Thread: MC v.3.0.5 now available

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  1. #11  
    Senior Member Nils Ruinet's Avatar
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    Will this new DNxHD codec work with older versions of MC and Xpress Pro (like 2.8), or does it only work with MC 3.0.5 ?
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  2. #12  
    I just updated to 3.0.5 but i'm still just getting noise when exporting dnxhd's from redrushes. any ideas?
    Beofilm Postproduction
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  3. #13  
    Senior Member MichaelP's Avatar
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    Yeah.... I am trying to get the actual version of the QT codec that shipped with MC v.3.0.5. It seems it was not the right one... AAGHHHH!!!!

    Stay tuned.


    Michael
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  4. #14  
    can hardly wait to finally see it in action :-)
    Beofilm Postproduction
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  5. #15  
    Checking the installers on 3.0.5 in Other Installers Folder

    Media Composer LE and PE dated July 17, 2008
    Symphony only has LE dated July 17, 2008

    Tried on the Mac with Media Composer still exporting color noise.

    Looks like Michael is as surprised as me when it didn't work.
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  6. #16  
    Senior Member MichaelP's Avatar
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    Sorry about that all.. I should hear back on Tuesday (9/30/08) as to the version I can post for everyone.

    Michael
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  7. #17  
    Quote Originally Posted by MichaelP View Post
    Yes, the QT installer with v.3.0.5 fixes the encode directly to DNxHD from REDrushes or REDCONE on both Mac and PC. It also fixes the 32bit packed audio issue when importing directly from camera proxies.

    Michael
    Great news! Thanks Michael.
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  8. #18  
    Senior Member MichaelP's Avatar
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    Make sure you click on the "be in the know" button on the www.avid.com/red landing page as there will be some updates to the Step by Step Guide as well as to the XML tools. We will keep that updated as we tweak, correct, etc.

    Michael
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  9. #19  
    yeah grabbed it today and wasnt sure it was actually working. went the compressor route to be safe as we had quite a bit of material to transcode.
    Jason Diamond
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  10. #20  
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    Jedi666, what is your process for doing the the Compressor route? I've tried this and gotten the same noisy results as rendering through RedLine/Rushes.

    Thanks,
    Parke
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