Apple has now announced the support as a future update this year.
Who thinks this means I should NOT buy a Rocket right now ?
What do you mean?
He probably means, that, if you will be able to work natively in FCP-X with R3D files, if the expense of buying the RED ROCKET card is still justified.
I think one of the primary uses of the RED ROCKET is that it TRANSCODES very fast R3D format to any other format. I *think* (not sure) it also speeds up how fast you can work with those R3D files in bigger resolutions (1/2 res, full res?) in software that supports it, where otherwise you need to go to 1/4res or 1/8res to work with the files in your NLE.
So I think it depends on your workflow, and how good FCP-X will be able to work with those R3D files...
Exactly. The RED rocket not only transcodes faster but enables you to play back footage in real time without having to switch to 1/8. So for better workflow it of course always makes sense. With the ability to work with R3Ds in FCP-X you don't have to transcode to pro res prior to working with your footage, but are able to stay in RAW.
RIDE THE ROCKET
Decode and debayer 4K R3D™ files realtime, as well as the ability to decode 5K. Hyper-accelerated transcode to any system codec.
Plays full quality realtime 4K to 4K monitor or projector from DVI output (requires RED BREAKOUT BOX). Plays full quality 2K/1080P scaled from 4K footage out the Dual Link HD-SDI from RED Rocket card.
Plays full quality 2K scaled from 4K footage realtime through system graphics card and monitor.
The Rocket is awesome, but if Apple releases new towers maxed out with Intel's latest XEONs, that will start to get very close to what a Rocket will do performance wise. All for about the same price (guessing maxed out will be a $5000 upgrade over the base tower), and you get to use that horsepower elsewhere (and keep a PCIe slot free).
Great for beefing up slower systems thought.
I know there is a lot of talk in this thread about Apple not listening to professionals. I agree that Apple is a secretive company and unfortunately unlike Adobe they do not wander these boards to give answers to everyone. Would be great if they would, but they don't.
Just wanted to link to a thread where I also participated in (the bug about the titles), that show that Apple IS listening to professional complaints. Maybe not in an open public way, but I had a bug, and I got response in less then a day's time.
When it was released, a couple of people said that they thought that nobody in the high-end professional community would use FCP X immediately. But that they thought that in 12-18 months, they said they wouldn't be surprised if everyone complaining now would be editing in FCP X then.
I was the last to believe it then, but more and more I'm sure that they had a good point (although nobody ever knows really how the landscape will look like in a year).
It's been 11 months, so I guess the jury is still out. That said, Premiere CS6 is highly compelling for editing Red. Apple on the other hand has a lot of work to do. Still.
No offense to Sony, but FCPX feels like the new Vegas: high-end consumers use it, small but passionate professional following, while Premiere has taken the mainstream seat previously held by Apple, and Avid is retaining its high-end position.
I like some of the new features that FCPX offers and was waiting out for .R3D support, but after testing Premiere CS5.5 and now CS6, I have to go with Premiere. Their RED workflow is much more efficient and it is more similar to FCP7 than FCPX is. Maybe I'll reconsider once the .R3D update comes along.
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