Thread: DaVinci Resolve 7 for Mac now shipping

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  1. #101  
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    Quote Originally Posted by Gunleik Groven View Post
    I am currently going to play a bit with an eQ with redlogFILM DPXs. Again, a matter of perception, but from my initial session with it, it does feel "right" when applying an output LUT to that software. The resulting files seems to reflect that. But again - this is maybe just a perception with a "backward logic" applied.
    Most colorists doing film targeted DI work set up in that manner, using the log images as input with no input LUT, but observing the result through a print preview LUT. There are a number of reasons for this, but one of the main ones is convenience. DI's are expected to produce multiple deliverables, only one of which is a film negative. Most color management systems (Truelight, Cinespace, etc.) are based on using a Cineon format as an input, with the target being whatever display you're looking at, and the processing being a film printing process. So by supplying a Cineon image to the output LUT, and having that LUT targeted to, say, a DLP Cinema projector but incorporating the characteristics of your chosen film recorder, intermediate stock, print stock, and lab process for the image processing, you get a very accurate preview of the film print. When you remove that LUT - in other words, render without baking it in - you get a Cineon image that will record correctly and print correctly, just as you previewed it. But you can also use a different targeted LUT - incorporating the same image characteristics, but designed to be displayed on, say, an HDTV monitor - to generate your electronic deliverables. By putting the LUT on the output, you don't have to be concerned with different grading for these different products because the source file is always the same. Since most DI's are still film targeted, this is the way most colorists are used to working. As DI's become more digital cinema centric, that path changes, but the idea of using the LUT on the output rather than the input remains - it's just that the LUT is used for deliverables other than the primary one, which in that case would be the DCDM.

    BTW, most of the software systems - with the notable exception of DaVinci's - have scaled their "log" controls to values expected from log originals, and therefore can offer good separation of controls for the desired control ranges, and real-world usefulness and feel for the exposure/contrast controls. If you've ever put data through a DaVinci 2K, you probably found that the "lift" trackball becomes rather useless, and the interaction and crossover range between the "gamma" trackball and the "gain" trackball is wildly different than with a video original. In fact, the gamma trackball becomes your primary control, and only by using additional layers (via PowerWindows) do you regain a usable range for the blacks and whites separately. I don't know if Resolve works the same way, but it wouldn't surprise me if it did since that was the world the original designers came from.

    Looking at how redlogFilm works - and resonating along the lines that redlogFilm is more "right/standard" I start to maybe see why you have expressed some dislike for redlog. RedlogFilm seems to handle the latitude in the files in a much "smarter" way, for one...
    Graeme could go into a lot more detail on this, but suffice it to say that Redlog was designed purely as a way of getting the 16 bit processed linear light information into a 10 bit container while retaining the best precision in the process. RedlogFilm is designed to represent print density, based on the Cineon format. Graeme has always felt that print density does not represent the best way to retain precision from a linear light original, and mathematically he's probably right. But it does represent a standard way of working in the real world of film targeted DI's, and therefore drops into existing color grading systems in a much more sensible way. I don't know if he's done anything as far as the color matrix goes to accommodate the somewhat different gamut of film (I don't see a new RedFilmColor matrix, at least not yet), so in that sense it's a bit incomplete, but certainly using the print density values will go a long way to making film targeted DI systems work a lot better with Red originals.
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  2. #102  
    Senior Member Manuel Wenger's Avatar
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    Just for all the MacBook Pro Users, i´m running Resolve on my MacBook Pro 2,8Ghz Intel Core 2 Duo with the Dual Nvida Card inside (9400 & 9600GT). You´ll need the CUDA Update, but that shows up automatically after Reslove is installed.

    I´m not grading on this configuration, but for learning it´s fine.
    I connected the Wave panel and it works just fine.

    I loaded a applePro Res HQ sequence and it plays back with 7fps
    after a primary correction and 2 powerwindows this dropped to 5fps.

    Can´t wait for the original Panels and running it on our MacPro next week.

    Manuel
    insane4frame GmbH & Co. KG
    Munich / Germany - Production & Post Production
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  3. #103  
    Well I have Resolve for Mac up and running here.

