We which to have it for Resolve, but its structure does not allow us to use it as it is (at least pre Version 9).
Have you thought (except for grain), to generate "RMDs" out of filmconvert, so it can be applied to the R3D footage so we can use the R3Ds to perform the entire grading?
Just another question: Is there a way to set the in-out exporting point(s) used on every clip when an EDL/XML is used to import the files to be processed?
Nigel, do you plan to have a standalone application for Windows? Thanks and congratulations.
After reading your message, and a lot of thoughts put into the potential Resolve pipeline, in my mind it all comes back to the ability of FilmConvert to write an RMD for the files after playing with it within it, so that it can be loaded by Resolve, so it already will contain the desired LUT and its modifications needed to attain the desired primary color correction look.
Then, if the footage is intended for film-out, a simple Lin-to-Log LUT should be inserted, and it should be ready to go to the printer. If for DCP, an RGB-to-XYZ LUT is used, and it should be ready for a DCP encoding.
Am I missing something?
Edit: Apparently After Effects plugins work in Premiere, so it's now possible to use FilmConvert in a Premiere timeline :)
Windows version is a big job - we're going to see what people think of the mac version and how it sells vs the plugins before we make a decision on it. We have built a prototype version that processes files on the GPU in windows, but the bulk of the work is making the windows GUI.
I will keep everyone posted on developments!
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