I have done this in Shake with the apple animation codec. But that's an uncompressed rgba codec, so it taks up a lot of space.
AFAIK there's no real limit to say QT for supporting "odd" or "huge" resolutions.
Correct me if I'm wrong, but if you have an app that supports "weird" resolutions - like shake - you can export with wichever compression and make the file playback in qt.
Gunleik



