i'm about to process an output from r3d material into dpx files, then exporting an EDL (for color grading in i.e.: Lustre). I think the best way to do that is rendering at the Filename Specs with the Separate Folders active and the Input File Name active so the dpx will be render at separate folders. There's one detail: the timeline has dissolve between some clips...so:
what's the best way for rendering this?
- export edl with ALL the events (including the dissolve transitions)? and then,
- take off all the dissolve transitions and then render?
- how can i be sure that the edl + dpx folders will be loaded ok in the cg soft?
thanks for your help.