Thread: AUTODESK SMOKE EDITING SOFTWARE. Your thought

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  1. #1 AUTODESK SMOKE EDITING SOFTWARE. Your thought 
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    Hello guys,

    A friend of mine who is more into editing than me suggest me to move to the about to be release SMOKE for MAC that has been updated in NAB 2012. I'm from FCP background. What do you think about this platform. For 3500$US. it's not that much. He told me that it was about 15 000$US last year.
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  2. #2  
    Senior Member MichaelP's Avatar
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    Starting in July there will be a 60 day free trial/beta for you to download and decide for yourself whether it meets your needs or not. As with all NLE systems, they all have their strengths and weaknesses depending on what you are trying to do. Depending on how well the conform is, I can see it as a very nice finishing and mastering system for the types of productions I do.

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  3. #3  
    Senior Member Björn Benckert's Avatar
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    It's like you ask if you should go on using that type writer or if you should invest in a laptop as your proffesion is writer.
    But then again Im a discreet head.

    Buying a smoke is one step closer to flame... and thats a good thing.

    FCP is great but i think its good to differ from the kids making skeet movies.
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  4. #4  
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    Its about the style of work you do.

    I tend to get involved in projects with a lot of effects work that I composite.

    I see Smoke as Media Composer with Nuke all rolled up into one.

    For myself, its a smart tool that I am definitely evaluating. I hate After Effects, Shake is too damn old and Nuke is a bit expensive, plus I'd still have to do a lot of round tripping from my NLE to and from NUKE.

    What I dislike about Smoke is that it requires AJA i/o. I'm a Resolve user, and I'm gonna stay that way. You can effectively color correct shot to shot, but you can't manage a full grade very well on Smoke. (Or Symphony/Media Composer) The fact that they do not support Black Magic means I have to have more than one i/o device ... and probably more than one computer.

    Boo.

    Also, I really like the control surface support in Avid products. Smoke only supports the Avid Transport and Color interfaces. Because Symphony and Media Composer support all their panels, I can much more effectively finish most of my editorial tasks in those products.

    It really looks like I will be staying with Shake and AE at least one more generation. Double Boo.

    Maybe Avid will buy Eyeon and include a full on node based compositor in Symphony? What? A guy can have dreams. I suppose they could revive Lustre and bring more grading tools and interface elements into Smoke. Really though, just adding support for Black Magic i/o devices would work for me. Especially if they support i/o via Thunderbolt on the Teranex devices, with all that hardware image processing goodness accessible from within Smoke ... yum!

    Hmmm... those read too much like conclusions, but I haven't evaluated Smoke yet. Those are just my concerns going into the evaluation.
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  5. #5  
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    I sat through a few of their seminars at N.A.B., spoke one on one with one of the reps and did some ham handed playing around with the system they had on hand. I'm on the list to try out the Beta when it's available later this summer - I think that it will be a great way to get closer to an 'all-in-one' NLE / colour / finishing type program that can do away with several steps of round tripping.

    If you use FCP now - the new Smoke interface will take you about 3 minutes to figure out and be working… aaaand it's built with REDRAW R3D users in mind.


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    Senior Member Mark Toia's Avatar
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    I loved it... but the biggest most annoying thing with it.....
    NO OPEN GL..

    Everything you did was a RENDER... render render render render... 5k RAW files was a hard slog and jammed it up alot.

    I'm a AUTODESK / DISCREET FAN too... but without realtime playback render and grading... It's just to slow.

    Thats siad. It's still get the best colour keyer in the business. Nothing beats it.

    If they get some form of OPEN GL playback render playback thing going with it, I'd buy it. :)
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  7. #7  
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    Quote Originally Posted by Mark Toia View Post
    I loved it... but the biggest most annoying thing with it.....
    NO OPEN GL..

    Everything you did was a RENDER... render render render render... 5k RAW files was a hard slog and jammed it up alot.

    I'm a AUTODESK / DISCREET FAN too... but without realtime playback render and grading... It's just to slow.

    Thats siad. It's still get the best colour keyer in the business. Nothing beats it.

    If they get some form of OPEN GL playback render playback thing going with it, I'd buy it. :)
    Noticed that too - but I put it down to the iMac / macbook systems they were running it on at N.A.B. & the "We're not finished yet" quotes I kept getting from Autodesk. I guess it will be a bit clearer when the beta test version comes out that we can all test with our own footage / machine / workflow?

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  8. #8  
    Senior Member Mark Toia's Avatar
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    I hope so...it's got huge potential.
    Smooth fluid time line means alot to me. Clunky is not good for editing.. Hence why I still like FCP and Avid.. You can't beat how soft and smooth they are when you slipping through the footage.
    I just praying there is some form of Open GL or something like the adobe mucury engine that speeds it up and gets rid of the rendering pain everything time you adjust something.
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  9. #9  
    Quote Originally Posted by Alexander Ibrahim View Post
    Maybe Avid will buy Eyeon and include a full on node based compositor in Symphony? What? A guy can have dreams.
    This has been announced, and should be in beta very soon, add the Baselight plug-in and it makes MC/Symp an amazing tool set, and far more than a match for smack, ahead in several key area's like 3D tracking (not avb in smack) and real gradeing.... if you need resoultion independance then the same tools will work in DS as well, as they are both written for AVX

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  10. #10  
    Quote Originally Posted by Mark Toia View Post
    It's still get the best colour keyer in the business. Nothing beats it.
    Great keyers are everywhere now, five years ago you could make a point for the AD keyer, today you have the 3D keyer in DS, IBK in Nuke, and Primatte6 out in the wild, and a nearly ten year old keyer that is getting past it's sell by date in smack...

    really, it's old, it's OK by todays standard, but not much more than OK.... and it's not a match for the best on offer.. times have moved on, smack's answer is to get cheaper, not better?

    I'd leave it at 15K, but give it real gradeing, retain the 3D tracker and get a modern keyer, something like Primatte6 or IBK...
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