Click here to go to the first RED TEAM post in this thread.   Thread: REDCINE-X Professional Update... Build 9 Beta.

Reply to Thread
Page 1 of 9 12345 ... LastLast
Results 1 to 10 of 85
  1.   Click here to go to the next RED TEAM post in this thread.
  #1 REDCINE-X Professional Update... Build 9 Beta. 
    Red Leader Jannard's Avatar
    Join Date
    Dec 2006
    Posts
    8,094
    ALCHEMY & FILM LOOK EXPIRE ON JANUARY 1ST! This release pushes that out to March 1st.

    Other changes:

    Added: Major update to Tangent Wave and Euphonix/Avid Artist Series support.
    Adjustable sensitivity for analog controls.
    Support for multiple virtual pages of controls.
    New Preferences UI for configuration of devices.
    Text displays are updated when button/knob assignments change.
    Tangent Wave: Reset functionality for knob controls is now triggered by pushing in the knob.
    Added: Save Current Look for Epic/Scarlet/RED ONE to the File menu.
    Added: Ability to use upto 6 Red Rockets.
    Added: Framing tool performance improvements.
    Fixed: XML issue where incorrect resolution parameters were being added.
    Fixed: Top region of the viewer was not responding to mouse events.
    Fixed: Slider accuracy was in some cases slightly off.
    Fixed: Histogram grey/white bar scaling changed for less than full debayer.
    Fixed: Issue where only one clip could be dragged from the timeline to a bin at a time.


    Mac Package:
    http://red.cachefly.net/redcinex/app...ild_9_Beta.dmg

    Windows Installers:
    http://red.cachefly.net/redcinex/app...eta_32-bit.msi
    http://red.cachefly.net/redcinex/app...eta_64-bit.msi

    Jim
    "The camera is arguably one of the most important of all inventions… it is the single tool that has the ability to stop time, record history, generate art, tell stories, and communicate messages that transcend language like nothing else ever conceived."

    "Everything in life changes... including our camera specs and delivery dates..."

    We reserve the right to refuse service to anyone with a bad attitude.
    Reply With Quote  
     

  2. #2  
    Senior Member Rick Darge's Avatar
    Join Date
    Dec 2006
    Posts
    3,757
    What do you mean expires on January 1st, pushed out to March?
    ANGENIEUX LENSES • CANON k35 SUPERSPEEDS PL
    O'CONNOR • ARRI • DEDOLIGHT • KINOFLO • LTO5

    www.theredshooter.com
    rgdfilms@gmail.com 310-435-3134

    WWW.ZENDOGMOVIE.COM
    Reply With Quote  
     

  3. #3  
    Senior Member Björn Benckert's Avatar
    Join Date
    Dec 2007
    Location
    Stockholm, Sweden
    Posts
    1,830
    Super!
    Just a question, if using 6 red rockets is that then x6 the speed for processing? If so what discs speeds are need to keep up? I thought one was fast. :)
    Björn Benckert
    Creative Lead & Founder Syndicate Entertainment AB
    +46855524900 www.syndicate.se
    Flame - 3D - Epic - HAWK C 35-135mm - Milo MoCo - Droidworx Mikrokopter
    Reply With Quote  
     

  4. #4  
    Senior Member Justin Kirchhoff's Avatar
    Join Date
    Dec 2006
    Location
    Austin, TX
    Posts
    1,528
    Support for up to 6 Red Rockets? I like that thought.
    www.digitalshakedown.com
    producer@digitalshakedown.com
    http://www.vimeo.com/channels/digitalshakedown

    EPIC-X #204 "JIGSAW" + SCARLET-X #1097
    DIGITAL SHAKEDOWN - A FULL SERVICE PRODUCTION COMPANY - Concept to Delivery
    Reply With Quote  
     

  5. #5  
    Senior Member Phil Holland's Avatar
    Join Date
    Apr 2007
    Location
    Los Angeles
    Posts
    2,383
    Excellent update to the Framing Tool. Works much, much better now. Thank you Red programmers.
    Phil Holland - Cinematographer - Los Angeles
    ________________________________
    phfx.com IMDB

    Scarlet-X #316 "Skully"
    Data Sheets and Notes: Epic M & X, Scarlet X & Red Dragon
    Red Quick Reference Guide (link to 52MB PDF)
    Reply With Quote  
     

  6.   Click here to go to the next RED TEAM post in this thread.
  #6  
    Quote Originally Posted by Rick Darge View Post
    What do you mean expires on January 1st, pushed out to March?
    The "Trial" plugin ( Alchemy and Film look ) you get to play with for until March now instead of the trial expiring in January like it was going to.
    Reply With Quote  
     

  7. #7  
    Quote Originally Posted by Jannard View Post
    ALCHEMY & FILM LOOK EXPIRE ON JANUARY 1ST! This release pushes that out to March 1st.

    Other changes:

    Added: Major update to Tangent Wave and Euphonix/Avid Artist Series support.
    Adjustable sensitivity for analog controls.
    Support for multiple virtual pages of controls.
    New Preferences UI for configuration of devices.
    Text displays are updated when button/knob assignments change.
    This is great news. I'm going out to my cart right now to play around. Thanks for this, it makes up for the Lift Gamma Gain not being laid out horizontally in a separate window. Although I would still like to see this.

    Tim
    Local 600 DIT
    My Personal Portfolio:
    www.sutherlandprojects.com
    Reply With Quote  
     

  8. #8  
    Senior Member Christopher Barrett's Avatar
    Join Date
    Sep 2010
    Location
    Chicago
    Posts
    1,204
    Ahh... I never realized Alchemy was a plugin or that it was currently on a Trial period. I guess this means we'll never have it in Premier or Resolve, eh?
    __________________

    I DP'd the hell out of that shit.
    The Website
    Reply With Quote  
     

  9. #9  
    Senior Member Bob Gundu's Avatar
    Join Date
    Mar 2011
    Location
    Toronto, ON Canada
    Posts
    3,849
    Alchemy is very cool. How much is this plugin going to cost?

    Quote Originally Posted by Jarred Land View Post
    The "Trial" plugin ( Alchemy and Film look ) you get to play with for until March now instead of the trial expiring in January like it was going to.
    ___________________________

    VFX, Cinematographer, Photographer
    10 frame handles
    Vimeo
    EPIC-X "SHAI"
    Reply With Quote  
     

  10. #10  
    Senior Member Björn Benckert's Avatar
    Join Date
    Dec 2007
    Location
    Stockholm, Sweden
    Posts
    1,830
    Is alchemy 3rd party code? Or whats the reason for it to be "on trail"? The transformation is not to hard to mimic... It brings me to this question: is it, or will it be, possible to import 15D LUT's in RCX?
    Björn Benckert
    Creative Lead & Founder Syndicate Entertainment AB
    +46855524900 www.syndicate.se
    Flame - 3D - Epic - HAWK C 35-135mm - Milo MoCo - Droidworx Mikrokopter
    Reply With Quote  
     

Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts