Thread: DaVinci

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  1. #61  
    Didn't see it, but can this be rocket enabled?
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  2. #62  
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    Quote Originally Posted by Stephen Gentle View Post
    It sounds like you think Apple only has one or two teams of developers. That is very wrong.

    But they only have one Steve Jobs.
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  3. #63  
    Senior Member jake blackstone's Avatar
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    Quote Originally Posted by MichaelHalsell View Post
    Great Jake, let us know what hardware will be needed to make it the "The Beast" and how well the Power Window with the 3D tracker works, along with working with DPX files. Thanks.
    I see no reason, why standard Resolve software implementation wouldn't properly run on stock Mac tower with FX4800. There is enough horse power with modern GPU to do number of layers in real time. Lustre and Filmmaster does planar tracking very successfully on stock PC. What I'm really interested is the limitations of said Mac based system. I believe it is limited to 2K, but could be wrong there. I want to see their implementation of 3rd party control surfaces. Any colorist would tell you the importance of good interface for a speedy project execution. What about Red implementation? In the past Davinci relied on the background debayer. RED Rocket? Can the project files be exchanged with Linux brethren? How cool would it be, if you could prepare the project on your system and then give it to the senior colorist for proper finish? What about 3rd party plug in architecture? Anyway, I will report my observations back, unless someone beats me to it...
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  4. #64  
    Senior Member MichaelHalsell's Avatar
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    Quote Originally Posted by jake blackstone View Post
    I see no reason, why standard Resolve software implementation wouldn't properly run on stock Mac tower with FX4800. There is enough horse power with modern GPU to do number of layers in real time. Lustre and Filmmaster does planar tracking very successfully on stock PC. What I'm really interested is the limitations of said Mac based system. I believe it is limited to 2K, but could be wrong there. I want to see their implementation of 3rd party control surfaces. Any colorist would tell you the importance of good interface for a speedy project execution. What about Red implementation? In the past Davinci relied on the background debayer. RED Rocket™™? Can the project files be exchanged with Linux brethren? What about 3rd party plug in architecture? Anyway, I will report my observations back, unless someone beats me to it...


    Jake,

    All I gotta say is -- 'Get all up in the Koolaid'!
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  5. #65  
    Senior Member mikeburton's Avatar
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    DPX files will require more disk speed rather than GPU acceleration so as long as you have the disk bandwidth to handle 2K DPX it should run like a dream. However, using multiple power windows and grades, filters etc can quickly slow down your systems performance. This is what I'm interested to see if they can send to the GPU.
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  6. #66  
    Senior Member jake blackstone's Avatar
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    Quote Originally Posted by Stephen Gentle View Post
    It sounds like you think Apple only has one or two teams of developers. That is very wrong.
    Sorry, but it's not an opinion.
    http://www.macdailynews.com/index.ph..._on_iphone_os/
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  7. #67  
    Color me shocked! ;-p

    I know where my next spare $1k is going.

    - JL
    Jordan Livingston

    Leading a double life...

    IATSE Local 600 ICG DIT
    www.DIGILOID.com

    Independent Filmmaker
    www.JLPMOVIES.com
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  8. #68  
    Quote Originally Posted by jake blackstone View Post
    I see no reason, why standard Resolve software implementation wouldn't properly run on stock Mac tower with FX4800. There is enough horse power with modern GPU to do number of layers in real time.
    Apple's crippled GPU performance. Horse power is not the issue. GPU support is.
    "Como delfines en el fondo del oceano
    volamos por el universo incentivados por la esperanza"
    "L'esperanza", Sven Väth
    "It's a poor sort of memory that only works backwards"
    Jung/ Carol
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  9. #69  
    Senior Member MichaelHalsell's Avatar
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    Good point!
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  10. #70  
    Senior Member shashbugu's Avatar
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    If you really need to work in 4K in 2010, you probably do have $50,000.
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