Didn't see it, but can this be rocket enabled?
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Didn't see it, but can this be rocket enabled?
I see no reason, why standard Resolve software implementation wouldn't properly run on stock Mac tower with FX4800. There is enough horse power with modern GPU to do number of layers in real time. Lustre and Filmmaster does planar tracking very successfully on stock PC. What I'm really interested is the limitations of said Mac based system. I believe it is limited to 2K, but could be wrong there. I want to see their implementation of 3rd party control surfaces. Any colorist would tell you the importance of good interface for a speedy project execution. What about Red implementation? In the past Davinci relied on the background debayer. RED Rocket? Can the project files be exchanged with Linux brethren? How cool would it be, if you could prepare the project on your system and then give it to the senior colorist for proper finish? What about 3rd party plug in architecture? Anyway, I will report my observations back, unless someone beats me to it...
DPX files will require more disk speed rather than GPU acceleration so as long as you have the disk bandwidth to handle 2K DPX it should run like a dream. However, using multiple power windows and grades, filters etc can quickly slow down your systems performance. This is what I'm interested to see if they can send to the GPU.
Sorry, but it's not an opinion.
http://www.macdailynews.com/index.ph..._on_iphone_os/
Color me shocked! ;-p
I know where my next spare $1k is going.
- JL
If you really need to work in 4K in 2010, you probably do have $50,000.
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