Click here to go to the first RED TEAM post in this thread.   Thread: Simple Post Production Options for RED ONE

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  1. #21  
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    Quote Originally Posted by Blair S. Paulsen View Post
    Theses days, IMHO, most of the arrows are shot by post houses trying to protect their turf and ROI.
    I suppose that's one way to look at it. Another way is that many, if not most, producers of higher end material (network television series, for instance) have worked with the established post houses for years, don't want to be in the post business themselves (and yes, that includes daily creation, duplication, and distribution), and value the professionalism, understanding of the entire process, and efficiency that the post houses bring to the table, regardless of what they're shooting on. They feel that the post facilities have proven time and time again that they can be trusted to deliver the best product, and deliver it on budget and on a tight turnaround (and yes, that includes dailies), and that the relatively small amount of money that might or might not be saved by doing it themselves is just not worth it when there is already an established network of facilities and an established infrastructure - not to mention newer players as well - that removes all the questions from the table.

    Like I said, another way to look at it.
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  2. #22  
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    Quote Originally Posted by Chris Rupert View Post
    I would like to try and find a way to edit with the M Proxy file the camera generates but I can't figure out how to Batch Reconnect the files with the original R3D files so that I can do my Color on the raw files. So here is the question: Can this only be done with a 3rd party software like Crimson or does FCP provide a way with EDL function?
    There is no reconnection. Send the sequence to Color via "Send to Color," and Color will use the R3d files directly. You'll likely have to resize the images (easy to do in the Geometry room), but Color does not go through the Quicktime proxies, it uses them as a pointer to the R3d files themselves.
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  3. #23  
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    Quote Originally Posted by Blair S. Paulsen View Post
    the arrows are shot by post houses trying to protect their turf and ROI.
    This has always been an issue. Post houses have always been charged with trying to propagate FUD to keep people using their services. Truth be told, this argument has been going on for years, before R3D's it was some other format (p2,xdcam come to mind) before that it was miniDV (think xl1's and such) and although not quite the same, the same stuff happened when sony introduced the 3/4" format, a lot of people declared the same kind of independence, but that time from the film lab.

    Anyways, data IS data, and a huge post house with the latest toys has access to the same data as everyone else does.

    What has always been the key driving factor has been the talent, and really good post talent usually work at post houses (not always). Any post house that gets in the attitude of "defending their turf" by spreading FUD will eventually be recognized as such, and after that you can guess where it goes.

    -Frank
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  4. #24  
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    hey everyone, great discussion,

    BUT can anyone help me to find the best workflow?

    my R3D rushes are loaded into scratch, that can read native 4K in realtime. And in another hand, an Avid Symphony is waiting for the edit.

    all the reviews and the threads are talking about Metafuze Redrushes, redcine etc, for transcoding and wainting a hell of time to begin the session...

    is there any turnaround to have direct HD output 1080 or 720 into symphony with time/edge code, that we can return back to scratch for grading and conforming.
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  5. #25  
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    Nice Post... Ted
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  6. #26  
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    Quote Originally Posted by TedRed View Post
    [B]- Apple FCP & Color Workflow simple overview: Edit natively with QT pointers to the R3D files or with rendered ProRes media in FCP 6.0.5 / Finishing & Final Color Grading Natively with REDCODE RAW files or with Rendered ProRes media in Apple Color

    Post Production Pathway #1:
    All Desktop, All Apple hardware and FCP Studio 2 workflow:

    Start with Apple FCP 6.0.5 with the RED FCP Studio 2 Installer package loaded from the red.com/support website

    Drag and Drop the _M proxies (1k resolution) for a no render, instant offline editing workflow

    or

    Render in RedRushes or the Log and Transfer interface directly in FCP 6 to ProRes 422 media in either 2k or 1080p from the 4k REDCODE media - and edit offline or online/color correct in Apple Color for Broadcast quality finishing directly from those files.

    or

    Use the Native R3D QuickTime wrapped RED workflow, by ingesting using the Log and Transfer interface directly in FCP 6 using the native setting preference. Then offline with these QT wrapped REDCODE files in 2k and do final Color Correction by sending the FCP project over to Apple Color, accessing the full bit depth and dynamic range of the original R3D files. Send the color corrected project back to FCP for final output.
    I'll be working very soon with RED footage in FCP6. I had some questions. First one, do you have to have a Kona 3 video card to work with the RED footage or can you work without it. If you do need it, where is the best place I can purchase it for a good price.

