Thread: Onlining REDCINE-X graded footage in MC6

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  1. #11  
    It's pure speciulation on Avid's roadmap, so the following is my take only;

    It seems that Symp is becoming (or has become) an additional sub-set of MC, and if MC does not need it, Symp will prolly not get it

    DS is aimed towards a finishing/gradeing/editing tool with high rez at the front of the line.. IMHO, if you need the stuff you ask for, then would not DS (or Smoke on Linux, or Mystika) be the path to walk down?
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  2. #12  
    It's not entirely speculation, as Avid have teased the crowd with larger-than-HD-frame-sized last year: http://community.avid.com/forums/p/9...67.aspx#567467. And why would MC not need 2K or 4K?
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  3. #13  
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    There is a huge need to improve 6.0 which is probably what they're currently doing. Red AMA does work in theory but not well.

    If playback was found to be solid then it would be very, very easy for Avid to unlock 2K and beyond within MC and/or Symphony...they've endorsed the AJA hardware which has the capability, so perhaps the only thing holding them back is their own proprietary hardware?
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  4. #14  
    Senior Member MichaelP's Avatar
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    The entire video pipeline including playback, VFX, etc within MC/Symphony needs to be aware of greater than HD raster. It's not just a matter of connecting hardware that is capable of 2K+.

    Michael
    ‎"There are a thousand ways to point a camera, but really only one."
    Ernst Lubitsch
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  5. #15  
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    Michael, this is true...however in starting with the ability of playback and I/O capture the other elements required should be able to take advantage of faster bus speeds for storage and 64 bit architecture. I would expect software developers for the 3rd party plugins already have such code for greater than 1080.
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  6. #16  
    Senior Member MichaelP's Avatar
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    I am sure that most, if not all the third party VFX plug-ins can work at resolution independence since they are available in After Effects for greater than 2K projects. I am referring specifically to the Avid video pipeline and how it needs to be architected for its own effects processing as well as the conduit for these third parties to retrieve all the pixels from any given frame size. And there's plenty of I/O that already works at 2K+ - the bottlneck is in the Avid NLE (non DS) video pipeline at this time.

    Michael
    ‎"There are a thousand ways to point a camera, but really only one."
    Ernst Lubitsch
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