Thread: AMD Opteron 32-Core - is the Adobe Suite using 32 Cores?

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  1. #11  
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    Quote Originally Posted by luigivaltulini View Post
    I'm trying with Joe, some test renders with its sandy bridge 32 core on windows 7 64bit platform.

    for example, rendering red epic 4:23 clip 5k down 1080p h264. with REDCINE-X 1h 12 min , with Adobe premeire CS6 about 5 minutes. impressive.
    There lighthouse 'knowledge in the coming days.

    thanks
    Luigi
    5 minutes? Is this with or without rocket?
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  2. #12  
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    Quote Originally Posted by Joseph Coleman View Post
    5 minutes? Is this with or without rocket?
    without a rocket.

    Joe
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  3. #13  
    I'm starting to be able to test and confirm here. Finally have one of my dual E5-2687W boxes up and running. I'm being limited by disk bandwidth at the moment until all my other parts get here, but it's looking very promising. More tests / numbers soon.

    The problem with REDCINE-X is it's hardly multi-threaded. Old Redcine (pre-Rocket days) was actually multithreaded alright, but didn't scale well beyond 4 CPUs, so it was always dragging its feet. The current RC-X Pro is optimized for the Rocket, but mostly ignores all your system's processors.... Too bad. Anyway, the numbers are starting to show that with properly multithreaded software, the Rocket is becoming less relevant.
    - Jeff Kilgroe
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    List of all current RED software tools.
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  4. #14  
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    Quote Originally Posted by Jeff Kilgroe View Post
    I'm starting to be able to test and confirm here. Finally have one of my dual E5-2687W boxes up and running. I'm being limited by disk bandwidth at the moment until all my other parts get here, but it's looking very promising. More tests / numbers soon.

    The problem with REDCINE-X is it's hardly multi-threaded. Old Redcine (pre-Rocket days) was actually multithreaded alright, but didn't scale well beyond 4 CPUs, so it was always dragging its feet. The current RC-X Pro is optimized for the Rocket, but mostly ignores all your system's processors.... Too bad. Anyway, the numbers are starting to show that with properly multithreaded software, the Rocket is becoming less relevant.

    Jeff you have new Hp z820?
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  5. #15  
    Quote Originally Posted by luigivaltulini View Post
    Jeff you have new Hp z820?
    I will have one of those as soon as HP ships it to me! It was supposed to ship on the 19th, then on the 26th, then yesterday... Now they're telling me the 8th. WTF???

    I received some of the RAM I ordered from Micron the other day. So I have a system with SuperMicro X9DAi motherboard with dual E5-2687W CPUs and 64GB RAM up and running, but I'm lacking some other parts and need to swap some GPUs around for testing. I have a Quadro 6000 card installed right now, but I'm going to do some testing with an EVGA GTX580 Classified Ultra when I get a chance to pull it from my i7-3960X system.. and probably a GTX680 when the 4GB models arrive.
    - Jeff Kilgroe
    - Applied Visual Technologies, LLC | RojoMojo
    - EPIC-M Package Available! Over 1TB SSD media, RPP's & more.


    List of all current RED software tools.
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  6. #16  
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    Quote Originally Posted by Jeff Kilgroe View Post
    I will have one of those as soon as HP ships it to me! It was supposed to ship on the 19th, then on the 26th, then yesterday... Now they're telling me the 8th. WTF???

    I received some of the RAM I ordered from Micron the other day. So I have a system with SuperMicro X9DAi motherboard with dual E5-2687W CPUs and 64GB RAM up and running, but I'm lacking some other parts and need to swap some GPUs around for testing. I have a Quadro 6000 card installed right now, but I'm going to do some testing with an EVGA GTX580 Classified Ultra when I get a chance to pull it from my i7-3960X system.. and probably a GTX680 when the 4GB models arrive.
    Very good, let me know when you get hp z820, I really like.
    Here in Switzerland are not yet available.
    I'm curious to know your opinion about it :)

    definitely try cs6 remain surprised how fast ;)

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  7. #17  
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    I look forward to Jeff's tests. I wish I was more knowledgeable of what tests to run. All I know is 5K to default Vimeo 1080 in CS6.

