Thread: Wireless 4K. No latency. 240FPS to the home.

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  1. #1 Wireless 4K. No latency. 240FPS into the home. 
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    Palo Alto Billionaire Entrepreneur shaping a mind-blowing future --

    "Wireless 4K"

    "Zero latency"

    "240 FPS"

    "10 years in the making" --

    listen to the podcast -- http://t.co/J47x3WP

    -- all the pieces coming together, future is clear-ly exciting :-)
    Last edited by Anthony Luca; 08-15-2011 at 01:26 PM.
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  2. #2  
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    more info from VentureBeat -- http://bit.ly/pCrESO
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  3. #3  
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    Wow!
    ...too much RED on the brain.
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  4. #4  
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    I'd be happy if I could just see regular 1080p with very little compression. In my opinion, neither cable nor satellite nor downloads provides flawless HD. They're all crippled in terms of bandwidth. Blu-ray looks fine; everything else (except off-air) loses a lot due to excessive compression.
    www.cinesound.tv | location sound / post-production consultant
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  5. #5  
    Why limit it to video? Is he saying his wireless transceivers can handle 4096x2048 * 8 * 240 = 20gbps?

    That would be a huge breakthrough in wireless technology if we could use that around the studio as well. Still there is enough dubious info already in that article that eyebrows must be raised "10gbps internet connection to a tablet". Ummmm.. 1) where are we supposed to find a 10gbps internet connection. You would be hard pressed to find a .1gbps connection. 2) Even if you had a 10gbps internet connection no tablet has a fiber optic 10GigE port so you'll probably be streaming it at 40mbps.

    EDIT:
    http://www.youtube.com/watch?v=G_iUs...layer_embedded
    "Even though it's compressed..."

    So no not 20gbps.
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  6. #6  
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    OnLive CEO, Steve Perlman, is from the similar, iconic, entrepreneurial "seer" mold as Jim Jannard --

    last 10 years, Billionaire, Steve Perlman has been building the "Wireless 4K stream" + cloud for the home, via DIDO technology

    on another note, keep your eyes on the concept of "Ultra Defintiion" -- a "linguisitic battle" is happening around the world --

    4K vs. UD (Ultra Definition)

    a unification wil happen -- 4KUD

    4K UD is the new 1080p HD
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  7. #7  
    If something sounds too good to be true... it probably isn't.
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  8. #8  
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    Quote Originally Posted by Petri Teittinen View Post
    If something sounds too good to be true... it probably isn't.
    Naysayer Petri, I suggest you research Steve Perlman who is advancing this mindblowing technology --

    http://www.rearden.com/people/
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  9. #9  
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    Perlman -- So, check this out, if I were to go and deliver, what is called a 4K resolution on a video signal; this is what we do at Rearden. So, we can deliver 4K resolution, compressed video, even with the compression, that is much higher resolution, [than] even 1080p. And we can deliver it, not at 60 FPS, but at 240 FPS.
    DIDO Wireless
    DIDO stands for Distributed-Input/Distributed-Output and can be pictured as a "fat pipe" Ethernet where, regardless of the number of connections, every user gets access to the full range of bandwidth available. Using this, Steve Perlman claims that we'll be able to not only stream interactive AAA games like OnLive currently provides at 0-latency, but that it will happen at a television resolution packing up to 6 times as many pixels than is currently possible.
    To better understand what DIDO technology is, imagine a wireless connection pumping out 100Mbits per second with 100 users connected to it. Under today's technology that core connection would scale down to give each user about 1Mbit, give or take, of bandwidth.
    With Steve Perlman's implementation of DIDO wireless, this scale-down of bandwidth consumption would ideally be eliminated, reducing latency concerns for gamers along with it.
    According to an earlier interview with Perlman by Wired.com, here's the gist of what DIDO can offer consumers:
    • Its “unlimited bandwidth” will eliminate dead zones and dropped calls, even in an urban jungle like New York City.
    • The signals will pass through solid objects that block cellular signals at the same frequency and power.
    • It doesn’t need tall cell towers — just modest base stations the size of an internet router.
    • Those access points will broadcast a signal over a mile, while outdoor antennas can reach 30 miles or more in every direction — beyond the curvature of the earth, brags Perlman. Theoretically, that number will rise to 250 miles once Rearden’s engineers have time to test the tech at a longer range.
    If it sounds incredible, well, it should. These are some exceptional claims coming from Steve Perlman and rightfully should be met with reserved skepticism. To the same point some people didn't think OnLive's cloud gaming technology was possible when it was introduced in 2009. Perlman has since proved them very, very wrong.
    DIDO wireless technology has been in the works for some time: Actually it's been in development for about 10 years now. But to better understand the skepticism behind DIDO you need to understand Shannon-Hartley theorem.
    Back in the 1940's a mathematician named Claude Shannon built on the concepts developed by Ralph Hartley, an electronics researcher from Spruce, Nevada. These two men contributed to infomation theory which describes the quantification, or measuring, of information as it relates to signal processing and data communications.

