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  1. #51  
    Quote Originally Posted by Rob Lohman View Post
    I have 2 GB in it. However, my number was running under bootcamp in XP. For REDCINE I think we still have to do some additional optimization for OS X, so that might be a bit slower. I'll look into that.
    ...maybe it's the difference in the x1900 drivers between XP and OSX, the mac ones underclock the x1900 apparently.
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  #52  
    That's interesting information. Do you have a source for that?
    ROBCODE Santa Claus @ RED

    "You get the chicken by waiting for the egg to hatch, not by smashing it with a hammer" - Jarred
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  3. #53  
    Quote Originally Posted by Rob Lohman View Post
    That's interesting information. Do you have a source for that?
    Noticed it on Barefeats, i'm no expert but Apple seem to underclock grx cards to keep the fan noise down.

    Apple "detuned" the X1900 XT to run at 600 core clock speed and 650 memory clock speed. In the Windows PC world, a Radeon X1900 XT typically runs at 625MHz core clock speed and 725MHz

    http://barefeats.com/quad10.html
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  4. #54  
    REDCINE works with this configuration. However, it is very slow. I believe this may be the lowest-end system yet reported to work. :-) ...oops, spoke to soon. It displays and exports from 2k R3D OK. Displays 4k R3D also, but the exported TIFF is garbaged. Maybe not enough memory on the video card?

    ASUS P4C800-E Deluxe
    P4 2.8GHz, 2GB RAM
    WinXP SP2
    XFX GeForce 6200 AGP 8x 256MB
    NVIDIA driver 6.14.11.6375 (10/4/2007)
    nVidia Forceware 163.75

    See also: my logfile in this post: http://www.reduser.net/forum/showpos...7&postcount=24
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  5. #55  
    Senior Member Sean Michael Johnston's Avatar
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    I am wanting to process multiple clips in Redcine and output individual QT files. I'm on an Intel quadcore MacPro. When I start the process, it works fine for the first 2 clips, then I get the single frame for the entire clip problem for the rest of the shots in the sequence. It's repeatable and if I babysit, I can cut off the 2 processed clips and keep starting over. Obviously this is not an optimal workflow. The only thing I can think that might be a little different is that my user profile is on our X-serve, not a local user.

    Has anyone had this problem, I couldn't find anything by searching the threads.
    SEAN MICHAEL JOHNSTON
    \\ CINEMATOGRAPHY \\ VFX \\
    SEAN@SEANMICHAELJOHNSTON.COM
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  6. #56 upgraded system - single frame output continues 
    Senior Member R Fogg's Avatar
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    Los Angeles
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    Windows XP Pro, Service pack 2
    Intel core 2, 6600 2 3GHz
    2GB Ram
    Latest QT
    Latest Redcine
    Upgraded video card to geforce 8800 gt 512 mb

    Still no love

    Single frame output on all formats
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  7. #57  
    Senior Member galexander's Avatar
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    Quote Originally Posted by Rfo View Post
    Windows XP Pro, Service pack 2
    Intel core 2, 6600 2 3GHz
    2GB Ram
    Latest QT
    Latest Redcine
    Upgraded video card to geforce 8800 gt 512 mb

    Still no love

    Single frame output on all formats
    2Gb is probably not enough, WinDoZe will eat up ~300 to 450Mb
    if you only upgraded the card, popped in a new one and you are trying to working a data set that is four times larger, i'd suggest, the following

    if you can tweak the clock on the video card until it almost becomes unstable.

    check/google your card see if anyone has any problems with the drivers you have, sometimes an older driver is better.

    completely removing/uninstalling display drivers

    boot back in vga mode with command prompt

    check the system32 for any leftover files

    delete all files in system32\dllcache

    reapply SP2

    reload drivers

    turn off all garbage services running, disable networking as well.

    set a single display for something mediocre so the graphics card isn't breaking its balls to keep up with your screen and the processing

    defrag your hard drive/raid

    make your swap file about 4GB on a different drive than data file, make sure the swap file is continguous

    apply these registry hacks
    [HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Contro l\PriorityControl]
    "Win32PrioritySeparation"=dword:00000026

    [HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Contro l\FileSystem]
    "NtfsDisable8dot3NameCreation"=dword:00000001
    "Win31FileSystem"=dword:00000000
    "Win95TruncatedExtensions"=dword:00000001
    "NtfsAllowExtendedCharacterIn8dot3Name"=dword:0000 0000
    "NtfsDisableLastAccessUpdate"=dword:00000001
    "NtfsMftZoneReservation"=dword:00000003

    [HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Contro l\Session Manager\Memory Management]
    "DisablePagingExecutive"=dword:00000001

    [HKEY_LOCAL_MACHINE\Software\Microsoft\Windows\Curr entVersion\Explorer]
    "AlwaysUnloadDLL"=dword:00000001
    "DesktopProcess"=dword:00000001
    "NoResolveTrack"=dword:00000001

    delete all garbage from your temp directories

    defrag

    reboot

    check task manager, see how much physical ram is available, should be ~1.7 Gb if you're lucky

    when you start the processing have the task manager up and running, set the affinity to three of the four processors and then crank up the priority

    my .02
    Chaos

    ---------------------------------------------
    Persentio Ergo Humanitas
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  8. #58  
    It would be sweet if you could enlarge the curves control to do more fine tuned stuff. I imagine someone might say that redcine is only for a "first light" what have you, and you can do more precise stuff in other programs later when you conform and whatnot.. But still, I don't see why this feature couldn't be added.
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  9. #59  
    Windows XP SP2 on HP/Intel DOES NOT WORK.

