I'm trying to develop a workflow based around 2K log DPXs from RED R3D sources. I've come across a lot of conflicting information regarding this and the creation of log DPX files from R3D's. I'm looking for the following or something similar;
Shoot RED>Transcode to ProRes/DNxHD in RedCine/FCP/Avid>Offline Edit>XML/EDL>Clipfinder or CrimsonWorkflow & RedCineX>2K log DPX (Redlog or PDlog?)>Resolve (With LUT? Which? Where?)>2K DPX/QT etc
The reason I want to do this is I don't have a RedRocket yet and can only get a realtime debayer at 1/4 res. This would let me stay realtime at 2K (and based from testing with up to 7 100% blur nodes!). My logic is that I can keep the quality of the R3D by using LOG, while not suffering the overheads of the debayer. Also, I'm looking to see a good-looking/normal image in Resolve with a LUT as a starting point, I don't want to grade the log directly! Ideally I would use a LUT that would take the Redlog or PDlog DPX and display the RED footage as it looks in RedSpace/RedColor. Also, I don't mind 'waiting' for the debayer during the DPX conversion, my machine is pretty quick.
Please get in touch if you've used this workflow or a similar one with success.