    Shannon's channel capacity theorem expanded on Hartley's Law and was coined the Shannon-Hartley theorem. Referred to by some people as Shannon's Law, Shannon-Hartley theorem establishes the maximum capacity for bandwidth when subjected to Gaussian noise.
    This is essentially what explains, from the scientific perspective, the current limitations on our bandwidth capacity in today's world.

    Knowing this, you can better understand why there is so much skepticism when Steve Perlman claims that his team has broken an aspect of this theorem. In scientific circles, a theorem is accepted as a yet-to-be disproved accounting of the way our world works in part because it is based on previously proven theorems.
    Everyone we called — you know, like professors and Ph.D students — were like, ‘You’re crazy, this’ll never work, we all know that wireless doesn't work that way.' We had another person to whom I said, ‘Look, everyone’s been telling me this can’t possibly work. I just need to know why.’
    So Perlman hired an outside researcher to disprove Reardon's work: He couldn't. In fact the researcher exclaimed that the technology "worked remarkably well," (Wired.com).
    Unfortunately these studies have not yet been made public.
    Whether you believe Steve Perlman or not, until these findings can be further researched and verified by the scientific community, the accomplishments of DIDO wireless technology as Perlman describes still remain in-concept only.

    However, Perlman has already proven that technological barriers which were previously thought to be insurmountable could be overcome, when he introduced OnLive. It is a company and technology which was in development for three fewer years than DIDO, and has since gone on to work with every major games publisher on the planet to provide outstanding gaming experiences through the cloud.
    A lot of people don’t realize just what a big deal that technology is going to be... It is effectively zero latency internet connectivity. Yeah, so what we have running right here in Palo Alto, out of OnLive’s office, is wireless connectivity that is much faster than cellular networks, has no congestion, and has sub-millisecond latency...
    That doesn’t mean I’m right, but for example I was far less confident that OnLive or MOVA were going to work, and here we are.
    Super Games
    Where is all of this leading, and how exactly will it impact our lives on a day-to-day basis? So far we've touched on three main subjects which, by themselves, are exceptional improvements to the current technological landscape.
    • 4K resolution, which will provide unsurpassed realism by providing up to 12 million pixels in a 4096 x 3112 sized screen.
    • DIDO wireless technology, that will allow 0 latency connectivity and maximum amounts of super-fast bandwidth for every connected user.
    • Mova Capture Technology, which can take near 1:1 recording of actor's movements and convert them into a usable digital environment.
    Individually these are exceptional technologies, but how do we take their concepts further and turn them into something that will revolutionize the future?
    We combine them.
    Steve Perlman's goal is to utilize the resources and findings of Reardon along with its subsidiary companies, Mova and OnLive, to create a gaming experience the likes of which the world has not yet experienced. By combining the aforementioned technologies with the computing powerhouse of OnLive's data-centers, Perlman can provide games which use enormous amounts of graphical processing power to general consumers who are using low-end computers and laptops.
    Imagine an interactive experience where the rendered graphics are equivalent or better than the same CGI used in movies today, at a resolution roughly 4 times clearer than 1080p, with fully uncompressed audio, streaming to you over unsurpassed amounts of cheap bandwidth.

    A single game instance could use a large network of OnLive servers to provide an experience so real that discerning between CGI and video-capture would be a real task. It could be made affordable for the first time ever, and consumers would scarcely need to worry about upgrading their hardware to keep up with this technological boom.
    So anyways, I think the future that is coming is very, very exciting and it is not what people think. We’re so focused on the present, you know, it’s sometimes frustrating me. We’re doing the very best we can with the present and we are doing super cool stuff, but the future is going to be utterly mind-blowing.
    You’re going to be looking at a scene that you’ll have a tough time distinguishing between what you are seeing on the scene and what is in reality in the room around you. That’s where that whole wireless thing comes in. Everyone kind of missed the fact that it is ultra low latency and that [it] has unlimited bandwidth. So, who needs ultra low latency and unlimited bandwidth? Hmmmm…[laughs]
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  10. #10  
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    It'll be great, provided if they can build the infrastructure. We still can't get FiOS in most of LA, and that's tinkertoys compared to DIDO (a variation of Multi-user MIMO, explained at this Wikipedia link). I think -- as George Harrison once sang -- "it's gonna take a whole lotta precious time, and plenty o' money" to get this done.
    www.cinesound.tv | location sound / post-production consultant
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