Click here to go to the first RED TEAM post in this thread.   Thread: Tone-Mapping images in Shake from REDCODE output

Reply to Thread
Page 2 of 2 FirstFirst 12
Results 11 to 20 of 20
  1. #11 Version 0.2 of the node! No ShakeSDK needed!!! 
    I used a little ditty (and a layerX operation) to create the luminance channel.

    I weighted the R, G, and B channels like so:

    lum = 0.299r + 0.587g + 0.114b

    It gives almost exactly the same result. (I may tweak in a bit)

    Here it is, the node, documentation, etc.... no ShakeSDK needed!!

    Enjoy!

    -W
    Reply With Quote  
     

  2. #12  
    Thanks for posting this, Wade.
    Reply With Quote  
     

  3. #13  
    Senior Member
    Join Date
    Jan 2007
    Location
    Melbourne, Australia
    Posts
    1,848
    Very nice! What is the advantage of LumToAlpha vs a Colorspace-Reorder ?
    Reply With Quote  
     

  4. #14  
    Quote Originally Posted by cailyoung View Post
    Very nice! What is the advantage of LumToAlpha vs a Colorspace-Reorder ?
    I wish I understood the difference, but the Apple .cpp code for that LumToAlpha stuff was at least 10x what my code for the whole Tonemap node was....haha.

    Best I can tell, one is voodoo, one is hoodoo. :D

    However, I think the weighted-colorspace approach is fine, because it's what was used by the guys who wrote the algorythm in the first place.

    W
    Reply With Quote  
     

  5. #15  
    What's the difference between this and just adjusting Highlight/Midtone/Shadow gamma independently?
    Gavin Greenwalt || im.thatoneguy
    im.thatoneguy[at]gmail.com | Straightface Studios | VFX & Animation
    Canon Scarlet-X package available to rent in Seattle, WA
    Reply With Quote  
     

  6. #16  
    It's spatial or area-based. Vaguely like automating crazy power windows, if you're familiar with power windows.

    Or to explain it differently, it works on blurred areas, as opposed to a single pixel.
    Reply With Quote  
     

  7.   This is the last RED TEAM post in this thread.   #17  
    Similar to "highlight / shadow" in Photoshop??
    www.red.com - 5k Digital Cinema Camera
    Science enables stories. Stories drive science
    FLUT™, Image Processing, Colour Science and Demosaic Algorithms, REDRAY 4K delivery
    Reply With Quote  
     

  8. #18  
    Or "highlight / shadow" in After Effects... look that one up, it even has temporal smoothing.

    Also, the old wide-radius Unsharp Mask trick works for me...

    Bruce Allen
    director / designer
    www.boacinema.com
    Reply With Quote  
     

  9. #19  
    Photoshop CS3 has Highlight Recovery and Shadow Fill function that work non destructively in Camera Raw maybe this will also be a function in Redcine which would be pretty amazing.
    Reply With Quote  
     

  10. #20  
    I would be very afraid of flicker from a plugin like that.
    Gavin Greenwalt || im.thatoneguy
    im.thatoneguy[at]gmail.com | Straightface Studios | VFX & Animation
    Canon Scarlet-X package available to rent in Seattle, WA
    Reply With Quote  
     

Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts