the RED importer from here on out. It's just that easy and simple.
Only thing left is HDSDI output with RED, and again if your Cineform all you have to do is load up a Cineform project/preset, load in your r3d files and render your timeline, now you get best of both, realtime HDSDI after render, and import of raw red files. This is a workflow I can live with for now.
When will they publich the plugin? Any inside scope?
Hi Obin,
Sounds great,
One question, when you say downside is 8 bit output, couldn't you just
export the sequence to cineform 12 bit 444 rgb?
Rendering to tiff 8 bit, what is the reason its limited to 8 bit output,
is that a cs3 limitation? or just that there is no native exports within premiere
that support 10 bit? Meaning if you export to cineform as I mentioned above you get 12 bit, or is it getting crunched to 8 bit before export to whatever codec you chose, so even if you do use cineform export, it still goes to 8bit before hitting the cineform codec?
Thanks
Stricko
Why don't you click "Use maximum bit depth" and output quicktime none? That will not limit you to 8 bit at that point.
What bit depth would it be in the case of
qt set to none with max bit depth on?
I'm trying to understand all this, and from reading about this subject at creative cow, it seems that unless you have a 3rd party card in your system like aja etc that has it's own 10 bit projects (or perhaps cineform project, 12 bit), premiere always crunches the data back down to 8 bits before exporting if your editing mode is desktop, which is the editing mode for editing with r3d files. The "Use maximum bit depth" just renders effects at max bit depth that support float processing, but then it crunches back down to 8 bit for export.
Hopefully Obin can clarify what the actual fact is with the 8 bit issue.
Any help appreciated getting to the bottom of this.
Thanks
Stricko
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