Thread: Dropped frames and bootup issues

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  1. #1 Dropped frames and bootup issues 
    Senior Member Joe Walker's Avatar
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    Dec 2006
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    Hey while shooting a greenscreen shot on build 17 today, our camera had quite a few dropped frames....actually quite a lot of dropped frames. This happened while shooting a fairly simple shot against a well lit green backdrop. The only thing that cured it was to take the battery off and replace it with a new one, which is weird, because the first battery was only down to like 3/4 or 1/2 charge. Also, had several bootup hangs, anyone else having these issues? If so, let me know and what I should do. Thanks all.
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  2. #2  
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    Quote Originally Posted by Joe Walker View Post
    Hey while shooting a greenscreen shot on build 17 today, our camera had quite a few dropped frames....actually quite a lot of dropped frames. This happened while shooting a fairly simple shot against a well lit green backdrop. The only thing that cured it was to take the battery off and replace it with a new one, which is weird, because the first battery was only down to like 3/4 or 1/2 charge. Also, had several bootup hangs, anyone else having these issues? If so, let me know and what I should do. Thanks all.
    Actually, one of my clients had some dropped frames in front of a well lit green screen (well lit, not necessarily always green though). Maybe green screen images produce higher data rates? I haven't checked. I have noticed frames sizes do vary quite a bit..

    I'm going to convert my "Not fit for purpose/R3D Truncator" (works with Redcine, but doesn't append rear-of-file offset data that Scratch needs.. well I didn't have the SDK..) to produce a log file of frame sizes (done), and plot data rate/timecode graphs (doing..). It can do this accurately..
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