    Also when you edit with the proxie files, how do you contact these files to the Prores ones? Thanks.
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  7. #27  
    REDuser Sponsor Chris Parker's Avatar
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    You don't need kona 3 to work with red. You need something like it if you want to look at your images on an external reference monitor.
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  8. #28  
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    Quote Originally Posted by TedRed View Post
    Start with R3D's - backed up so there are at least 2 copies of the RAW REDCODE Media
    I would like to add that the backups need to be on separate file systems and in geographically dispersed locations.

    People tend to think that a 2-disk mirrored RAID 1 set is 2 copies, but it is just one. One accidental delete click or one controller failure will erase both copies.

    Also, its important to not have all the copies in the same place, as soon as possible. One producer made 2 copies on 2 different drives, but packed them in the same suitcase, which the airline promptly lost.

    These points may seem like they are outside the scope of the original post, but for those who are new to the process these are important points.
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  9. #29  
    Senior Member Blair S. Paulsen's Avatar
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    Quote Originally Posted by spily View Post
    hey everyone, great discussion,

    BUT can anyone help me to find the best workflow?

    my R3D rushes are loaded into scratch, that can read native 4K in realtime. And in another hand, an Avid Symphony is waiting for the edit.

    all the reviews and the threads are talking about Metafuze Redrushes, redcine etc, for transcoding and wainting a hell of time to begin the session...

    is there any turnaround to have direct HD output 1080 or 720 into symphony with time/edge code, that we can return back to scratch for grading and conforming.
    This is a good question for Lucas or Tony at Assimilate. What I can tell you is that if your Scratch hardware is fast enough and has an nVidia card with the SDI daughtercard you can push out 1080 at 23.98fps, full debayer, half res. into any I/O rig that can write out DNxHD on the fly (I believe the Nitris harware can do this but check with an Avid person) but unfortunately the TC will not come with it.

    There is a workaround that involves creating an ALE file in Scratch that shouldn't be difficult, check Assimilate support for the step by step. Once you have re-connected the TC you should be able to create an EDL at the conclusion of creative editorial that will allow you to conform the original footy. Keep in mind that AFAIK the EDL support is limited to single layer, straight cut, no speed changes (simple cross dissolves usually work OK).

    Hopefully Lucas will catch this thread and provide a clearer and more complete explanation.
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  10. #30  
    One Minor correction to that list of r3d supporting software.

    Nuke currently only supports r3d in a beta build that's not to my knowledge publicly available. The latest build is 5.1v4b6 or 7 but r3d support won't be out until 5.2 I know The Foundry likes to leapfrog releases with existing stable releases vs point releases but I don't know that 5.2 is going to immediately available until later this spring.

    ---

    Re: Post Houses doing dailies. The other thing to keep in mind is honestly how little most agencies/producers actually understand the process of creating a daily. They understand their aspects of production very well but a lot of us who work with more cutting edge software day in and day out take largely for granted the amount of knowledge we bring to the table which makes creating dailies in a reasonable time frame possible.

    Usually a smooth and reliable operation is the product of a lot of hard work. It's one of the pet peeves I always had with VFX courses. One of the best tests you could give your students is to render out ANYTHING 30 seconds long and deliver it. What was easy with 1 frame or 60 frames suddenly becomes a logistics nightmare by making it 20 times longer. I imagine dailies processing is the same problem. Multiply anything by several hundred thousand frames and it's going to become a challenge.
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