Thread: Avid's new Red Native workflow

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  1. #21  
    Quote Originally Posted by Forrest View Post
    Between DS and Redcine - no difference. I'll ask my neighbors at Local Hero to run it through Scratch. Would Scratch have a better debayer quality than RedCine? DS debayers on the fly.

    Via Con DS
    Hey Michael,

    DS does not debayer on the fly. R3D files are imported to .gen files using the SDK, and then the .gen files are what are used within the DS timeline.

    If DS is debayering on the fly, then it is at an extremely low quality, as the native DS hardware won't support a high quality RT debayer based on the SDK.

    Also - SCRATCH renders at this point would probably be slightly higher quality then REDCINE renders. Although much of the underlying render code is similar, the build of SCRATCH that is currently available to users is a few months ahead of REDCINE 3.18.

    Best,

    Lucas
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  2. #22  
    Senior Member Patrick Tresch's Avatar
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    Quote Originally Posted by luki View Post
    as the native DS hardware won't support a high quality RT debayer based on the SDK.
    I can see someone with red eyes and long theeth laughing Hehehehe...!!!!

    We all love SDK!!!:pirate:

    Heeehehehheee...

    Pat
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  3. #23  
    Senior Member M Forrest's Avatar
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    Quote Originally Posted by luki View Post
    Hey Michael,

    DS does not debayer on the fly. R3D files are imported to .gen files using the SDK, and then the .gen files are what are used within the DS timeline.

    If DS is debayering on the fly, then it is at an extremely low quality, as the native DS hardware won't support a high quality RT debayer based on the SDK.

    Also - SCRATCH renders at this point would probably be slightly higher quality then REDCINE renders. Although much of the underlying render code is similar, the build of SCRATCH that is currently available to users is a few months ahead of REDCINE 3.18.

    Best,

    Lucas
    Apologies Lucas, by on the fly, I meant it will link in the files without transcoding them to .gen files. Of course to play them back realtime, you need to render at some point. Or, as you correctly stated, you can capture and make .gen files at the start of the whole thing. I guess it all depends on what the word "is" is:) I was kind of in a rush when I wrote that. Thanks for the opportunity for clarification.
    Forrest
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  4. #24  
    Senior Member Igor Ridanovic's Avatar
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    Quote Originally Posted by Patrick Tresch View Post
    Niiiiiiice!!!!

    Did you do any comparative test between DS and REDCINE / Scratch debayer?
    Does DS convert the files in the background to DPX to work with or does it do debayer "on the fly"?

    Long live DS!

    Patrick
    DS does not convert the files to DPX. It either imports them to its native file format or links to R3D files which means they can be accessed on the fly.

    Linked files don't play back in real time but can be jogged or played back at slow speed. They can also be rendered on the timeline which will make them real time. You don't have to render entire R3D files, just the section that's actually on the timeline.
    Igor Ridanovic
    www.HDhead.com
    Co-founder of RED Los Angeles User Group
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  5. #25  
    Senior Member M Forrest's Avatar
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    Quote Originally Posted by HDhead View Post
    DS does not convert the files to DPX. It either imports them to its native file format or links to R3D files which means they can be accessed on the fly.

    Linked files don't play back in real time but can be jogged or played back at slow speed. They can also be rendered on the timeline which will make them real time. You don't have to render entire R3D files, just the section that's actually on the timeline.
    Correct, and linking them in is immediate. Once you've checked the conform, you can drop into proxy mode or keep everything full res and send off a background render, or have half the files rendering local and the other half sent to a background process. I looked at Patricks original email as asking: does DS have to work with another 3rd party format, like the old style workflow. It's kind of a hybrid now, meaning you can start with R3D to quickly check things and later render out .gen media for realtime playback.
    Forrest
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  6. #26  
    Quote Originally Posted by luki View Post
    R3D files are imported to .gen files using the SDK, and then the .gen files are what are used within the DS timeline.
    Hi Lucas,

    As Michael has already explained, this isn't necessarily the case. DS can link directly to the .r3d files with no conversion to .gen files required until/unless you want to play in RT on the Timeline.

    This means that a multi-layered complex offline edit from MC can be instantly conformed at full resolution on the DS timeline where you can grade it, composite it etc.

    A good workflow can be to have the Red footage processed up as .gen files in the background by other cpus, while on the main DS Workstation you are confirming the accuracy of the conform and starting an initial grade - instantly.

    We'll have to have a beer at NAB - you going to Yolies?

    Regards,
    Tone :)
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  7. #27  
    Senior Member Patrick Tresch's Avatar
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    Quote Originally Posted by Tony Quinsee-Jover View Post
    Tone :)
    Great to have you here Tone. I know your good advices from GoogleDS user back in 2005.

    Pat
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  8. #28  
    So does this handle audio as well? If we record to the camera will Metafuze transfer that audio as well?
    David Morgan
    Chaos Films
    Austin, TX
    Red #:4187 "Stormbringer"

    WWW.Chaosfilmsonline.com

    We adore chaos because we love to produce order.
    M. C. Escher
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  9. #29  
    REDuser Sponsor Chris Parker's Avatar
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    Quote Originally Posted by Forrest View Post
    The transcoding happens within MetaFuze. As for color control, you have ISO, Chroma, Black Level and you can load an RSX file. I'm trying to figure out how to link a screenshot for you. Let me poke through the faqs and see if I can figure it out.

    Forrest
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    Thanks man. So....if you just want to transcode offline files for the editor, you could do a basic primary grade on the footage from within metafuze (or RedAlert and use the rsx file then in metafuze), then the editor uses the newly generated MXF-wrapped files to do the offline.

    Then, will the editor's EDL, when sent to the final color grading facility (NOT DS, but Baselight, Pablo, Scratch, etc.) conform properly, allowing the colorist to work from the .r3d again, on a non-DS color grading system? i can only assume so, but wanted to ask, as I am interested in using metafuze solely as a way to generate dailies for AVID editors.
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  10. #30  
    Quote Originally Posted by David Morgan View Post
    So does this handle audio as well? If we record to the camera will Metafuze transfer that audio as well?
    Hi David,

    This release of Metafuze doesn't transcode the audio, no. You'd use red Rushes or similar to extract the audio and post-sync in MC.

    Audio is slated for the next Metafuze drop which shouldn't be too far away.

    Regards,
    Tone :)
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