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That's impressive.
Paul
Wow.... Very impressive.
later,
Jason
... and a little frightening. :couch:
In the other article, it was very interesting reading Spielberg's take on it. That up until now we haven't been able to cry at a video game, to be emotionally involved in the same way we can be moved by a film's narrative. It certainly puts into perspective the possibilities of emersion within a game using such technology.
Paul
so what's the catch? I mean what happens if you don't play along with Milo and start trying to take him in other directions with what you're saying. Can he react to that?
Looks expensive. But cool nonetheless.
IDK about that, I was pretty blown away with Metal Gear Solid (PSOne), FFXIII, and Star Control 2 (one of the best games ever made, IMO). The depth of the story of those games was incredible for the time, considering that up until then, the plots of the most popular video games were 'goomba-jump-koopa-jump-Bowser-jump-jump-jump-end'.
I think that one the main reasons a video game isn't totally involving for some people, is the same reason that watching a DVD at home is different than watching the same flick in the theatre: the 'pause' button. But VGs make up for it in the interaction (gameplay). If it's fun to play, great. If it's fun to play and you can sit through the same cut-scenes more than once, awesome.
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Subaru g
Isn't this just Voice and Video Recognition with good AI all in one? Hope software developers will take more advantage of this tech.:)
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