    I have an HP xw8000 with two 3.2GHz Xeon (i.e. 4 total cores) and 4GB of physical RAM, NVidia Quadro NVS 280 SD w 64MB feeding 3 displays.

    REDCINE comes up with the player window on Monitor 1 and displays the big REDCINE logo and Beta V1.0 banner. None of the buttons do anything - not even "Exit REDCINE" If I click in the preview area, sometimes a "No Media" thumbnail will pop up on the right side of the screen and sometimes an additional toolbar will appear across the top.

    The program allocates about 1.5 GB of memory when it launches but uses little CPU time after the initial load. I've updated to the latest NVidia driver to no avail.
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  10. #60 I can't believe it does not work!! 
    REDuser Sponsor Jay A. Kelley's Avatar
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    St. Louis MO
    Posts
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    No matter what I select, all I get from Quicktime renders is the first frame. Here's the log, any help would be good as I am in shock this is not working!

    03:58:24.00 INFO : ---------------------------------------------------
    : REDCINE - [Build: Dec 10 2007]
    : Log started(2): 1/11/2008 3:58:24 AM
    : \\REDSYSTEM\'C:\Program Files\REDCINE\'
    : ---------------------------------------------------
    : WIN32 Version 5.01 (Build: 2600 - Service Pack 2)
    : 4 CPU's: Intel(R) Core(TM)2 Quad CPU Q6700 @ 2.66GHz
    : FPU : Precision 53 bits
    : Timer frequency : 2666.82 MHz
    : Timer resolution: 1 ms
    : Physical memory : 3583 Mb
    03:58:24.00 INFO : Memory setup:
    : Available : 3210.637 Mb
    : Max block : 1232.457 Mb
    : Frame heap : 975.984 Mb
    : Proxy heap : 128.008 Mb
    : Image heap : 48.008 Mb
    : --------
    : Total size : 1152.000 Mb
    : --------
    : ---------------------------------------------------
    : SMP Initialize : 4-way multi-processing
    : ---------------------------------------------------
    03:58:25.77 INFO : REDCINE (Build 0421) started
    03:58:27.37 INFO : ================================================== =
    : Screen configuration
    : ---------------------------------------------------
    : Display Device: NVIDIA GeForce 8800 GTS 512
    : Resolution : 2560x1600
    : Frequency : 60.0 Hz.
    03:58:27.37 INFO : ---------------------------------------------------
    : OpenGL Context setup:
    : -------------------------------------------------
    : OpenGL : 2.1.2 (GeForce 8800 GTS 512/PCI/SSE2)
    : GLEW : 1.4.0
    : Display mode : Normal (single display)
    : Swap Control : Swap on v-sync
    : Swap Groups : Supported
    : Gamma tables : NVidia cpl. (1: DA)
    : Pixel format : Available
    : Pixel buffers : Available
    : FP buffers : Available
    : Frame buffers : Available
    : FP textures : Available
    : Fragment Program : Available
    : Occlusion Query : Available
    : ARB Shading L1.0 : Version 1.20 NVIDIA via Cg compiler
    : ARB Shading Obj. : Available
    : -------------------------------------------------
    : NVidia Api : NVidia Complete Version 1.10
    : Driver : 169.06 (r169_05-9272)
    : Framebuffer size : 512.00 Mb
    : -------------------------------------------------
    : Driver version 6.14.11.6906
    : Video RAM Size 512 MB
    : Bus mode PCI-E x16
    03:58:27.37 INFO : ---------------------------------------------------
    : PB: Setup 2 readback buffers, 16.00 MB
    03:58:27.38 INFO : ---------------------------------------------------
    : OpenGL Framebuffer configuration
    : -------------------------------------------------
    : Framebuffer : 2560x1600 (Double)
    : R,G,B,A : 8,8,8,8
    : Depth,Stencil : 24 8
    : Accumulation : 16
    : ---------------------------------------------
    : Blend Color : Supported
    : Separate Alpha: Supported
    : Blend Min/Max : Supported
    : ---------------------------------------------
    : Texture info : 8192x8192 (Max. RGBA8)
    : Texture rect : 8192
    : Texture PBO : 36 MB (1 buffers)
    : Texture float : Available
    : Packed floats : Available
    : Multitexture : 16 units
    : Non Power Of 2: Supported
    : Mipmap gen. : Supported
    : Texture clamp : EDGE, BORDER
    : Render to tex.: Supported
    03:58:27.40 INFO : ---------------------------------------------------
    : Setup Server components..
    : IO Allignment configured: 8192 Kb
    : Font manager..