    Jeff, Luigi, and Subhadip, big thumbs up. Learned a lot from you guys :)
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  8. #18  
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    Quote Originally Posted by Joseph S. View Post
    I look forward to Jeff's tests. I wish I was more knowledgeable of what tests to run. All I know is 5K to default Vimeo 1080 in CS6.

    Jeff, Luigi, and Subhadip, big thumbs up. Learned a lot from you guys :)
    Here's some more to try:

    - General playback tests. See if it plays back full res, or it continues to 'hit the wall'. To be fair, 1/2 res is already overkill for general editing...
    - Multiple streams... drop to 1/2 res and try 3-4 streams, maybe Multicam.
    - Try some of the in-built video effects, maybe the new color corrector, some blurs, see how it plays back. (Of course, I am assuming you have a GTX 580) Then try to render this.
    - Render to 4K H.264. Under MainConcept, choose Level 5.1 and 4096, go for a bitrate of 120 Mbps or so.
    - Render to 5K DPX. (If you have ProEXR, then to EXR PIZ. Also, if you have Cineform Studio Premium then to 5K Cineform AVI. OK, I am going overboard now, but maybe 5K UT Lossless Codec as well...)

    Obviously, keep an eye on the Task Manager to see how much of the CPU is being utilized for each of these tests.

    I know that's a lot to ask for, so thanks a lot in advance. The results of these tests will be very helpful!
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  9. #19  
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    Quote Originally Posted by Subhadip Sen View Post
    Here's some more to try:

    - General playback tests. See if it plays back full res, or it continues to 'hit the wall'. To be fair, 1/2 res is already overkill for general editing...
    - Multiple streams... drop to 1/2 res and try 3-4 streams, maybe Multicam.
    - Try some of the in-built video effects, maybe the new color corrector, some blurs, see how it plays back. (Of course, I am assuming you have a GTX 580) Then try to render this.
    - Render to 4K H.264. Under MainConcept, choose Level 5.1 and 4096, go for a bitrate of 120 Mbps or so.
    - Render to 5K DPX. (If you have ProEXR, then to EXR PIZ. Also, if you have Cineform Studio Premium then to 5K Cineform AVI. OK, I am going overboard now, but maybe 5K UT Lossless Codec as well...)

    Obviously, keep an eye on the Task Manager to see how much of the CPU is being utilized for each of these tests.

    I know that's a lot to ask for, so thanks a lot in advance. The results of these tests will be very helpful!
    -- edit: CS6 is playing back 5K at full res. No caching, no nothing. Just straight instant playback in full res.

    Unfortunately no high-end cards yet. Just a pair of Quadro 1800's for now. Waiting on the 690's hopefully in a week.

    1/2 res playback in CS6 is flawless. Not even a tiny glitch. Video effects are immediate on 1/2 res as well. Three way color correction plays back real-time as I make the changes (assuming that's just the norm). With a bunch of grading, a 4:23 file is encoded in 5 minutes to H.264 1080 CBR at 20Mbps.

    I did a 5K encode to DPX 4096x2048 max bit depth 4:23 file in about 30 minutes. But it took 1 hour with color correction (assuming the 1800 cards are the bottleneck).

    Every render maxes out the threads the entire way through rendering.

    This stuff threw me off, since I'm not a pro:

    - Render to 4K H.264. Under MainConcept, choose Level 5.1 and 4096, go for a bitrate of 120 Mbps or so.
    - Render to 5K DPX. (If you have ProEXR, then to EXR PIZ. Also, if you have Cineform Studio Premium then to 5K Cineform AVI.
    Last edited by Joseph S.; 05-03-2012 at 12:30 AM.
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  10. #20  
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    Another thing I found. During a QuickTime encode of 5K to uncompressed YUV 10 bit 4:2:2 (1920x1080), (4:23 took 7-8 minutes), strange that the memory maxes out at 83GB (out of 128GB). There's apparently a limit of around 80GB where it doesn't use anymore RAM, even though it was only 75% complete.

    Also, during the render, there are 16 processes running called "ImporterREDServer.exe *32". (Qty 16 matches cores and not threads). 32bit and not 64?
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