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  1. #1 Red Post = $$$? 
    What are the major hurdles in post production when shooting with the Red aka what makes post so hard core? I recently talked with an editor in LA that has worked on quite a few Red projects and he seems to think that the camera is misunderstood by most cinematographers and editors to the point where you need quite a bit of money in order to fix all the problems that emerge in post. I've never heard such a disheartening view of post production with the Red but it's coming from someone who knows what he's talking about. If the cinematographer has experience with the Red, you shoot 4K 2:1 and transcode to ProRes SQ 720p for the offline edit, then hand over the FCP project file to a color grading facility and finish in ProRes HQ 1080p on HDCAM SR, where are the hurdles he's speaking of? Maybe I'm just naive but if the cinematographer nails the exposure and the editor is able to cut the film most of the post hurdles are solved if you work with a color grading facility that knows what they're doing in terms of color space, gamma, etc. since you always have the original R3Ds to work with, right? I'd appreciate it if an editor that's worked on some Red feature films could let me know if the landscape is as grim as this guy makes it sound.
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  2. #2  
    Senior Member Alex Carr's Avatar
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    He obviously doesn't understand the workflow.

    its really easy now, especially when more grading programs can work in R3D everyday
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  3. #3  
    Digital FX Greg M's Avatar
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    Quote Originally Posted by Tommy View Post
    I've never heard such a disheartening view of post production with the Red but it's coming from someone who knows what he's talking about.
    "knows what he is talking about" is obviously relative. As a post production facility (or in his case as an editor) it is our obligation to keep up with new trends and techniques related to our craft. If you are standing still you will soon find yourself irrelevant. Red post is as hard as you make it...in our case it is quite simple.

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  4. #4  
    Senior Member Adam Glick's Avatar
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    The nature & budget of the project should drive the decision-making as to how to approach post. It should also inform as to the proper methodologies the DP & DIT will use with the camera when on set.

    There is no single "best answer" or "right way" to go.

    But FOR SURE a good place to start is by working with (or dare I say hiring) people who have recently been involved in (and have successfully completed) RED projects with similar requirements to yours in terms of deliverables, budget, logistics and target market.

    I'm not sure if your acquantance (the editor) has enough recent, relevant experience to be helpful in the ways you need...

    Just a suggestion dude.
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  5. #5 Expose right then its easer... 
    Senior Member Dan Hudgins's Avatar
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    If you expose right in the camera, a little dark with enough fill light to make sure you are out of the noise, use an 80 series filter and boost the lights you should have few major problems, it has a little more range than a video camera but not quite as much as color negative, so you may need to be a little carful about the fill lighting, but other than that it works, as can be seen in many projects shot so far.

    As for the post, there are many workflows. Mine if "freeish" and high quality, others may be faster and a little lower quality using compressed files and conforming back to the R3D. Some of the complexity comes from the conforming, in my system the work flows forward so you do not need to go back to the R3D ever again, it is more film like.

    Since I use video gamma TIF files, there are not LUT issues, you just match the TIF video gamma CCed frames in the film recorder, or resize them for the Blu-Ray-DVD version, they are finished to look right on a TV so you do not need to calabrate anything using LOG DPX and such. If you have any questions ask, you can try it today for "freeish", better things are in the works...

    You can get R3D files from REDRELAY and REDCINE and try any workflow you want to see for yourself how nice the footage looks and how easy it can be to finish the project...

    http://www.redrelay.net/

    http://www.red.com/support/release_history/6

    There is no reason to wonder about unknowns, you can see for yourself right now.
    Dan Hudgins is developing "Freeish" 6K+ NLE/CC/DI/MIX File based Editing for uncompressed DI, multitrack sound mixing, integrated color correction, DIY Movie film scanning, and DIY Movie filmrecorder software for Digital Cinema. RED (tm) footage can be edited 6K, 5K, 4.5K, 4K, 3K, 2K, or 1080p etc. see http://www.DANCAD3D.com/S0620200.HTM (sm) for workflow steps.
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  #6  
    If you're editing FCP, you can use log and transfer, set to native, capture, edit, send to Color for finishing and be back home in time for tea. It's very simple, works well and looks good. I had a web movie of my 2nd daughter's first steps on the web in about half an hour after shooting it with that workflow.

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  7. #7  
    The scale of your film can help to define your post path. A music video is different than a multi-camera feature with a 30 day shoot and deliverables to executive producers. What is the scale of your production?
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  8. #8  
    Senior Member MikeHedge's Avatar
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    Graeme, is that clip online somewhere? thanks again for all that you do!
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  9. #9  
    Senior Member MikeHedge's Avatar
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    PS Michael. neat stuff you guys are doing over at FotoKem.

    Mike
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  10. #10  
    Quote Originally Posted by Graeme Nattress View Post
    It's very simple, works well and looks good. I had a web movie of my 2nd daughter's first steps on the web in about half an hour after shooting it with that workflow.

    Graeme
    So you shot your daughters first steps on a RED? That is amazing!
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