Thread: AUTODESK SMOKE EDITING SOFTWARE. Your thought

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  1. #21  
    Senior Member Mark Toia's Avatar
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    Rendering at the end is fine.. but not every single thing.... Boring.

    PS. Horses for courses...
    I like useing what ever gets me the job done quickly & painlessly... I'm a slave to none of the above. I float through them all. :)

    But render heavy workflows usually get flicked pretty quickly.
    Mark Toia
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  2. #22  
    I agree with you Mark, that Nuke can be frustratingly slow. But I just saw a beta demo of Nuke 7 that takes advantage of GPU power....it was like 8x faster than no GPU. I was told release end of summer...

    Of course, this doesn't help us....now!
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  3. #23  
    Senior Member Björn Benckert's Avatar
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    Quote Originally Posted by jake blackstone View Post
    CW and CW are pretty much useless and they have nothing to do with Lustre technology. Based on that, I doubt very much the claim of thousands color gradings of music videos and commercials in Smoke.
    your wrong, I personally graded almost one thousand music videos in Fire... i.e the old smoke..
    Björn Benckert
    Creative Lead & Founder Syndicate Entertainment AB
    +46855524900 www.syndicate.se
    Flame - 3D - Epic - HAWK C 35-135mm - Milo MoCo - Droidworx Mikrokopter
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  4. #24  
    Quote Originally Posted by Hans von Sonntag View Post
    I hate the import/export crap that I have when working with standard NLE's. And then the gamma shift of death. Or the dreadful, tedious reconformings... Smoke is a revelation! Rendering, so what. All serious VFX apps have to render sometime.

    Hans
    I don't import/export, and i don't render every single color correction change...

    Really smack is a great idea, but the lack of RT gradeing + grade management + node based grades in context means huge roundtrips, trashing the whole concept of finishing in the box...

    Fluster, DS, Pablo, Mystika & to a lesser exrtent Scratch are all used every day for this, it's not surprise that they all grade in RT, all have graded management, all have nodes/layers in context, all can edit, conform, title, effects, audio to a sample...

    Saying all VFX app's have to render is a trueisim, saying all finishing/gradeing app's have to render every single simple gradeing choice is far from reality eh?

    smack seems to be just not enough, and when they all hit the ground in the fall, it may will be poorly compared to MC + Baselight + Digital Fusion... on any one file smack is weaker on paper, but really it the lack of real gradeing tools that kneecap it whole and complete.. oh and tieing it to iMac also....

    maybe smack a hackintosh on a z820 + SpeedGrade + PF track, and then render DPX and roundtrip is an answer... with all the issues that arrise when buying into that workflow.. but we are now far from a toolset that allows one to finish in the app.


    d
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  5. #25  
    Senior Member Björn Benckert's Avatar
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    I like autodesk but I love FLAME....

    Flame cost a lot now more than 100 times the price of a smoke license. But if you use FLAME correctly it will pay off...
    Björn Benckert
    Creative Lead & Founder Syndicate Entertainment AB
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  6. #26  
    Quote Originally Posted by Dermot View Post
    ...but we are now far from a toolset that allows one to finish in the app.

    d
    Then, I guess, all of my recent projects left the house unfinished.

    Hans
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  7. #27  
    Quote Originally Posted by Björn Benckert View Post
    your wrong, I personally graded almost one thousand music videos in Fire... i.e the old smoke..
    I think Jake's main point is right.. Luster finds it's lineage in AD's purchase of Cyborg and has the square root of zero in common with the CW.

    Killing Cybog is up there with some other amazingly stuppie moves by AD, like kneecaping Combustion and handing the desktop market over to the Foundry.... they have a long history of protecting their access to flame owner's wallets at all costs, even when the cost is to throw away entire markets that they once owned whole and complete.

    Yea, i guess with memories of the hype of the rollout that remined me of the roll out of Toxik.... another app that was going to change everything... and the under whelming responce, the next question is how long until they kill smack like they did Toxik, Combustion, Edit, Cyborg?

    Take any bets that 2014 sees smack dropped?
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  8. #28  
    Quote Originally Posted by Hans von Sonntag View Post
    Then, I guess, all of my recent projects left the house unfinished.

    Hans
    you are using smoke/flame/luster right?

    smack is not Fluster eh?

    Media Composer is not DS either, but rolling out a list of my recent work on DS and saying because it's an Avid then MC has the ablity to do what i do?

    comparing shinny red delicous apples to tiny sour green crabapples, and somehow thinking that because the red delicous is awesome that the crabapple will be as well?

    take smack on it own merits, compare to MC/Baselight/DF and PP/AE/SG, and it comes up short on many files.

    take smack as a FCP7 replacement and a feeder to Fluster? pretty darn good...

    take smack as a finishing "hero box"... only the hard core fanboys could overlook the huge gaps

    d
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  9. #29  
    Quote Originally Posted by Björn Benckert View Post
    I like autodesk but I love FLAME....

    Flame cost a lot now more than 100 times the price of a smoke license. But if you use FLAME correctly it will pay off...
    Absoultly, no question
    but Flame is not smack, and smack is really not Flame

    d
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  10. #30  
    Senior Member Björn Benckert's Avatar
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    Quote Originally Posted by Dermot View Post
    Absoultly, no question
    but Flame is not smack, and smack is really not Flame

    d
    Got the "Smack" swell on my portable station to bring with the rocket raid to shoots. What I mean is, if you are serious about finishing, editing and vex work then you probably do better getting a flame. Since then you get the right workflow from start. Starting out with smoke will make your mindset all messed up and it will take a few years to learn.. then some more years to learn flame.. then life is short.
    Björn Benckert
    Creative Lead & Founder Syndicate Entertainment AB
    +46855524900 www.syndicate.se
    Flame - 3D - Epic - HAWK C 35-135mm - Milo MoCo - Droidworx Mikrokopter
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