    : Freetype 2.3.5 initialized
    03:58:27.91 INFO : ---------------------------------------------------
    : >> READY..., SET..., GO !
    03:58:27.91 INFO : Loading system settings
    03:58:27.91 INFO : GFX: Initialize Shader Setup
    : GFX: Use half (16 bit) floating point 1D LUT's
    03:58:27.93 INFO : Select user(1): 'Jay A. Kelley'
    03:58:27.93 INFO : Logoff user(1): 'Jay A. Kelley'
    03:58:27.93 INFO : Select user(1): 'Jay A. Kelley'
    03:58:28.30 INFO : Logoff user(1): 'Jay A. Kelley'
    03:58:28.30 INFO : Select user(1): 'Jay A. Kelley'
    03:58:28.30 INFO : Instanciating project: 'Session_1'
    03:58:28.30 INFO : Closing project: 'Session_1'
    03:58:28.31 INFO : Instanciating project: 'Session_1'
    : Load settings from: 'C:\Documents and Settings\All Users\Application Data\REDCINE\Project\Session_1\Project.reg'
    03:58:28.31 INFO : Media configured base directory: 'C:\Documents and Settings\Jay A. Kelley\My Documents'
    03:58:28.31 INFO : Initializing FX setup
    : Module 1: QuickTime-Export - '4ca47bbf-2ca4-49ad-98b5-99936b2fed4c'
    : Module 2: ~REDCODE RAW - '6ebf0150-a939-46d0-8132-73291d76b3bd'
    : Loaded 2 FX plguins
    03:58:28.51 INFO : Media Library initializing:
    : Media registry does not exist.. (C:\Documents and Settings\All Users\Application Data\REDCINE\Media\\MediaLibrary.reg)
    03:58:28.51 INFO : Setup media cache..
    : Starting 3 IO-thread(s)
    03:58:28.51 INFO : Loading project
    : Load Media (C:\Documents and Settings\Jay A. Kelley\My Documents)
    : Load Constructs
    : Load Result Stacks
    : Verify Construct setup
    03:58:28.51 INFO : Project ready.
    : Media resolved : 0.00 Sec.
    : Construct setup: 0.00 Sec.
    : Datamanager : 0.00 Sec.
    : Total : 0.00 Sec.
    03:58:28.51 INFO : Session initialize
    03:58:28.64 INFO : 3D LUT: Enable FP16 texture format
    03:58:28.65 INFO : Initialize player
    03:58:28.66 INFO : Construct: Auto-Save...
    03:58:28.66 INFO : Updating project Media/Construct database
    : Writing project constructs: 'C:\Documents and Settings\All Users\Application Data\REDCINE\Project\Session_1\Construct.reg'
    : Build node list: 0.00000
    : Create library : 0.00007
    : Create project : 0.00003
    : Write registry : 0.02947
    03:58:28.69 INFO : Update Project Media registry
    : Updated/saved 0 clips (0.0015 Sec.)
    03:58:28.70 INFO : Update Global Media registry
    : Updated/saved 1 clips (0.0001 Sec.)
    03:58:28.80 INFO : Media library saved (0.1004 Sec.)
    03:58:28.80 INFO : Initialize Player Session..
    03:58:28.80 INFO : AS Render: Enabled pbuffer based render scheme!
    03:58:28.90 INFO : Audio: Microsoft Sound Mapper
    : Setup: 44100 Hz, 2 Channel(s), 16 bit
    03:58:28.90 INFO : Setup Timeline Player, Session 1
    03:58:29.38 INFO : Session start
    03:58:34.43 INFO : Terminate Player..
    03:58:34.43 INFO : Player Session ended..
    03:58:48.73 INFO : Initialize Player Session..
    03:58:48.73 INFO : Setup Timeline Player, Session 2
    03:59:21.13 INFO : Terminate Player..
    03:59:21.13 INFO : Player Session ended..
    03:59:21.13 INFO : Updating project Media/Construct database
    : Writing project constructs: 'C:\Documents and Settings\All Users\Application Data\REDCINE\Project\Session_1\Construct.reg'
    : Build node list: 0.00001
    : Create library : 0.00010
    : Create project : 0.00003
    : Write registry : 0.00140
    03:59:21.13 INFO : Update Project Media registry
    : Updated/saved 0 clips (0.0010 Sec.)
    : Session close
    03:59:21.13 INFO : Closing project: 'Session_1'
    03:59:21.16 INFO : Closing system settings registry
    03:59:21.16 INFO : Logoff user(1): 'Jay A. Kelley'
    03:59:21.16 INFO : FX MGR: Release FX modules:
    03:59:21.16 INFO : Media Library closing:
    03:59:21.16 INFO : Close media cache..
    : Media cache now flushed & closed..
    03:59:21.16 WARN : *=========================================
    : * Closedown issued forced
    : *
    03:59:21.16 INFO : Registry cache ratio: 53.26 %
    : Terminate OpenGL..
    : Terminate UI..
    03:59:21.19 INFO : ---------------------------------------------------
    : Closedown
    : ---------------------------------------------------
    Jay A Kelley
    Lead Instructor, Infotech Academy
    RED102. THE BEST ONLINE COURSE FOR SCARLET and EPIC
    http://www.red102.com
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