Click here to go to the first RED TEAM post in this thread.   Thread: So how does RedRay work?

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  #21  
    Quote Originally Posted by Wayne Morellini View Post
    Graeme, is this codec your idea, or is somebody else's?


    Thanks.
    I like to think the clever parts are mine, but you may need to wait for biography for the fuller version of the RED Ray story :-)

    Graeme
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  2. #22  
    Senior Member Dan Hudgins's Avatar
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    Quote Originally Posted by Keith Walters View Post
    two 2K Green images per “4K” frame. The Green images are diagonally offset by distance of about 1.4 pixels,

    A great advantage of cameras and editing systems that store and work directly with Raw format, as opposed to more conventional ones based on fully decoded camera video, is that (in theory at any rate), the first time any image transcoding takes place is when the original camera files are rendered directly to the final output format by the render farm.
    Rather than have two green images its better to interpolate the two green images before compression and make a single 4K green image, the reason for that is that the wavlets disturb the two green images, so they do not quite combine as in True RAW, and interpolating the green as one plane makes a much sharper image anyway.

    Your plan will not work in so far as it does not allow for time consuming area filters needed, although you can do "single pixel" color adjustments with LUT "on the fly", any complex area filters take too long to process "on the fly" by the player at 4K (well maybe it could be done but would require many complex image processing chips and a large memory size and power use and so cost too much for a low cost consumer player), they need to be done before encoding for release format (mostly in non real time). An example of that issue is that I think it has been said that RED ROCKET does not produce "finish" results the same as REDCINE-X, it seems maybe because extra filters were not implemented in the RED ROCKET hardware, mostly it seems RED RROCKET just de-compresses the images and re-sizes them, but does not ant-OLPF sharpen (un-sharp mask) or do heavy area filtering?

    When I get my de-Bayer/image processing program out, it will do that kind of workflow in that the edit list can go back to the True RAW data to re-render for each output format, it saves quite a bit of render farm time that way because only the selected frames need to be rendered and the True RAW frames do take less diskspace than making RGB conversions of all frames. But in that case, the area filters would be part of the rendering before the result files were compressed for release formats.

    I would think that RED RAY ingests RGB frames like any other compressed distribution format does like H.262 etc.
    Dan Hudgins is developing "Freeish" 6K+ NLE/CC/DI/MIX File based Editing for uncompressed DI, multitrack sound mixing, integrated color correction, DIY Movie film scanning, and DIY Movie filmrecorder software for Digital Cinema. RED (tm) footage can be edited 6K, 5K, 4.5K, 4K, 3K, 2K, or 1080p etc. see http://www.DANCAD3D.com/S0620200.HTM (sm) for workflow steps.
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  3. #23  
    Senior Member Kaku Ito's Avatar
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    Greame,

    I'm sorry that I couldn't meet up at NAB, got too busy color grading on a feature and also I got called to teach RED ONE at an University from this month. Anyways, what software would provide outputting to REDray format?
    Kaku Ito

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  #24  
    Kaku, we will provide the software necessary for a REDray encode.

    Graeme
    www.red.com - 5k Digital Cinema Camera
    Science enables stories. Stories drive science
    FLUT™, Image Processing, Colour Science and Demosaic Algorithms, REDRAY 4K delivery
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  5. #25  
    Senior Member Petr Dvorak's Avatar
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    Quote Originally Posted by Graeme Nattress View Post
    Kaku, we will provide the software necessary for a REDray encode.

    Graeme
    hurrah
    Pleeease get me out of this 8 bit world!
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  6. #26  
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    That is awesome news Graeme...are you working with Avid for smoother integration? it would be great to be able to add RedRay as a device, but as of now it would be some manner of export to SSD rather than a traditional playout like we now do on Symphony Nitris or other...
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  7. #27  
    Senior Member Tim Hole's Avatar
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    Did you read far too much Arthur C. Clarke, Asimov and E.E 'Doc' Smith growing up Graeme?
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  #28  
    Red Team Stuart English's Avatar
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    Quote Originally Posted by Jeremy Torrie View Post
    That is awesome news Graeme...are you working with Avid for smoother integration? it would be great to be able to add RedRay as a device, but as of now it would be some manner of export to SSD rather than a traditional playout like we now do on Symphony Nitris or other...
    You just need to hand our encoder a sequence of industry standard DPX or TIFF files for the image and WAV or AIF files for the audio channels, Jeremy...
    Workflow Wizard
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  9. #29  
    Senior Member Ryan Patch's Avatar
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    I think something that most of these posts are missing is the idea that REDCODE, as shot by cameras, and the REDCODE that will be used as the distribution codec are different things. REDRAY is not about decoding a live Epic signal, it's about encoding RGB values (because that's what you get after you modify, VFX, color, finish, title, conform, etc your project) into a codec that can be used for distribution. They are two different situations: one is for capturing light and storing sensor data to be decoded/interpreted later, the other is to take a finished RGB signal and compress (and presumably protect/encrypt to assuage studio's fears) it for network distribution. Although they are probably based on the same ideas, they are not the same thing.
    Ryan Patch
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  #30  
    Red Team Stuart English's Avatar
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    Correct there are two versions of the REDCODE codec - REDCODE RAW for camera (which is obviously RAW) and RED delivery codec (which accepts RGB)
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