    Spec is 3.1 macpro 3.2ghz
    8Gig Ram
    Slot 1 GTX285
    Slot 2 GT120
    Slot 3 ATTO R380
    Slot 4 Decklink Extreme Hd (Orig non 3D)

    The raids half full and is benching at abour 550MBs

    With everything setup for 1080HD 50i output
    ProRes4444 bobs between 23>25 fps /gpu Red adding more nodes say 8 seems to make no difference ,then it drops to 17 ish if I go over 8.
    dpx 1080 same as above 23>25fps gpu Red adding upto 7 nodes seems to make no difference

    When I turn the video output to NONE

    Prores 4444 RT 25fps upto 8 nodes
    DPX rt 25FPS upto 8nodes.. unless ones sharpen.

    Now the thing I'm unsure about is that is it the bandwidth of the 3.1 macpro causing frame drops or is it the old decklink card.

    Anyone else seeing fps bob just below and turn external video out to NONE and get RT/Green

    I'm curious as adding say 5 nodes and the fps is still just under 25fps. its not like its getting less and less per node.


    Also found that rendering Red media out to quicktime is causing issues due to bebayer speed.

    ie if you set it to half premium or full when you goto render and your format is QT it will drop frames in the render and start a new QT. Setting the render manager to 1 > 5 fps kinda gets around it but seems a waste as some clips have less nodes and can actually render faster.

    Set to DPX and Maximum there is no issue.

    Si
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  4. #104  
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    Quote Originally Posted by Simon Blackledge View Post
    Now the thing I'm unsure about is that is it the bandwidth of the 3.1 macpro causing frame drops or is it the old decklink card.
    It's the bandwidth of the 3,1 Mac Pro. 4,1 Mac Pro is the minimum spec to get RT playback.

    Quote Originally Posted by Simon Blackledge View Post
    Also found that rendering Red media out to quicktime is causing issues due to bebayer speed.

    ie if you set it to half premium or full when you goto render and your format is QT it will drop frames in the render and start a new QT. Setting the render manager to 1 > 5 fps kinda gets around it but seems a waste as some clips have less nodes and can actually render faster.
    Which QT format are you rendering to, and at what resolution?
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  5. #105  
    Mac Pro 4,1
    Slot1 Nvidia Quadro FX4800
    Slot2 RED Rocket
    Slot3 Nvidia GeForce GT 120
    Slot4 Blackmagic Multibridge ( first generation )

    System is running smooth on all gradings and nodes.
    Output from Multibridge to HDMI Pioneer Plasma ( Kuro 50" ) perfect for preview.
    Rendering to QT near to realtime ( about 18 fps average )

    But can't render QT files with 25 Frames - only 24 or 30 fps possible?!?!?
    Hope for an upgrade soon
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  6. #106  
    Quote Originally Posted by Rohit Gupta View Post
    It's the bandwidth of the 3,1 Mac Pro. 4,1 Mac Pro is the minimum spec to get RT playback.



    Which QT format are you rendering to, and at what resolution?
    So its passing to the Decklink thats causing this?

    So New macpro required for SDI out ? :-/

    ProRes4444 1920x1080 25fps

    It's like its passing another frame to the QT encode but encode says whoaaa not ready.. > dropped frame.
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  7. #107  
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    Quote Originally Posted by Tony Bacak View Post
    Mac Pro 4,1
    But can't render QT files with 25 Frames - only 24 or 30 fps possible?!?!?
    Hope for an upgrade soon
    Did you set the frame rate to 25 in the config page under the section "Timeline Conform Options"?

    If yes, could you please provide a little bit more detail (which codec, where are you seeing that it is not 25fps, etc.)
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  8. #108  
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    Hey, I don't know if this is the place to start, but I'm the producer of a senior thesis film in the L.A. area and need some advice on shooting on the Red & then, the steps toward digital intermediate to film out. We're shooting our short film in November, so I'm trying to figure out what the budget is going to be for us (of course our student filmmaker budget is slim.) If anyone has advice, I'd appreciate it! I'm a total newbie to the Red & so excited to start using the Red. Thanks!
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  9. #109  
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    Quote Originally Posted by Tony Bacak View Post
    But can't render QT files with 25 Frames - only 24 or 30 fps possible?!?!?
    Hope for an upgrade soon
    If you can't render 25fps even after you change conform/timeline settings in the Config page, you could conform to 25fps in Cinema Tools. It's a quick fix. :)

    Open in Cinema Tools, hit the Conform button lower right, select the target frame rate and OK. You're all set.
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  10. #110  
    timeline conform options was the perfect tip - rohit ( cool name by the way RO and HIT )
    learning every day:)
    so export is running now with a framerate about 20fps to QT422HQ
    getting the original file over net and writing to a local raid with 4 striped disks
    love davinci more and more

    a direct output from the RED rocket card would be a winner
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