Thread: No cuda/mercury for AE cs5!!

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  1. #11  
    Quote Originally Posted by Jörgen Persson View Post
    You play the lottery to win $995?
    Please, don't be naive.
    Do you really think that you'll have the comfort of working with soft version of Davinci. Surely you will not - perhaps only when you spend cca $ 50k more for real Davinci sys.
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  2. #12  
    Quote Originally Posted by Salem Kapic View Post
    Please, don't be naive.
    Do you really think that you'll have the comfort of working with soft version of Davinci. Surely you will not - perhaps only when you spend cca $ 50k more for real Davinci sys.
    It's a joke. Hence the smiley.
    I am fully aware that you can't run high-end software without proper hardware. I was just making a point about Blackmagic introducing an entry level DaVinci Resolve.
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  3. #13  
    Senior Member Roberto Lequeux's Avatar
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    What???!!!???!!! No.... this makes no sense... :(

    I reject this reality.

    Quote Originally Posted by Salem Kapic View Post
    Yea, but try to work on the CC feature film in AE and you will be clear why you need hardware acceleration. Now we are in the mercy of Red (RED Rocket™™™) Development team, and wait to make a proper plugin for AE!
    That's not happening... right? Not a chance for this. Adobe would need to develop support for hardware, not RED for premier. Or is this really a possibility?
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  4. #14  
    Quote Originally Posted by Jörgen Persson View Post
    It's a joke. Hence the smiley.
    I am fully aware that you can't run high-end software without proper hardware. I was just making a point about Blackmagic introducing an entry level DaVinci Resolve.
    sorry, I did't see smilies
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  5. #15  
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    I am here in las vegas, and yesterday a saw DaVinci software, IT'S F. AMAZING, 3d object tracker, osx, secundaries and many cool tools, all for US$ 995. Is the best thing I saw here.
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  6. #16  
    Senior Member Roberto Lequeux's Avatar
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    What about speed? And what hardware was it running on?
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  7. #17  
    Senior Member Charles Angus's Avatar
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    To get back on topic, this is a big bummer. I was considering switching some of my work to AE (even though I don't like the interface) for the big speed-ups I was expecting from GPU acceleration. They claim it's 20-30 percent faster, so I feel like we can expect to see 0-15% speedups in real-world use, which is OK, but nothing to switch packages for.

    And why are Nuke and Fusion users excited about AE being 64-bit? Nuke and Fusion both have 64-bit versions, and have for some time now.
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  8. #18  
    Senior Member Roberto Lequeux's Avatar
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    So the focus goes back on Rocket: What is the most likely way that we will see it implemented? Can RED in fact do it for them through a plug-in? This doesn't sound right, unless you can install plug-ins that "modify" the actual engine... ??

    We do have 6 (12) core CPUs around the corner, right? So that, and their more effective use from 64-bit should be a big jump, and perhaps 20-30 wouldn't be pure marketing fluff... ???

    Is this the case? Am I getting this right?
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  9. #19  
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    Quote Originally Posted by Charles Angus View Post

    And why are Nuke and Fusion users excited about AE being 64-bit? Nuke and Fusion both have 64-bit versions, and have for some time now.
    My thoughts exactly. I can't imagine them wanting to make the jump from node based to layer based compositing. What does AE offer that Nuke and Fusion can't do?

    Speaking of which... will RedRocket working for Nuke and Fusion?
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  10. #20  
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    I thought Adobe already stated that the mercury engine wont be available for AE, i think that was last year and i forgot which post indicated this. But this is to be expected..Adobe never said anything about mercury engine for AE.

    I just cant believe that they still dont have "cache to disk" function.
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