Thread: Why RED should kill .RSX

Reply to Thread
Page 1 of 7 12345 ... LastLast
Results 1 to 10 of 64

Hybrid View

  1. #1 Why RED should kill .RSX 
    IMO .RSX needs to go away as soon as possible, and be replaced by a "side-car" XML file in the .RDC and here is my case:

    Today, we started processing a LARGE job which was shot with multiple Red cameras, on several workstations with RED Rocket cards. PLINY, who heads up the post at Offhollywood, immediately noticed that the meta-data for the media (collected via RedCSV) indicated that all footage was shot in the same color space/gamma space - yet RocketCine-X showed different color space/gamma space settings for the cameras.

    We finally figured out that Rocketcine-X defaults to the .RSX - NOT the meta-data. This really reads like a recipe for disaster to me - and it got me all wound up again on an issue that is near and dear to my heart. I want .RSX to go away and I want an XML riding with my R3D. Inside that XML ... I want a LUT.

    Another example - I gave a presentation with Dennis Radeke form Adobe on RED Adobe workflows recently. During the Q&A - a gentleman (who it turns out works at DELUXE) asked "does Adobe support .RSX?" The answer was "no". But let's look at the question again -

    What he really was asking was ... "is there a RED 'look' file that I can set in a RED software utility that will carry across 3rd party (Adobe) post workflow solutions?"

    The answer is ... sadly ... no.

    There have been a few mentions from the RED on some threads about standarising a "look" file spec in the SDK - and I know I have personally banged my spoon on my high-chair for a UNIFIED FILE SPEC between camera and RED software utilities for a long time.

    When the new color science appeared in Build 20 - I was sure we'd see a "look" file spec that allowed us to move from camera to software - and software to camera. But we continue to move forward with .RSX. Third parties (Clipfinder, etc.) build tools that work with .RSX.

    Suddenly ... a "short term" solution becomes "default standard" - and everyone spins around it.

    I'll step back a moment and spell out EXACTLY what I want. Because ... I think you want it too. I want RED to kill .RSX. Thanks, we'd have some good times ... but it's over. You need to go. It's not you .. it's me ... whatever ... it's over.

    I want to be able to create a LUT in any RED software app - that can be loaded INTO THE CAMERA.

    I want to be able to READ a LUT from an .R3D file header - and apply that to another shot, etc.



    I want a "side-car" .XML file inside the RDC folder.


    The camera would write this file on FORMAT.
    The camera would write meta-data values into this .XML file during POST process when camera stops record.

    Now, we have am .XML file that TRAVELS with the shot. We cab EDIT, ADD, ALTER the .XML file - and never touch the .R3D files.

    SCENE, SHOT, TAKE

    yeah ... you know ... the MOST IMPORTANT meta-data of narrative film's post pipeline.

    We still can't put it anywhere.

    If RED would standardized on a "side-car" .XML file inside the .RDC - we could all ADD whatever elements we wanted - in a fully extensible, non-destructive way.

    Here is where we'd write SCENE, SHOT, TAKE. Annotate.

    Third parties could adapt much faster.

    Doors would open to more powerful post workflows.
    Reply With Quote  
     

  2. #2  
    Digital FX Greg M's Avatar
    Join Date
    Dec 2006
    Posts
    3,901
    amen brother

    digitalfx.tv

    The RGBlog- Ramblings about Cameras, VFX, etc.
    Twitter

    Red One #83
    Epic-M #98 and #240
    Epic-X #83 and #116
    Reply With Quote  
     

  3. #3  
    Senior Member Justin O'Neill's Avatar
    Join Date
    Jan 2007
    Location
    San Diego/LA/Seattle
    Posts
    1,417
    I second this.
    Reply With Quote  
     

  4. #4  
    Amen, amen and a halleluja!

    We were told long ago that there would be a new look format coming that would work between all the Red tools and SDK... It can't get here soon enough. The XML inside the .RDC makes perfect sense.

    RSX support is there in the SDK and FCP now allows for loading RSX files. And some third-party tools too. IMO, this is just a band-aid solution and isn't the robust solution we're all looking for.
    - Jeff Kilgroe
    - Applied Visual Technologies, LLC | RojoMojo
    - EPIC-M Package Available! Over 1TB SSD media, RPP's & more.


    List of all current RED software tools.
    Reply With Quote  
     

  5. #5  
    Senior Member mikeburton's Avatar
    Join Date
    Sep 2007
    Location
    Sacramento CA
    Posts
    1,521
    Yup! I'll vote for that as well.
    Reply With Quote  
     

  6. #6  
    Senior Member Blair S. Paulsen's Avatar
    Join Date
    Dec 2006
    Location
    San Diego, CA
    Posts
    2,236
    Hate to pile on, but I have been evangelizing the power of metadata since the early days of the RedOne and thought it would be pretty sophisticated by now. This is a way to producers hearts and editors will buy rounds til last call if you can nail this one.

    We know you can do it Red Team!

    Cheers - #19
    Reply With Quote  
     

  7. #7  
    Senior Member Emery Wells's Avatar
    Join Date
    Feb 2007
    Posts
    666
    No need to reinvent the wheel here. You're asking for a 1d LUT. Red alluded this would be coming long ago.

    This was also the major thorn in every DITs side because their main function (painting the image on set) was suddenly removed from the equation.

    The fact that the first two red software packages saved look files in two different formats (RSX and RCC) hasn't helped matters. Some Red techs create looks in Redcine and walk in with their RCC files and expect we can use them for the transfer but if we arent using Recine or Scratch then that's not an option.

    Bring on the LUTs please.
    Emery Wells @emerywells @KatabaticNY
    Founder/CTO - Katabatic Digital
    KataData iPhone Data Rate Calculator
    http://katabatic.tv
    NYC EPIC Rentals + Scratch DI/Transcoding
    emery [at] katabatic [dot] tv
    Reply With Quote  
     

  8. #8  
    Quote Originally Posted by Emery Wells View Post

    Bring on the LUTs please.
    yes. contained inside an XML. inside the .RDC.
    Reply With Quote  
     

  9. #9  
    This would be a serious boon to the post side of things....
    Reply With Quote  
     

  10. #10  
    Senior Member Gene Crucean's Avatar
    Join Date
    Feb 2007
    Location
    Los Angeles, CA
    Posts
    194
    Quote Originally Posted by Jean Déraps View Post
    This would be a serious boon to the post side of things....
    You have nooo idea :)

    Mark, thanks for posting this and I have your back on this 1000%

    Jarred, for what it's worth... this is one of the little things I wanted to implement had our interview/meeting progressed further. I was too busy at the time to take it to the next level, so I apologize.
    Gene Crucean
    [Emmy winning | Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer]
    www.genecrucean.com
    @GeneCrucean
    Reply With Quote  
     

Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts