Thread: 1.8x Anamorphic support?

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  1. #11  
    Moderator Phil Holland's Avatar
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    Monstro shooters need to check the latest firmware. We've got 1.8X support. Been using it happily.

    Hoping it comes to all the cams.
    Phil Holland - Cinematographer - Los Angeles
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  2. #12  
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    Quote Originally Posted by Phil Holland View Post
    Monstro shooters need to check the latest firmware. We've got 1.8X support. Been using it happily.

    Hoping it comes to all the cams.
    DSMC1 included... and include RWG in MX (they have Log3G10, but only Dragon has RWG colourspace for some reason.)
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  3. #13  
    Moderator Phil Holland's Avatar
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    Don't think that can or will happen.

    DSMC1 doesn't have support for IPP2. It was released well before IPP2 existed. DSMC2 has the hardware needed for the advanced color pipeline and LUT support.

    R3Ds from all cameras can use IPP2 in post however.
    Phil Holland - Cinematographer - Los Angeles
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    phfx.com IMDB
    PHFX | tools

    2X RED Monstro 8K VV Bodies, 1X RED Komodo, and a lot of things to use with them.

    Data Sheets and Notes:
    Red Weapon/DSMC2
    Red Dragon
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  4. #14  
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    Quote Originally Posted by Phil Holland View Post
    Don't think that can or will happen.

    DSMC1 doesn't have support for IPP2. It was released well before IPP2 existed. DSMC2 has the hardware needed for the advanced color pipeline and LUT support.

    R3Ds from all cameras can use IPP2 in post however.
    I don't mean IPP2, I just mean RWG/Log3G10 for colour space/gamma. Epic-Dragon has both of them and Epic-MX has Log3G10 for gamma, but only has RC4 for colourspace (no RWG).

    It's very frustrating that they added Log3G10, but not RWG to DSMC1 MX (especially given how inexpensive monitors with LUT support have become). On Epic-Dragon it's a very functional IPP2 workaround, that carries into post rather well (quite ideal when using an off-board recording and/or on-set monitoring), but without RWG all of the RED supplied IPP2 LUTs are incompatible with MX (the colours/saturation gets too wonky.)
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